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OrcaSlicer/src/libslic3r/Fill/FillCrossHatch.cpp
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HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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C++

#include "../ClipperUtils.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <utility>
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "FillBase.hpp"
#include "FillCornerSmoothing.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Polyline.hpp"
#include "FillCrossHatch.hpp"
namespace Slic3r {
// CrossHatch Infill: Enhances 3D Printing Speed & Reduces Noise
// CrossHatch, as its name hints, alternates line direction by 90 degrees every few layers to improve adhesion.
// It introduces transform layers between direction shifts for better line cohesion, which fixes the weakness of line infill.
// The transform technique is inspired by David Eccles, improved 3D honeycomb but we made a more flexible implementation.
// This method notably increases printing speed, meeting the demands of modern high-speed 3D printers, and reduces noise for most layers.
// By Bambu Lab
// graph credits: David Eccles (gringer).
// But we made a different definition for points.
/* o---o
* / \
* / \
* \ /
* \ /
* o---o
* p1 p2 p3 p4
*/
static Pointfs generate_one_cycle(double progress, coordf_t period)
{
Pointfs out;
double offset = progress * 1. / 8. * period;
out.reserve(4);
out.push_back(Vec2d(0.25 * period - offset, offset));
out.push_back(Vec2d(0.25 * period + offset, offset));
out.push_back(Vec2d(0.75 * period - offset, -offset));
out.push_back(Vec2d(0.75 * period + offset, -offset));
return out;
}
static Polylines generate_transform_pattern(double inprogress, int direction, coordf_t ingrid_size, coordf_t inwidth, coordf_t inheight)
{
coordf_t width = inwidth;
coordf_t height = inheight;
coordf_t grid_size = ingrid_size * 2; // we due with odd and even saparately.
double progress = inprogress;
Polylines out_polylines;
// generate template patterns;
Pointfs one_cycle_points = generate_one_cycle(progress, grid_size);
Polyline one_cycle;
one_cycle.points.reserve(one_cycle_points.size());
for (size_t i = 0; i < one_cycle_points.size(); i++) one_cycle.points.push_back(Point(one_cycle_points[i]));
// swap if vertical
if (direction < 0) {
width = height;
height = inwidth;
}
// replicate polylines;
Polylines odd_polylines;
Polyline odd_poly;
int num_of_cycle = width / grid_size + 2;
odd_poly.points.reserve(num_of_cycle * one_cycle.size());
// replicate to odd line
Point translate = Point(0, 0);
for (size_t i = 0; i < num_of_cycle; i++) {
Polyline odd_points;
odd_points = Polyline(one_cycle);
odd_points.translate(Point(i * grid_size, 0.0));
odd_poly.points.insert(odd_poly.points.end(), odd_points.begin(), odd_points.end());
}
// fill the height
int num_of_lines = height / grid_size + 2;
odd_polylines.reserve(num_of_lines * odd_poly.size());
for (size_t i = 0; i < num_of_lines; i++) {
Polyline poly = odd_poly;
poly.translate(Point(0.0, grid_size * i));
odd_polylines.push_back(poly);
}
// save to output
out_polylines.insert(out_polylines.end(), odd_polylines.begin(), odd_polylines.end());
// replicate to even lines
Polylines even_polylines;
even_polylines.reserve(odd_polylines.size());
for (size_t i = 0; i < odd_polylines.size(); i++) {
Polyline even = odd_poly;
even.translate(Point(-0.5 * grid_size, (i + 0.5) * grid_size));
even_polylines.push_back(even);
}
// save for output
out_polylines.insert(out_polylines.end(), even_polylines.begin(), even_polylines.end());
// change to vertical if need
if (direction < 0) {
// swap xy, see if we need better performance method
for (Polyline &poly : out_polylines) {
for (Point &p : poly) { std::swap(p.x(), p.y()); }
}
}
return out_polylines;
}
static Polylines generate_repeat_pattern(int direction, coordf_t grid_size, coordf_t inwidth, coordf_t inheight)
{
coordf_t width = inwidth;
coordf_t height = inheight;
Polylines out_polylines;
// swap if vertical
if (direction < 0) {
width = height;
height = inwidth;
}
int num_of_lines = height / grid_size + 1;
out_polylines.reserve(num_of_lines);
for (int i = 0; i < num_of_lines; i++) {
Polyline poly;
poly.points.reserve(2);
poly.append(Point(coordf_t(0), coordf_t(grid_size * i)));
poly.append(Point(width, coordf_t(grid_size * i)));
out_polylines.push_back(poly);
}
// change to vertical if needed
if (direction < 0) {
// swap xy
for (Polyline &poly : out_polylines) {
for (Point &p : poly) { std::swap(p.x(), p.y()); }
}
}
return out_polylines;
}
// it makes the real patterns that overlap the bounding box
// repeat_ratio define the ratio between the height of repeat pattern and grid
static Polylines generate_infill_layers(coordf_t z_height, double repeat_ratio, coordf_t grid_size, coordf_t width, coordf_t height)
{
Polylines result;
coordf_t trans_layer_size = grid_size * 0.4; // upper.
coordf_t repeat_layer_size = grid_size * repeat_ratio; // lower.
z_height += repeat_layer_size / 2 + trans_layer_size; // offset to improve first few layer strength and reduce the risk of warpping.
coordf_t period = trans_layer_size + repeat_layer_size;
coordf_t remains = z_height - std::floor(z_height / period) * period;
coordf_t trans_z = remains - repeat_layer_size; // put repeat layer first.
coordf_t repeat_z = remains;
int phase = fmod(z_height, period * 2) - (period - 1); // add epsilon
int direction = phase <= 0 ? -1 : 1;
// this is a repeat layer
if (trans_z < 0) {
result = generate_repeat_pattern(direction, grid_size, width, height);
}
// this is a transform layer
else {
double progress = fmod(trans_z, trans_layer_size) / trans_layer_size;
// split the progress to forward and backward, with a opposite direction.
if (progress < 0.5)
result = generate_transform_pattern((progress + 0.1) * 2, direction, grid_size, width, height); // increase overlapping.
else
result = generate_transform_pattern((1.1 - progress) * 2, -1 * direction, grid_size, width, height);
}
return result;
}
void FillCrossHatch ::_fill_surface_single(
const FillParams &params, unsigned int thickness_layers, const std::pair<float, Point> &direction, ExPolygon expolygon, Polylines &polylines_out)
{
// rotate angle
auto infill_angle = float(this->angle);
if (std::abs(infill_angle) >= EPSILON) expolygon.rotate(-infill_angle);
// get the rotated bounding box
BoundingBox bb = expolygon.contour.bounding_box();
// linespace modifier
double density_adjusted = params.density / params.multiline;
coord_t line_spacing = coord_t(scale_(this->spacing) / density_adjusted);
// reduce density
if (params.density < 0.999) line_spacing *= 1.08;
bb.merge(align_to_grid(bb.min, Point(line_spacing * 4, line_spacing * 4)));
// generate pattern
//Orca: optimize the cross-hatch infill pattern to improve strength when low infill density is used.
double repeat_ratio = 1.0;
if (params.density < 0.3)
repeat_ratio = std::clamp(1.0 - std::exp(-5 * params.density), 0.2, 1.0);
Polylines polylines = generate_infill_layers(scale_(this->z), repeat_ratio, line_spacing, bb.size()(0), bb.size()(1));
// shift the pattern to the actual space
for (Polyline &pl : polylines) { pl.translate(bb.min); }
// Orca: round the corners of the transition layers. The repeat layers are straight lines and stay as they are.
smooth_polylines_corners(polylines, params.smooth_factor, scaled<double>(params.resolution));
// Apply multiline offset if needed
multiline_fill(polylines, params, spacing);
polylines = intersection_pl(std::move(polylines), to_polygons(expolygon));
// --- remove small remains from gyroid infill
if (!polylines.empty()) {
// Remove very small bits, but be careful to not remove infill lines connecting thin walls!
// The infill perimeter lines should be separated by around a single infill line width.
const double minlength = scale_(0.8 * this->spacing);
polylines.erase(std::remove_if(polylines.begin(), polylines.end(), [minlength](const Polyline &pl)
{ return pl.length() < minlength; }), polylines.end());
}
if (!polylines.empty()) {
int infill_start_idx = polylines_out.size(); // only rotate what belongs to us.
// connect lines
chain_or_connect_infill(std::move(polylines), expolygon, polylines_out, this->spacing, params);
// rotate back
if (std::abs(infill_angle) >= EPSILON) {
for (auto it = polylines_out.begin() + infill_start_idx; it != polylines_out.end(); ++it) it->rotate(infill_angle);
}
}
}
} // namespace Slic3r