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https://github.com/OrcaSlicer/OrcaSlicer.git
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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
364 lines
13 KiB
C++
364 lines
13 KiB
C++
#include "GLGizmoMove.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Shortcuts.hpp"
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//BBS: GUI refactor
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#include "slic3r/GUI/Plater.hpp"
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#include "libslic3r/AppConfig.hpp"
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#include <cassert>
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#include <array>
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#include <cmath>
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#include <glad/gl.h>
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#include <string>
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#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
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#include "slic3r/GUI/Selection.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/libslic3r.h"
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#include "slic3r/GUI/GUI_Geometry.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/OpenGLManager.hpp"
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#include <utility>
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#include "slic3r/GUI/GLShader.hpp"
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#include "libslic3r/Geometry.hpp"
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#include <wx/intl.h>
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#include "libslic3r/Model.hpp"
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#include <wx/string.h>
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#include <wx/utils.h>
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namespace Slic3r {
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namespace GUI {
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#if ENABLE_FIXED_GRABBER
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const double GLGizmoMove3D::Offset = 50.0;
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#else
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const double GLGizmoMove3D::Offset = 10.0;
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#endif
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//BBS: GUI refactor: add obj manipulation
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GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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//BBS: GUI refactor: add obj manipulation
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, m_object_manipulation(obj_manipulation)
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{}
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std::string GLGizmoMove3D::get_tooltip() const
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{
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const Selection& selection = m_parent.get_selection();
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bool show_position = selection.is_single_full_instance();
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const Vec3d& position = selection.get_bounding_box().center();
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if (m_hover_id == 0 || m_grabbers[0].dragging)
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return "X: " + format(show_position ? position(0) : m_displacement(0), 2);
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else if (m_hover_id == 1 || m_grabbers[1].dragging)
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return "Y: " + format(show_position ? position(1) : m_displacement(1), 2);
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else if (m_hover_id == 2 || m_grabbers[2].dragging)
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return "Z: " + format(show_position ? position(2) : m_displacement(2), 2);
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else
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return "";
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}
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bool GLGizmoMove3D::on_mouse(const wxMouseEvent &mouse_event) {
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return use_grabbers(mouse_event);
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}
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void GLGizmoMove3D::data_changed(bool is_serializing) {
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m_grabbers[2].enabled = !m_parent.get_selection().is_wipe_tower();
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change_cs_by_selection();
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}
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bool GLGizmoMove3D::on_init()
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{
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for (int i = 0; i < 3; ++i) {
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m_grabbers.push_back(Grabber());
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m_grabbers.back().extensions = GLGizmoBase::EGrabberExtension::PosZ;
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}
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m_grabbers[0].angles = { 0.0, 0.5 * double(PI), 0.0 };
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m_grabbers[1].angles = { -0.5 * double(PI), 0.0, 0.0 };
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m_shortcut = Shortcut::GizmoMove;
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return true;
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}
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std::string GLGizmoMove3D::on_get_name() const
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{
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if (!on_is_activable() && m_state == EState::Off) {
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return _u8L("Move") + ":\n" + _u8L("Please select at least one object.");
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} else {
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return _u8L("Move");
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}
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}
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bool GLGizmoMove3D::on_is_activable() const
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{
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return !m_parent.get_selection().is_empty();
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}
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void GLGizmoMove3D::on_set_state() {
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if (get_state() == On) {
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m_last_selected_obejct_idx = -1;
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m_last_selected_volume_idx = -1;
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change_cs_by_selection();
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}
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}
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void GLGizmoMove3D::on_start_dragging()
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{
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assert(m_hover_id != -1);
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m_displacement = Vec3d::Zero();
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_starting_drag_position = m_grabbers[m_hover_id].matrix * m_grabbers[m_hover_id].center;
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m_starting_box_center = box.center();
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m_starting_box_bottom_center = box.center();
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m_starting_box_bottom_center(2) = box.min(2);
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}
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void GLGizmoMove3D::on_stop_dragging()
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{
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m_parent.do_move(L("Gizmo-Move"));
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m_displacement = Vec3d::Zero();
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}
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void GLGizmoMove3D::on_dragging(const UpdateData& data)
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{
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if (m_hover_id == 0)
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m_displacement.x() = calc_projection(data);
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else if (m_hover_id == 1)
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m_displacement.y() = calc_projection(data);
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else if (m_hover_id == 2)
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m_displacement.z() = calc_projection(data);
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Selection &selection = m_parent.get_selection();
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TransformationType trafo_type;
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trafo_type.set_relative();
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switch (wxGetApp().obj_manipul()->get_coordinates_type())
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{
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case ECoordinatesType::Instance: { trafo_type.set_instance(); break; }
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case ECoordinatesType::Local: { trafo_type.set_local(); break; }
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default: { break; }
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}
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selection.translate(m_displacement, trafo_type);
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}
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void GLGizmoMove3D::on_render()
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{
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const Selection& selection = m_parent.get_selection();
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_DEPTH_TEST));
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const auto &[box, box_trafo] = selection.get_bounding_box_in_current_reference_system();
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m_bounding_box = box;
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m_center = box_trafo.translation();
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if (m_object_manipulation) {
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m_object_manipulation->cs_center = box_trafo.translation();
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}
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const Transform3d base_matrix = box_trafo;
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float space_size = 20.f *INV_ZOOM;
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for (int i = 0; i < 3; ++i) {
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m_grabbers[i].matrix = base_matrix;
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}
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const Vec3d zero = Vec3d::Zero();
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// x axis
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m_grabbers[0].center = {m_bounding_box.max.x() + space_size, 0, 0};
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// y axis
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m_grabbers[1].center = {0, m_bounding_box.max.y() + space_size,0};
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// z axis
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m_grabbers[2].center = {0,0, m_bounding_box.max.z() + space_size};
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for (int i = 0; i < 3; ++i) {
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m_grabbers[i].color = AXES_COLOR[i];
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m_grabbers[i].hover_color = AXES_HOVER_COLOR[i];
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}
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#if !SLIC3R_OPENGL_ES
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if (!OpenGLManager::get_gl_info().is_core_profile())
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#endif // !SLIC3R_OPENGL_ES
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auto render_grabber_connection = [this, &zero](unsigned int id) {
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if (m_grabbers[id].enabled) {
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//if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) {
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m_grabber_connections[id].old_center = m_grabbers[id].center;
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m_grabber_connections[id].model.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
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init_data.color = AXES_COLOR[id];
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init_data.reserve_vertices(2);
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init_data.reserve_indices(2);
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// vertices
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init_data.add_vertex((Vec3f)zero.cast<float>());
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init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
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// indices
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init_data.add_line(0, 1);
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m_grabber_connections[id].model.init_from(std::move(init_data));
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//}
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// ORCA: OpenGL Core Profile
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#if !SLIC3R_OPENGL_ES
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if (!OpenGLManager::get_gl_info().is_core_profile()) {
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glLineStipple(1, 0x0FFF);
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glEnable(GL_LINE_STIPPLE);
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}
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#endif // !SLIC3R_OPENGL_ES
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m_grabber_connections[id].model.render();
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#if !SLIC3R_OPENGL_ES
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if (!OpenGLManager::get_gl_info().is_core_profile())
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glDisable(GL_LINE_STIPPLE);
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#endif // !SLIC3R_OPENGL_ES
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}
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};
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#if SLIC3R_OPENGL_ES
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
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#else
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GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
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#endif // SLIC3R_OPENGL_ES
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if (shader != nullptr) {
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shader->start_using();
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if !SLIC3R_OPENGL_ES
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if (OpenGLManager::get_gl_info().is_core_profile()) {
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#endif // !SLIC3R_OPENGL_ES
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#if !SLIC3R_OPENGL_ES
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}
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#endif // !SLIC3R_OPENGL_ES
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// draw axes
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for (unsigned int i = 0; i < 3; ++i) {
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render_grabber_connection(i);
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}
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shader->stop_using();
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}
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// draw grabbers
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render_grabbers(box);
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if (m_object_manipulation->is_instance_coordinates()) {
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#if SLIC3R_OPENGL_ES
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines");
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#else
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GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
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#endif // SLIC3R_OPENGL_ES
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if (shader != nullptr) {
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shader->start_using();
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const Camera& camera = wxGetApp().plater()->get_camera();
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Geometry::Transformation cur_tran;
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if (auto mi = m_parent.get_selection().get_selected_single_intance()) {
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cur_tran = mi->get_transformation();
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} else {
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cur_tran = selection.get_first_volume()->get_instance_transformation();
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}
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * cur_tran.get_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if !SLIC3R_OPENGL_ES
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if (OpenGLManager::get_gl_info().is_core_profile()) {
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#endif /// !SLIC3R_OPENGL_ES
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.5f);
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shader->set_uniform("gap_size", 0.0f);
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#if !SLIC3R_OPENGL_ES
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}
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#endif // !SLIC3R_OPENGL_ES
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render_cross_mark(Vec3f::Zero(), true);
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shader->stop_using();
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}
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}
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}
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void GLGizmoMove3D::on_register_raycasters_for_picking()
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{
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// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
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m_parent.set_raycaster_gizmos_on_top(true);
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}
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void GLGizmoMove3D::on_unregister_raycasters_for_picking()
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{
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m_parent.set_raycaster_gizmos_on_top(false);
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}
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//BBS: add input window for move
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void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit)
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{
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if (m_object_manipulation)
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m_object_manipulation->do_render_move_window(m_imgui, "Move", x, y, bottom_limit);
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}
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double GLGizmoMove3D::calc_projection(const UpdateData& data) const
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{
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double projection = 0.0;
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const Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
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const double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0) {
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const Vec3d mouse_dir = data.mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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const Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) * mouse_dir;
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// vector from the starting position to the found intersection
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const Vec3d inters_vec = inters - m_starting_drag_position;
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// finds projection of the vector along the staring direction
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projection = inters_vec.dot(starting_vec.normalized());
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}
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if (wxGetKeyState(WXK_SHIFT))
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projection = m_snap_step * (double)std::round(projection / m_snap_step);
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return projection;
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}
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void GLGizmoMove3D::change_cs_by_selection() {
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int obejct_idx, volume_idx;
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ModelVolume *model_volume = m_parent.get_selection().get_selected_single_volume(obejct_idx, volume_idx);
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if (m_last_selected_obejct_idx == obejct_idx && m_last_selected_volume_idx == volume_idx) {
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return;
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}
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m_last_selected_obejct_idx = obejct_idx;
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m_last_selected_volume_idx = volume_idx;
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if (m_parent.get_selection().is_multiple_full_object()) {
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m_object_manipulation->set_use_object_cs(false);
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}
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else if (model_volume) {
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m_object_manipulation->set_use_object_cs(true);
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} else {
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m_object_manipulation->set_use_object_cs(false);
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}
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if (m_object_manipulation->get_use_object_cs()) {
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m_object_manipulation->set_coordinates_type(ECoordinatesType::Instance);
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} else {
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m_object_manipulation->set_coordinates_type(ECoordinatesType::World);
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}
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}
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} // namespace GUI
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} // namespace Slic3r
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