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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
#include "AnimaController.hpp"
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#include <wx/anybutton.h>
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#include <wx/checklst.h>
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#include <vector>
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#include <string>
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#include "slic3r/GUI/wxExtensions.hpp"
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#include <wx/dcclient.h>
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#include <wx/dcgraph.h>
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#include <wx/panel.h>
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#include <wx/gdicmn.h>
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#include <wx/sizer.h>
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#include <wx/timer.h>
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#include <wx/event.h>
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#ifdef __APPLE__
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#include "libslic3r/MacUtils.hpp"
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#endif
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AnimaIcon::AnimaIcon(wxWindow *parent, wxWindowID id, std::vector<std::string> img_list, std::string img_enable, int ivt)
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: wxPanel(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize), m_ivt(ivt)
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{
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auto sizer = new wxBoxSizer(wxHORIZONTAL);
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SetBackgroundColour((wxColour(255, 255, 255)));
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m_size = 25;
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//add ScalableBitmap
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for (const auto &filename : img_list) m_images.emplace_back(create_scaled_bitmap(filename, this, m_size));
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m_image_enable = create_scaled_bitmap(img_enable, this, m_size-8);
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// show first wxStaticBitmap
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if (!m_images.empty()) m_bitmap = new wxStaticBitmap(this, wxID_ANY, m_images[0], wxDefaultPosition, wxSize(FromDIP(m_size), FromDIP(m_size)));
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m_timer = new wxTimer();
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m_timer->SetOwner(this);
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Bind(wxEVT_TIMER, [this](wxTimerEvent &) {
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if (m_timer->IsRunning() && !m_images.empty()) {
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m_current_frame = (m_current_frame + 1) % 4;
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m_bitmap->SetBitmap(m_images[m_current_frame]);
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}
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});
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m_bitmap->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent &e) {
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wxMouseEvent evt(wxEVT_LEFT_DOWN);
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evt.SetEventObject(this);
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wxPostEvent(this, evt);
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});
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m_bitmap->Bind(wxEVT_ENTER_WINDOW, [this](auto &e) {
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if (!m_timer->IsRunning())
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SetCursor(wxCursor(wxCURSOR_HAND));
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else
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SetCursor(wxCursor(wxCURSOR_ARROW));
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e.Skip();
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});
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m_bitmap->Bind(wxEVT_LEAVE_WINDOW, [this](auto &e) {
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SetCursor(wxCursor(wxCURSOR_ARROW));
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e.Skip();
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});
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sizer->Add(m_bitmap, 0, wxALIGN_CENTER, 0);
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SetSizer(sizer);
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SetSize(wxSize(FromDIP(m_size), FromDIP(m_size)));
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SetMaxSize(wxSize(FromDIP(m_size), FromDIP(m_size)));
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SetMinSize(wxSize(FromDIP(m_size), FromDIP(m_size)));
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Layout();
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Fit();
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}
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AnimaIcon::~AnimaIcon()
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{
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if (m_timer) {
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m_timer->Stop();
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delete m_timer;
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m_timer = nullptr;
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}
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}
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void AnimaIcon::Play()
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{
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if (true)
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m_timer->Start(m_ivt);
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}
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void AnimaIcon::Stop()
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{
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m_timer->Stop();
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}
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void AnimaIcon::ShowEnabledIcon()
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{
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if (m_bitmap) { m_bitmap->SetBitmap(m_image_enable); }
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}
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bool AnimaIcon::IsRunning() const
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{
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return m_timer ? m_timer->IsRunning() : false;
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} |