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OrcaSlicer/src/slic3r/GUI/Widgets/StateHandler.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

66 lines
1.3 KiB
C++

#ifndef slic3r_GUI_StateHandler_hpp_
#define slic3r_GUI_StateHandler_hpp_
#include <memory>
#include <vector>
#include <wx/event.h>
#include "StateColor.hpp"
wxDECLARE_EVENT(EVT_ENABLE_CHANGED, wxCommandEvent);
class StateHandler : public wxEvtHandler
{
public:
enum State {
Enabled = 1,
Checked = 2,
Focused = 4,
Hovered = 8,
Pressed = 16,
Disabled = 1 << 16,
NotChecked = 2 << 16,
NotFocused = 4 << 16,
NotHovered = 8 << 16,
NotPressed = 16 << 16,
};
public:
StateHandler(wxWindow * owner);
~StateHandler();
public:
void attach(StateColor const & color);
void attach(std::vector<StateColor const *> const & colors);
void attach_child(wxWindow *child);
void remove_child(wxWindow *child);
void update_binds();
int states() const { return states_ | states2_; }
void set_state(int state, int mask);
private:
StateHandler(StateHandler * parent, wxWindow *owner);
void changed(wxEvent &event);
void changed(int state2);
private:
wxWindow * owner_;
std::vector<StateColor const *> colors_;
int bind_states_ = 0;
int states_ = 0;
int states2_ = 0; // from children
std::vector<std::unique_ptr<StateHandler>> children_;
StateHandler * parent_ = nullptr;
};
#endif // !slic3r_GUI_StateHandler_hpp_