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* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
253 lines
8.2 KiB
C++
253 lines
8.2 KiB
C++
#include "Exception.hpp"
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#include "ExtrusionEntity.hpp"
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#include "ExtrusionEntityCollection.hpp"
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#include "Layer.hpp"
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#include "Line.hpp"
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#include "Point.hpp"
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#include "Print.hpp"
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#include "SLA/IndexedMesh.hpp"
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#include "libslic3r.h"
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#include <Eigen/Core>
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#include <cfloat>
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#include <cmath>
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#include <initializer_list>
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#include <math.h>
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#include <string>
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#include <utility>
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#include "Config.hpp"
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#include "Polyline.hpp"
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#include "PrintConfig.hpp"
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namespace Slic3r {
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static void contour_extrusion_entity(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntity *extr);
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static double follow_slope_down(double angle_rad, double dist)
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{
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return -dist * std::sin(angle_rad);
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}
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static double slope_from_normal(const Eigen::Vector3d& normal)
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{
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// Ensure the normal is normalized
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Eigen::Vector3d n = normal.normalized();
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// Compute angle between normal and z-axis
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double angle_rad = std::acos(std::abs(n.z())); // angle between normal and vertical
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return angle_rad;
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}
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static bool contour_extrusion_path(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionPath &path)
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{
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if (path.role() != erTopSolidInfill && path.role() != erIroning && path.role() != erExternalPerimeter && path.role() != erPerimeter) {
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return false;
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}
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Layer *layer = region->layer();
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coordf_t mesh_slice_z = layer->slice_z + mesh.ground_level();
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coordf_t min_z = region->region().config().zaa_min_z;
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const Points3 &points = path.polyline.points;
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double resolution_mm = 0.1;
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coordf_t height = layer->height;
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double minimize_perimeter_height_angle = region->region().config().zaa_minimize_perimeter_height;
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Pointf3s contoured_points;
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bool was_contoured = false;
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if (points.size() < 2) {
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// Safety check. The loop below does not handle paths with less than two points correctly.
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return false;
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}
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for (Points3::const_iterator it = points.begin(); it != points.end()-1; ++it) {
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Vec2d p1d(unscale_(it->x()), unscale_(it->y()));
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Vec2d p2d(unscale_((it+1)->x()), unscale_((it+1)->y()));
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Linef line(p1d, p2d);
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double length_mm = line.length();
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int num_segments = int(std::ceil(length_mm / resolution_mm));
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Vec2d delta = line.vector();
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if (num_segments == 0) {
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continue;
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}
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for (int i = 0; i < num_segments + 1; i++) {
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Vec2d p = p1d + delta * i / num_segments;
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coordf_t x = p.x();
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coordf_t y = p.y();
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sla::IndexedMesh::hit_result hit_up = mesh.query_ray_hit({x, y, mesh_slice_z}, {0.0, 0.0, 1.0});
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double d = hit_up.distance() - (layer->print_z - layer->slice_z);
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double max_up = min_z;
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double min_down = -(height - min_z);
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double half_width = path.width / 2.0;
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if (path.role() == erIroning) {
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max_up = height;
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min_down = -(height + 0.1);
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}
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if (is_perimeter(path.role()) && hit_up.is_hit()) {
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const Vec3d &normal = hit_up.normal();
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double slope_rad = slope_from_normal(normal);
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double slope_degrees = slope_rad * 180.0 / M_PI;
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if (d > min_down && minimize_perimeter_height_angle > 0 && minimize_perimeter_height_angle < slope_degrees) {
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double adjustment = follow_slope_down(slope_rad, half_width);
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if (adjustment > 0) {
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throw RuntimeError("ContourZ: got positive adjustment");
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}
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d += adjustment;
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if (d < min_down) {
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d = min_down;
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}
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}
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}
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if (d < -height || d > max_up + 0.03) {
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// this point is too far from the mesh edge, probably because this is not a top surface. Do not contour it.
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d = 0;
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}
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if (d < min_down) {
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d = min_down;
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} else if (d > max_up) {
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d = max_up;
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}
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if (is_perimeter(path.role()) && d > 0) {
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// do not increase height of perimeters as this may create an appearance of a seam
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d = 0;
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}
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if (std::abs(d) > EPSILON) {
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was_contoured = true;
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}
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Vec3d new_point = {p.x(), p.y(), d};
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if (contoured_points.size() >= 2 && i != 0) {
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// Normally, if the new point is collinear with the last two points, we do not add
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// it to the list of contoured points. Instead we update the last point to be the
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// new point. This is to avoid creating a large number of very short segments.
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//
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// However, if the new point corresponds to a point in the original path (i == 0),
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// even if it is collinear, we add it anyway. This is to avoid creating a degenerate
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// polygon with only two points, which may cause issues in downstream code.
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double dist = Linef3::distance_to_infinite_squared(new_point, contoured_points[contoured_points.size() - 2],
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contoured_points[contoured_points.size() - 1]);
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if (dist < EPSILON * EPSILON) {
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contoured_points[contoured_points.size() - 1] = new_point;
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continue;
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}
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}
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contoured_points.push_back(new_point);
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}
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}
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if (!was_contoured) {
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return false;
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}
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Polyline3 polyline;
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for (const Vec3d &point : contoured_points) {
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polyline.append(Point3(scale_(point.x()), scale_(point.y()), scale_(point.z())));
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}
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path.polyline = std::move(polyline);
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path.z_contoured = true;
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return true;
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}
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static void contour_extrusion_multipath(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionMultiPath &multipath)
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{
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for (ExtrusionPath &path : multipath.paths) {
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contour_extrusion_path(region, mesh, path);
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}
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}
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static void contour_extrusion_loop(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionLoop &loop)
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{
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for (ExtrusionPath &path : loop.paths) {
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contour_extrusion_path(region, mesh, path);
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}
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}
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static void contour_extrusion_entitiy_collection(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntityCollection &collection)
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{
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for (ExtrusionEntity *entity : collection.entities) {
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contour_extrusion_entity(region, mesh, entity);
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}
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}
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static void contour_extrusion_entity(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntity *extr)
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{
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const ExtrusionPathSloped *sloped = dynamic_cast<const ExtrusionPathSloped*>(extr);
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if (sloped != nullptr) {
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throw RuntimeError("ExtrusionPathSloped not implemented");
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return;
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}
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ExtrusionMultiPath *multipath = dynamic_cast<ExtrusionMultiPath*>(extr);
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if (multipath != nullptr) {
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contour_extrusion_multipath(region, mesh, *multipath);
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return;
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}
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ExtrusionPath *path = dynamic_cast<ExtrusionPath*>(extr);
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if (path != nullptr) {
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contour_extrusion_path(region, mesh, *path);
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return;
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}
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ExtrusionLoop *loop = dynamic_cast<ExtrusionLoop*>(extr);
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if (loop != nullptr) {
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contour_extrusion_loop(region, mesh, *loop);
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return;
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}
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const ExtrusionLoopSloped *loop_sloped = dynamic_cast<const ExtrusionLoopSloped*>(extr);
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if (loop_sloped != nullptr) {
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throw RuntimeError("ExtrusionLoopSloped not implemented");
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return;
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}
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ExtrusionEntityCollection *collection = dynamic_cast<ExtrusionEntityCollection*>(extr);
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if (collection != nullptr) {
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contour_extrusion_entitiy_collection(region, mesh, *collection);
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return;
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}
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throw RuntimeError("ContourZ: ExtrusionEntity type not implemented: " + std::string(typeid(*extr).name()));
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return;
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}
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static void handle_extrusion_collection(LayerRegion *region, const sla::IndexedMesh &mesh, ExtrusionEntityCollection &collection, std::initializer_list<ExtrusionRole> roles) {
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for (ExtrusionEntity* extr : collection.entities) {
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if (!contains(roles, extr->role())) {
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continue;
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}
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contour_extrusion_entity(region, mesh, extr);
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}
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}
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void Layer::make_contour_z(const sla::IndexedMesh &mesh)
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{
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for (LayerRegion *region : this->regions()) {
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if (!region->region().config().zaa_enabled)
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continue;
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handle_extrusion_collection(region, mesh, region->fills, {erTopSolidInfill, erIroning, erPerimeter, erExternalPerimeter, erMixed});
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handle_extrusion_collection(region, mesh, region->perimeters, {erPerimeter, erExternalPerimeter, erMixed});
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}
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}
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} // namespace Slic3r
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