Files
OrcaSlicer/src/slic3r/GUI/GUI_Init.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

46 lines
1.1 KiB
C++

#ifndef slic3r_GUI_Init_hpp_
#define slic3r_GUI_Init_hpp_
#include <libslic3r/Preset.hpp>
#include <libslic3r/PrintConfig.hpp>
#include <vector>
#include <utility>
#include <string>
namespace Slic3r {
namespace GUI {
struct OpenGLVersions
{
static const std::vector<std::pair<int, int>> core;
};
struct GUI_InitParams
{
int argc;
char **argv;
// Substitutions of unknown configuration values done during loading of user presets.
PresetsConfigSubstitutions preset_substitutions;
std::vector<std::string> load_configs;
DynamicPrintConfig extra_config;
std::vector<std::string> input_files;
std::pair<int, int> opengl_version { 0, 0 };
bool opengl_debug { false };
bool opengl_compatibility_profile { false };
//BBS: remove start_as_gcodeviewer logic
//bool start_as_gcodeviewer;
bool input_gcode { false };
};
int GUI_Run(GUI_InitParams &params);
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GUI_Init_hpp_