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OrcaSlicer/src/libslic3r/CSGMesh/TriangleMeshAdapter.hpp
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HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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#ifndef TRIANGLEMESHADAPTER_HPP
#define TRIANGLEMESHADAPTER_HPP
#include "CSGMesh.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TriangleMesh.hpp"
namespace Slic3r { namespace csg {
// Provide default overloads for indexed_triangle_set to be usable as a plain
// CSGPart with an implicit union operation
inline CSGType get_operation(const indexed_triangle_set &part)
{
return CSGType::Union;
}
inline CSGStackOp get_stack_operation(const indexed_triangle_set &part)
{
return CSGStackOp::Continue;
}
inline const indexed_triangle_set * get_mesh(const indexed_triangle_set &part)
{
return ∂
}
inline Transform3f get_transform(const indexed_triangle_set &part)
{
return Transform3f::Identity();
}
inline CSGType get_operation(const indexed_triangle_set *const part)
{
return CSGType::Union;
}
inline CSGStackOp get_stack_operation(const indexed_triangle_set *const part)
{
return CSGStackOp::Continue;
}
inline const indexed_triangle_set * get_mesh(const indexed_triangle_set *const part)
{
return part;
}
inline Transform3f get_transform(const indexed_triangle_set *const part)
{
return Transform3f::Identity();
}
inline CSGType get_operation(const TriangleMesh &part)
{
return CSGType::Union;
}
inline CSGStackOp get_stack_operation(const TriangleMesh &part)
{
return CSGStackOp::Continue;
}
inline const indexed_triangle_set * get_mesh(const TriangleMesh &part)
{
return &part.its;
}
inline Transform3f get_transform(const TriangleMesh &part)
{
return Transform3f::Identity();
}
inline CSGType get_operation(const TriangleMesh * const part)
{
return CSGType::Union;
}
inline CSGStackOp get_stack_operation(const TriangleMesh * const part)
{
return CSGStackOp::Continue;
}
inline const indexed_triangle_set * get_mesh(const TriangleMesh * const part)
{
return &part->its;
}
inline Transform3f get_transform(const TriangleMesh * const part)
{
return Transform3f::Identity();
}
}} // namespace Slic3r::csg
#endif // TRIANGLEMESHADAPTER_HPP