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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#ifndef slic3r_GUI_StateHandler_hpp_
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#define slic3r_GUI_StateHandler_hpp_
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#include <memory>
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#include <vector>
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#include <wx/event.h>
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#include "StateColor.hpp"
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wxDECLARE_EVENT(EVT_ENABLE_CHANGED, wxCommandEvent);
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class StateHandler : public wxEvtHandler
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{
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public:
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enum State {
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Enabled = 1,
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Checked = 2,
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Focused = 4,
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Hovered = 8,
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Pressed = 16,
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Disabled = 1 << 16,
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NotChecked = 2 << 16,
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NotFocused = 4 << 16,
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NotHovered = 8 << 16,
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NotPressed = 16 << 16,
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};
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public:
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StateHandler(wxWindow * owner);
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~StateHandler();
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public:
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void attach(StateColor const & color);
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void attach(std::vector<StateColor const *> const & colors);
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void attach_child(wxWindow *child);
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void remove_child(wxWindow *child);
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void update_binds();
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int states() const { return states_ | states2_; }
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void set_state(int state, int mask);
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private:
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StateHandler(StateHandler * parent, wxWindow *owner);
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void changed(wxEvent &event);
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void changed(int state2);
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private:
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wxWindow * owner_;
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std::vector<StateColor const *> colors_;
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int bind_states_ = 0;
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int states_ = 0;
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int states2_ = 0; // from children
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std::vector<std::unique_ptr<StateHandler>> children_;
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StateHandler * parent_ = nullptr;
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};
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#endif // !slic3r_GUI_StateHandler_hpp_
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