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OrcaSlicer/src/slic3r/GUI/Widgets/StaticBox.hpp
T
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00

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#ifndef slic3r_GUI_StaticBox_hpp_
#define slic3r_GUI_StaticBox_hpp_
#include "../wxExtensions.hpp"
#include "StateHandler.hpp"
#include <wx/anybutton.h>
#include <wx/checklst.h>
#include <wx/gdicmn.h>
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include <wx/colour.h>
#include <wx/peninfobase.h>
#include <wx/event.h>
#include <wx/window.h>
class StaticBox : public wxWindow
{
public:
StaticBox();
StaticBox(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxPoint & pos = wxDefaultPosition,
const wxSize & size = wxDefaultSize,
long style = 0);
bool Create(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxPoint & pos = wxDefaultPosition,
const wxSize & size = wxDefaultSize,
long style = 0);
void SetCornerRadius(double radius);
void SetBorderWidth(int width);
void SetTopMargin(int margin); // ORCA
void SetBorderColor(StateColor const & color);
void SetBorderColorNormal(wxColor const &color);
void SetBorderStyle(wxPenStyle style);
void SetBackgroundColor(StateColor const &color);
void SetBackgroundColorNormal(wxColor const &color);
void SetBackgroundColor2(StateColor const &color);
static wxColor GetParentBackgroundColor(wxWindow * parent);
void ShowBadge(bool show);
protected:
void eraseEvent(wxEraseEvent& evt);
void sizeEvent(wxSizeEvent& evt);
void paintEvent(wxPaintEvent& evt);
void render(wxDC& dc);
virtual void doRender(wxDC& dc);
protected:
double radius;
int border_width = 1;
int top_margin = 0;
wxPenStyle border_style = wxPENSTYLE_SOLID;
StateHandler state_handler;
StateColor border_color;
StateColor background_color;
StateColor background_color2;
ScalableBitmap badge;
DECLARE_EVENT_TABLE()
};
#endif // !slic3r_GUI_StaticBox_hpp_