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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "GLGizmosCommon.hpp"
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#include <cassert>
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#include "slic3r/GUI/GLCanvas3D.hpp"
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namespace Slic3r {
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namespace GUI {
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CommonGizmosDataPool::CommonGizmosDataPool(GLCanvas3D* canvas)
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: m_canvas(canvas)
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{
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using namespace CommonGizmosDataObjects;
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using c = CommonGizmosDataID;
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m_data[c::SelectionInfo].reset( new SelectionInfo(this));
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m_data[c::InstancesHider].reset( new InstancesHider(this));
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m_data[c::HollowedMesh].reset( new HollowedMesh(this));
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m_data[c::ClippingPlaneWrapper].reset(new ClippingPlaneWrapper(this));
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m_data[c::SupportsClipper].reset( new SupportsClipper(this));
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m_data[c::MeshRaycaster].reset( new Raycaster(this));
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}
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void CommonGizmosDataPool::update(CommonGizmosDataID required)
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{
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assert(check_dependencies(required));
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for (auto& [id, data] : m_data)
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data->update(int(required) & int(CommonGizmosDataID(id)));
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}
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#ifndef NDEBUG
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bool CommonGizmosDataPool::check_dependencies(CommonGizmosDataID required) const
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{
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// This should iterate over currently required data. Each of them should
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// be asked about its dependencies and it must check that all dependencies
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// are also in required and before the current one.
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return true;
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}
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#endif // NDEBUG
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void CommonGizmosDataObjects::SelectionInfo::update(bool required)
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{
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Selection selection = m_common->get_canvas()->get_selection();
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}
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} // namespace GUI
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} // namespace Slic3r
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