Files
OrcaSlicer/tests/test_utils.hpp
T
Kris Austin efc9f253ee fix: resolve relative input paths given on the command line (#14803)
Opening a model with a relative path, for example `orca-slicer ./some.3mf`,
failed with "Loading of a model file failed." and "The file does not contain
any geometry data.", while the same file opened by an absolute path or by
drag and drop worked.

GUI_App::init_app_config() changes the working directory to <data_dir>/log,
and it runs from the GUI_App constructor because the app config is needed
early for instance checking. The input files are opened much later, in
post_init(), so a path still relative at that point resolved against the log
directory instead of the directory OrcaSlicer was started from, and the 3MF
reader failed to open it.

Resolve the input paths in CLI::setup(), which runs before GUI_App is
constructed and therefore before the working directory moves. Absolute paths
are returned unchanged, so the forms that open today are unaffected, and
custom open protocol URLs are passed through since post_init() hands those to
the downloader rather than the file loader.

The working directory change is left alone. It was added in #3248 so the TUTK
logs land in the data directory instead of the working directory (#3209).
2026-09-15 12:47:01 +08:00

198 lines
7.1 KiB
C++

#ifndef SLIC3R_TEST_UTILS
#define SLIC3R_TEST_UTILS
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/Format/OBJ.hpp>
#include <libslic3r/SVG.hpp>
#include <libslic3r/Utils.hpp>
#include <boost/filesystem.hpp>
#include <cstdio>
#include <fstream>
#include <string>
#if defined(WIN32) || defined(_WIN32)
#define PATH_SEPARATOR R"(\)"
#else
#define PATH_SEPARATOR R"(/)"
#endif
inline Slic3r::TriangleMesh load_model(const std::string &obj_filename)
{
Slic3r::TriangleMesh mesh;
auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename;
Slic3r::ObjInfo obj_info;
std::string message;
Slic3r::load_obj(fpath.c_str(), &mesh, obj_info, message);
return mesh;
}
// ---------------------------------------------------------------------------
// Scoped temporary paths
// ---------------------------------------------------------------------------
// Owns a unique path under the system temp dir, "<prefix>-<unique>[<extension>]"
// (parallel-safe, cross-platform). Shared base for the RAII temp guards below.
class ScopedTemporaryPath
{
public:
const boost::filesystem::path &path() const { return m_path; }
std::string string() const { return m_path.string(); }
ScopedTemporaryPath(const ScopedTemporaryPath &) = delete;
ScopedTemporaryPath &operator=(const ScopedTemporaryPath &) = delete;
protected:
ScopedTemporaryPath(const std::string &prefix, const std::string &extension)
: m_path(boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path(prefix + "-%%%%-%%%%-%%%%" + extension))
{}
~ScopedTemporaryPath() = default; // non-virtual: never deleted through a base pointer
boost::filesystem::path m_path;
};
// A temp file the caller creates by writing to path()/string(); the guard only
// reserves the name and removes the file on scope exit.
class ScopedTemporaryFile : public ScopedTemporaryPath
{
public:
explicit ScopedTemporaryFile(const std::string &extension = ".tmp")
: ScopedTemporaryPath("orca", extension) {}
~ScopedTemporaryFile() { boost::system::error_code ec; boost::filesystem::remove(m_path, ec); }
};
// A temp directory created on construction and removed recursively on scope exit.
class ScopedTemporaryDir : public ScopedTemporaryPath
{
public:
explicit ScopedTemporaryDir(const std::string &prefix = "orca")
: ScopedTemporaryPath(prefix, "") { boost::filesystem::create_directories(m_path); }
~ScopedTemporaryDir() { boost::system::error_code ec; boost::filesystem::remove_all(m_path, ec); }
};
// A temp directory that is also Slic3r::temporary_dir() for its lifetime. No test
// process sets that global, so code under test which writes there (for example
// StepPreProcessor::preprocess) lands at the filesystem root. Restored on scope exit
// even when an assertion throws, so it cannot leak into later tests.
class ScopedSlic3rTemporaryDir : public ScopedTemporaryDir
{
public:
explicit ScopedSlic3rTemporaryDir(const std::string &prefix = "orca")
: ScopedTemporaryDir(prefix), m_previous(Slic3r::temporary_dir())
{ Slic3r::set_temporary_dir(string()); }
// Runs before ~ScopedTemporaryDir, so the setting goes back while the directory
// it names still exists.
~ScopedSlic3rTemporaryDir() { Slic3r::set_temporary_dir(m_previous); }
private:
const std::string m_previous;
};
// ---------------------------------------------------------------------------
// Debug-only test artifacts
//
// Files a test dumps for inspection: a mesh, an SVG, or any streamable blob such
// as a PNG. In debug builds each run writes to a fresh temp folder (path printed
// once); the name may include a subfolder (e.g. "marchingsquares/foo.svg").
// ---------------------------------------------------------------------------
// Maps name to a path under the run's temp folder, creating any parent dirs
// (forward slashes work on Windows). Not gated, so only call it from a
// write_debug_* helper or inside an #ifndef NDEBUG block.
inline std::string debug_artifact_path(const std::string &name)
{
static const boost::filesystem::path root = [] {
boost::filesystem::path dir = boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path("orca-test-artifacts-%%%%-%%%%");
boost::filesystem::create_directories(dir);
std::fprintf(stderr, "Debug test artifacts will be written to %s\n", dir.string().c_str());
return dir;
}();
boost::filesystem::path full = root / name;
boost::filesystem::create_directories(full.parent_path());
return full.string();
}
// Dump a mesh as OBJ.
inline void write_debug_obj([[maybe_unused]] const std::string &name,
[[maybe_unused]] const Slic3r::TriangleMesh &mesh)
{
#ifndef NDEBUG
mesh.WriteOBJFile(debug_artifact_path(name).c_str());
#endif
}
inline void write_debug_obj([[maybe_unused]] const std::string &name,
[[maybe_unused]] const indexed_triangle_set &its)
{
#ifndef NDEBUG
its_write_obj(its, debug_artifact_path(name).c_str());
#endif
}
// Dump a mesh as ASCII STL.
inline void write_debug_stl([[maybe_unused]] const std::string &name,
[[maybe_unused]] const Slic3r::TriangleMesh &mesh)
{
#ifndef NDEBUG
mesh.write_ascii(debug_artifact_path(name).c_str());
#endif
}
// Draw an SVG artifact through a callback that receives the open SVG. Second
// overload takes a BoundingBox when the drawing needs one.
template<class Draw>
inline void write_debug_svg([[maybe_unused]] const std::string &name, [[maybe_unused]] Draw &&draw)
{
#ifndef NDEBUG
Slic3r::SVG svg(debug_artifact_path(name));
draw(svg);
svg.Close();
#endif
}
template<class Draw>
inline void write_debug_svg([[maybe_unused]] const std::string &name,
[[maybe_unused]] const Slic3r::BoundingBox &bbox,
[[maybe_unused]] Draw &&draw)
{
#ifndef NDEBUG
Slic3r::SVG svg(debug_artifact_path(name), bbox);
draw(svg);
svg.Close();
#endif
}
// Write a callback's result (e.g. raster.encode(sla::PNGRasterEncoder{})) to an
// artifact. operator<< is resolved by ADL at the call site, so this header needn't
// include the producer's headers.
template<class Produce>
inline void write_debug_stream([[maybe_unused]] const std::string &name, [[maybe_unused]] Produce &&produce)
{
#ifndef NDEBUG
std::ofstream out(debug_artifact_path(name), std::ios::out | std::ios::binary);
out << produce();
#endif
}
// Changes the working directory and restores the previous one on scope exit, including when an
// assertion throws. It is process wide state shared with every other test.
class ScopedWorkingDirectory
{
public:
explicit ScopedWorkingDirectory(const boost::filesystem::path &dir)
: m_previous(boost::filesystem::current_path())
{
boost::filesystem::current_path(dir);
}
~ScopedWorkingDirectory() { boost::system::error_code ec; boost::filesystem::current_path(m_previous, ec); }
ScopedWorkingDirectory(const ScopedWorkingDirectory &) = delete;
ScopedWorkingDirectory &operator=(const ScopedWorkingDirectory &) = delete;
private:
boost::filesystem::path m_previous;
};
#endif // SLIC3R_TEST_UTILS