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* Add Missing Includes Across src/libslic3r Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand. * Make the libslic3r Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all. * Add the Includes Missing From the Hand-Fixed libslic3r Headers clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest. * Keep Windows Setup Ahead of the Added libslic3r Includes Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory. * Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
193 lines
8.2 KiB
C++
193 lines
8.2 KiB
C++
#ifndef slic3r_Geometry_Circle_hpp_
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#define slic3r_Geometry_Circle_hpp_
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#include "../Point.hpp"
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#include "libslic3r/libslic3r.h"
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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#include <cassert>
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#include <cstddef>
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#include <utility>
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namespace Slic3r { namespace Geometry {
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// https://en.wikipedia.org/wiki/Circumscribed_circle
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// Circumcenter coordinates, Cartesian coordinates
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template<typename Vector>
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Vector circle_center(const Vector &a, const Vector &bsrc, const Vector &csrc, typename Vector::Scalar epsilon)
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{
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using Scalar = typename Vector::Scalar;
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Vector b = bsrc - a;
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Vector c = csrc - a;
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Scalar lb = b.squaredNorm();
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Scalar lc = c.squaredNorm();
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if (Scalar d = b.x() * c.y() - b.y() * c.x(); std::abs(d) < epsilon) {
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// The three points are collinear. Take the center of the two points
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// furthest away from each other.
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Scalar lbc = (csrc - bsrc).squaredNorm();
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return Scalar(0.5) * (
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lb > lc && lb > lbc ? a + bsrc :
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lc > lb && lc > lbc ? a + csrc : bsrc + csrc);
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} else {
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Vector v = lc * b - lb * c;
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return a + Vector(- v.y(), v.x()) / (2 * d);
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}
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}
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// 2D circle defined by its center and squared radius
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template<typename Vector>
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struct CircleSq {
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using Scalar = typename Vector::Scalar;
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Vector center;
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Scalar radius2;
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CircleSq() {}
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CircleSq(const Vector ¢er, const Scalar radius2) : center(center), radius2(radius2) {}
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CircleSq(const Vector &a, const Vector &b) : center(Scalar(0.5) * (a + b)) { radius2 = (a - center).squaredNorm(); }
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CircleSq(const Vector &a, const Vector &b, const Vector &c, Scalar epsilon) {
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this->center = circle_center(a, b, c, epsilon);
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this->radius2 = (a - this->center).squaredNorm();
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}
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bool invalid() const { return this->radius2 < 0; }
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bool valid() const { return ! this->invalid(); }
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bool contains(const Vector &p) const { return (p - this->center).squaredNorm() < this->radius2; }
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bool contains(const Vector &p, const Scalar epsilon2) const { return (p - this->center).squaredNorm() < this->radius2 + epsilon2; }
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CircleSq inflated(Scalar epsilon) const
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{ assert(this->radius2 >= 0); Scalar r = sqrt(this->radius2) + epsilon; return { this->center, r * r }; }
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static CircleSq make_invalid() { return CircleSq { { 0, 0 }, -1 }; }
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};
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// 2D circle defined by its center and radius
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template<typename Vector>
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struct Circle {
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using Scalar = typename Vector::Scalar;
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Vector center;
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Scalar radius;
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Circle() {}
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Circle(const Vector ¢er, const Scalar radius) : center(center), radius(radius) {}
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Circle(const Vector &a, const Vector &b) : center(Scalar(0.5) * (a + b)) { radius = (a - center).norm(); }
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Circle(const Vector &a, const Vector &b, const Vector &c, const Scalar epsilon) { *this = CircleSq(a, b, c, epsilon); }
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// Conversion from CircleSq
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template<typename Vector2>
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explicit Circle(const CircleSq<Vector2> &c) : center(c.center), radius(c.radius2 <= 0 ? c.radius2 : sqrt(c.radius2)) {}
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template<typename Vector2>
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Circle operator=(const CircleSq<Vector2>& c) { this->center = c.center; this->radius = c.radius2 <= 0 ? c.radius2 : sqrt(c.radius2); }
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bool invalid() const { return this->radius < 0; }
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bool valid() const { return ! this->invalid(); }
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bool contains(const Vector &p) const { return (p - this->center).squaredNorm() <= this->radius * this->radius; }
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bool contains(const Vector &p, const Scalar epsilon) const
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{ Scalar re = this->radius + epsilon; return (p - this->center).squaredNorm() < re * re; }
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Circle inflated(Scalar epsilon) const { assert(this->radius >= 0); return { this->center, this->radius + epsilon }; }
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static Circle make_invalid() { return Circle { { 0, 0 }, -1 }; }
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};
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using Circlef = Circle<Vec2f>;
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using Circled = Circle<Vec2d>;
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using CircleSqf = CircleSq<Vec2f>;
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using CircleSqd = CircleSq<Vec2d>;
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/// Find the center of the circle corresponding to the vector of Points as an arc.
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Point circle_center_taubin_newton(const Points::const_iterator& input_start, const Points::const_iterator& input_end, size_t cycles = 20);
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inline Point circle_center_taubin_newton(const Points& input, size_t cycles = 20) { return circle_center_taubin_newton(input.cbegin(), input.cend(), cycles); }
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/// Find the center of the circle corresponding to the vector of Pointfs as an arc.
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Vec2d circle_center_taubin_newton(const Vec2ds::const_iterator& input_start, const Vec2ds::const_iterator& input_end, size_t cycles = 20);
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inline Vec2d circle_center_taubin_newton(const Vec2ds& input, size_t cycles = 20) { return circle_center_taubin_newton(input.cbegin(), input.cend(), cycles); }
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Circled circle_taubin_newton(const Vec2ds& input, size_t cycles = 20);
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// Find circle using RANSAC randomized algorithm.
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Circled circle_ransac(const Vec2ds& input, size_t iterations = 20, double* min_error = nullptr);
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// Randomized algorithm by Emo Welzl, working with squared radii for efficiency. The returned circle radius is inflated by epsilon.
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template<typename Vector, typename Points>
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CircleSq<Vector> smallest_enclosing_circle2_welzl(const Points &points, const typename Vector::Scalar epsilon)
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{
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using Scalar = typename Vector::Scalar;
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CircleSq<Vector> circle;
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if (! points.empty()) {
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const auto &p0 = points[0].template cast<Scalar>();
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if (points.size() == 1) {
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circle.center = p0;
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circle.radius2 = epsilon * epsilon;
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} else {
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circle = CircleSq<Vector>(p0, points[1].template cast<Scalar>()).inflated(epsilon);
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for (size_t i = 2; i < points.size(); ++ i)
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if (const Vector &p = points[i].template cast<Scalar>(); ! circle.contains(p)) {
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// p is the first point on the smallest circle enclosing points[0..i]
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circle = CircleSq<Vector>(p0, p).inflated(epsilon);
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for (size_t j = 1; j < i; ++ j)
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if (const Vector &q = points[j].template cast<Scalar>(); ! circle.contains(q)) {
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// q is the second point on the smallest circle enclosing points[0..i]
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circle = CircleSq<Vector>(p, q).inflated(epsilon);
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for (size_t k = 0; k < j; ++ k)
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if (const Vector &r = points[k].template cast<Scalar>(); ! circle.contains(r))
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circle = CircleSq<Vector>(p, q, r, epsilon).inflated(epsilon);
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}
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}
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}
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}
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return circle;
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}
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// Randomized algorithm by Emo Welzl. The returned circle radius is inflated by epsilon.
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template<typename Vector, typename Points>
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Circle<Vector> smallest_enclosing_circle_welzl(const Points &points, const typename Vector::Scalar epsilon)
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{
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return Circle<Vector>(smallest_enclosing_circle2_welzl<Vector, Points>(points, epsilon));
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}
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// Randomized algorithm by Emo Welzl. The returned circle radius is inflated by SCALED_EPSILON.
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inline Circled smallest_enclosing_circle_welzl(const Points &points)
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{
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return smallest_enclosing_circle_welzl<Vec2d, Points>(points, SCALED_EPSILON);
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}
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// Ugly named variant, that accepts the squared line
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// Don't call me with a nearly zero length vector!
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// sympy:
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// factor(solve([a * x + b * y + c, x**2 + y**2 - r**2], [x, y])[0])
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// factor(solve([a * x + b * y + c, x**2 + y**2 - r**2], [x, y])[1])
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template<typename T>
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int ray_circle_intersections_r2_lv2_c(T r2, T a, T b, T lv2, T c, std::pair<Eigen::Matrix<T, 2, 1, Eigen::DontAlign>, Eigen::Matrix<T, 2, 1, Eigen::DontAlign>> &out)
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{
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T x0 = - a * c;
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T y0 = - b * c;
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T d2 = r2 * lv2 - c * c;
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if (d2 < T(0))
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return 0;
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T d = sqrt(d2);
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out.first.x() = (x0 + b * d) / lv2;
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out.first.y() = (y0 - a * d) / lv2;
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out.second.x() = (x0 - b * d) / lv2;
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out.second.y() = (y0 + a * d) / lv2;
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return d == T(0) ? 1 : 2;
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}
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template<typename T>
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int ray_circle_intersections(T r, T a, T b, T c, std::pair<Eigen::Matrix<T, 2, 1, Eigen::DontAlign>, Eigen::Matrix<T, 2, 1, Eigen::DontAlign>> &out)
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{
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T lv2 = a * a + b * b;
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if (lv2 < T(SCALED_EPSILON * SCALED_EPSILON)) {
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//FIXME what is the correct epsilon?
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// What if the line touches the circle?
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return false;
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}
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return ray_circle_intersections_r2_lv2_c2(r * r, a, b, a * a + b * b, c, out);
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}
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} } // namespace Slic3r::Geometry
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#endif // slic3r_Geometry_Circle_hpp_
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