Files
OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp
T
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00

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13 KiB
C++

#include "GLGizmoMove.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Shortcuts.hpp"
//BBS: GUI refactor
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/AppConfig.hpp"
#include <cassert>
#include <array>
#include <cmath>
#include <glad/gl.h>
#include <string>
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
#include "slic3r/GUI/Selection.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include "slic3r/GUI/GUI_Geometry.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/OpenGLManager.hpp"
#include <utility>
#include "slic3r/GUI/GLShader.hpp"
#include "libslic3r/Geometry.hpp"
#include <wx/intl.h>
#include "libslic3r/Model.hpp"
#include <wx/string.h>
#include <wx/utils.h>
namespace Slic3r {
namespace GUI {
#if ENABLE_FIXED_GRABBER
const double GLGizmoMove3D::Offset = 50.0;
#else
const double GLGizmoMove3D::Offset = 10.0;
#endif
//BBS: GUI refactor: add obj manipulation
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation)
: GLGizmoBase(parent, icon_filename, sprite_id)
//BBS: GUI refactor: add obj manipulation
, m_object_manipulation(obj_manipulation)
{}
std::string GLGizmoMove3D::get_tooltip() const
{
const Selection& selection = m_parent.get_selection();
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
if (m_hover_id == 0 || m_grabbers[0].dragging)
return "X: " + format(show_position ? position(0) : m_displacement(0), 2);
else if (m_hover_id == 1 || m_grabbers[1].dragging)
return "Y: " + format(show_position ? position(1) : m_displacement(1), 2);
else if (m_hover_id == 2 || m_grabbers[2].dragging)
return "Z: " + format(show_position ? position(2) : m_displacement(2), 2);
else
return "";
}
bool GLGizmoMove3D::on_mouse(const wxMouseEvent &mouse_event) {
return use_grabbers(mouse_event);
}
void GLGizmoMove3D::data_changed(bool is_serializing) {
m_grabbers[2].enabled = !m_parent.get_selection().is_wipe_tower();
change_cs_by_selection();
}
bool GLGizmoMove3D::on_init()
{
for (int i = 0; i < 3; ++i) {
m_grabbers.push_back(Grabber());
m_grabbers.back().extensions = GLGizmoBase::EGrabberExtension::PosZ;
}
m_grabbers[0].angles = { 0.0, 0.5 * double(PI), 0.0 };
m_grabbers[1].angles = { -0.5 * double(PI), 0.0, 0.0 };
m_shortcut = Shortcut::GizmoMove;
return true;
}
std::string GLGizmoMove3D::on_get_name() const
{
if (!on_is_activable() && m_state == EState::Off) {
return _u8L("Move") + ":\n" + _u8L("Please select at least one object.");
} else {
return _u8L("Move");
}
}
bool GLGizmoMove3D::on_is_activable() const
{
return !m_parent.get_selection().is_empty();
}
void GLGizmoMove3D::on_set_state() {
if (get_state() == On) {
m_last_selected_obejct_idx = -1;
m_last_selected_volume_idx = -1;
change_cs_by_selection();
}
}
void GLGizmoMove3D::on_start_dragging()
{
assert(m_hover_id != -1);
m_displacement = Vec3d::Zero();
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_starting_drag_position = m_grabbers[m_hover_id].matrix * m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
m_starting_box_bottom_center = box.center();
m_starting_box_bottom_center(2) = box.min(2);
}
void GLGizmoMove3D::on_stop_dragging()
{
m_parent.do_move(L("Gizmo-Move"));
m_displacement = Vec3d::Zero();
}
void GLGizmoMove3D::on_dragging(const UpdateData& data)
{
if (m_hover_id == 0)
m_displacement.x() = calc_projection(data);
else if (m_hover_id == 1)
m_displacement.y() = calc_projection(data);
else if (m_hover_id == 2)
m_displacement.z() = calc_projection(data);
Selection &selection = m_parent.get_selection();
TransformationType trafo_type;
trafo_type.set_relative();
switch (wxGetApp().obj_manipul()->get_coordinates_type())
{
case ECoordinatesType::Instance: { trafo_type.set_instance(); break; }
case ECoordinatesType::Local: { trafo_type.set_local(); break; }
default: { break; }
}
selection.translate(m_displacement, trafo_type);
}
void GLGizmoMove3D::on_render()
{
const Selection& selection = m_parent.get_selection();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
const auto &[box, box_trafo] = selection.get_bounding_box_in_current_reference_system();
m_bounding_box = box;
m_center = box_trafo.translation();
if (m_object_manipulation) {
m_object_manipulation->cs_center = box_trafo.translation();
}
const Transform3d base_matrix = box_trafo;
float space_size = 20.f *INV_ZOOM;
for (int i = 0; i < 3; ++i) {
m_grabbers[i].matrix = base_matrix;
}
const Vec3d zero = Vec3d::Zero();
// x axis
m_grabbers[0].center = {m_bounding_box.max.x() + space_size, 0, 0};
// y axis
m_grabbers[1].center = {0, m_bounding_box.max.y() + space_size,0};
// z axis
m_grabbers[2].center = {0,0, m_bounding_box.max.z() + space_size};
for (int i = 0; i < 3; ++i) {
m_grabbers[i].color = AXES_COLOR[i];
m_grabbers[i].hover_color = AXES_HOVER_COLOR[i];
}
#if !SLIC3R_OPENGL_ES
if (!OpenGLManager::get_gl_info().is_core_profile())
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#endif // !SLIC3R_OPENGL_ES
auto render_grabber_connection = [this, &zero](unsigned int id) {
if (m_grabbers[id].enabled) {
//if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) {
m_grabber_connections[id].old_center = m_grabbers[id].center;
m_grabber_connections[id].model.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = AXES_COLOR[id];
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)zero.cast<float>());
init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
// indices
init_data.add_line(0, 1);
m_grabber_connections[id].model.init_from(std::move(init_data));
//}
// ORCA: OpenGL Core Profile
#if !SLIC3R_OPENGL_ES
if (!OpenGLManager::get_gl_info().is_core_profile()) {
glLineStipple(1, 0x0FFF);
glEnable(GL_LINE_STIPPLE);
}
#endif // !SLIC3R_OPENGL_ES
m_grabber_connections[id].model.render();
#if !SLIC3R_OPENGL_ES
if (!OpenGLManager::get_gl_info().is_core_profile())
glDisable(GL_LINE_STIPPLE);
#endif // !SLIC3R_OPENGL_ES
}
};
#if SLIC3R_OPENGL_ES
GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
#else
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#endif // SLIC3R_OPENGL_ES
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if !SLIC3R_OPENGL_ES
if (OpenGLManager::get_gl_info().is_core_profile()) {
#endif // !SLIC3R_OPENGL_ES
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#if !SLIC3R_OPENGL_ES
}
#endif // !SLIC3R_OPENGL_ES
// draw axes
for (unsigned int i = 0; i < 3; ++i) {
render_grabber_connection(i);
}
shader->stop_using();
}
// draw grabbers
render_grabbers(box);
if (m_object_manipulation->is_instance_coordinates()) {
#if SLIC3R_OPENGL_ES
GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
#else
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#endif // SLIC3R_OPENGL_ES
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
Geometry::Transformation cur_tran;
if (auto mi = m_parent.get_selection().get_selected_single_intance()) {
cur_tran = mi->get_transformation();
} else {
cur_tran = selection.get_first_volume()->get_instance_transformation();
}
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * cur_tran.get_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if !SLIC3R_OPENGL_ES
if (OpenGLManager::get_gl_info().is_core_profile()) {
#endif /// !SLIC3R_OPENGL_ES
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.5f);
shader->set_uniform("gap_size", 0.0f);
#if !SLIC3R_OPENGL_ES
}
#endif // !SLIC3R_OPENGL_ES
render_cross_mark(Vec3f::Zero(), true);
shader->stop_using();
}
}
}
void GLGizmoMove3D::on_register_raycasters_for_picking()
{
// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
m_parent.set_raycaster_gizmos_on_top(true);
}
void GLGizmoMove3D::on_unregister_raycasters_for_picking()
{
m_parent.set_raycaster_gizmos_on_top(false);
}
//BBS: add input window for move
void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit)
{
if (m_object_manipulation)
m_object_manipulation->do_render_move_window(m_imgui, "Move", x, y, bottom_limit);
}
double GLGizmoMove3D::calc_projection(const UpdateData& data) const
{
double projection = 0.0;
const Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
const double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0) {
const Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
const Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) * mouse_dir;
// vector from the starting position to the found intersection
const Vec3d inters_vec = inters - m_starting_drag_position;
// finds projection of the vector along the staring direction
projection = inters_vec.dot(starting_vec.normalized());
}
if (wxGetKeyState(WXK_SHIFT))
projection = m_snap_step * (double)std::round(projection / m_snap_step);
return projection;
}
void GLGizmoMove3D::change_cs_by_selection() {
int obejct_idx, volume_idx;
ModelVolume *model_volume = m_parent.get_selection().get_selected_single_volume(obejct_idx, volume_idx);
if (m_last_selected_obejct_idx == obejct_idx && m_last_selected_volume_idx == volume_idx) {
return;
}
m_last_selected_obejct_idx = obejct_idx;
m_last_selected_volume_idx = volume_idx;
if (m_parent.get_selection().is_multiple_full_object()) {
m_object_manipulation->set_use_object_cs(false);
}
else if (model_volume) {
m_object_manipulation->set_use_object_cs(true);
} else {
m_object_manipulation->set_use_object_cs(false);
}
if (m_object_manipulation->get_use_object_cs()) {
m_object_manipulation->set_coordinates_type(ECoordinatesType::Instance);
} else {
m_object_manipulation->set_coordinates_type(ECoordinatesType::World);
}
}
} // namespace GUI
} // namespace Slic3r