mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-09-04 15:57:09 +00:00
* Add runtime display backend detection for Wayland support Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is the foundation for removing the forced GDK_BACKEND=x11 and enabling native Wayland support. - New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(), is_running_on_wayland(), and is_running_on_x11() - Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake as compile definitions to libslic3r_gui - No-op on non-Linux platforms (returns Unknown / false) * Fix Phase 1 code quality: pragma once, source ordering, static cache * Make X11 initialization conditional for Wayland support Remove the unconditional GDK_BACKEND=x11 force that blocked native Wayland. Replace with conditional logic: - EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is off and WAYLAND_DISPLAY is set, with a warning log - XInitThreads() only called when DISPLAY is set (X11 in use) - __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific) - WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both DISPLAY and WAYLAND_DISPLAY present) - Guard X11/Xlib.h include with __has_include for robustness - Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY This is Phase 2 of the Wayland support plan. * Fix Phase 2: safer EGL macro check, add clarifying comments * Add GLAD2 library and replace GLEW linkage in build system Set up GLAD2 as a static library to replace GLEW for OpenGL loading. GLAD2 supports both GLX and EGL, which is required for Wayland support. - Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat) - Add src/glad/CMakeLists.txt building glad as a static library - Wire glad into src/CMakeLists.txt before libvgcode - Modify libvgcode to use shared glad for GL path (keeps local copy only for GLES2/Emscripten) to avoid duplicate symbol conflicts - Replace GLEW::GLEW with glad in libslic3r_gui link libraries Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h to glad/gl.h headers will follow in Phase 3B+3C. * Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var * Migrate from GLEW to GLAD: replace headers and API calls across codebase Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files. Migrate GLEW API calls to GLAD equivalents: - glewInit/glewExperimental -> gladLoaderLoadGL() - GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_* - Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD) - Replace unavailable EXT symbols with core GL equivalents in GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample, glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER) - Update log messages from glewInit to gladLoadGL * Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution - Remove find_package(GLEW) block from root CMakeLists.txt since GLEW is no longer linked by any main application code - Remove "glew" from SLIC3R_STATIC option description - Replace all remaining EXT framebuffer symbols with core equivalents in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass - Update AboutDialog credits from GLEW to GLAD * Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland - Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest - Add PreferGLX() call on X11 sessions for driver compatibility - Remove Phase 2 safety fallback (EGL is now always compiled in) - Guard SwapBuffers against hidden canvases to prevent Wayland stalls * Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas() (static initializer) to GUI_App::on_init_inner() before any wxGLCanvas is constructed. This prevents a race where SkipPartCanvas could trigger wxGLBackend::Init() before the GLX preference is set. The new location also adds explicit is_running_on_wayland() detection with a warning for unknown backends. Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS is only counted when a frame is actually swapped. * Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that build both backends and auto-select at runtime based on the available display server. This enables the CLI thumbnail renderer to work on both Wayland and X11 sessions without separate builds. * wayland: Fix UI call sites that rely on global screen coordinates On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a no-op for top-level windows. Fix the highest-impact call sites: - GLCanvas3D: Use cached m_mouse.position from event handlers instead of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position() - Plater: Use event-relative coords via ClientToScreen(e.GetPosition()) instead of wxGetMousePosition() in 3 leave-window handlers - BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition() - Search: Use focus-based dismiss logic on Wayland instead of wxGetMousePosition()-based rect checks in SearchDialog and SearchObjectDialog - GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where it is a no-op; still restore size and maximize state - Button: Position tooltip relative to button widget via ClientToScreen instead of wxGetMousePosition() * Fix SearchDialog Wayland dismiss: guard against search_line focus * flatpak: Add Wayland socket permission for native Wayland support * spec * Fix crash on Wayland when wxWidgets lacks EGL support Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend tries to access a non-existent X11 display on native Wayland, crashing in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4. Also add a defense-in-depth guard in detect_multisample() that skips the IsDisplaySupported call entirely on Wayland without EGL. Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The compile-time check in OrcaSlicer.cpp detects the mismatch and falls back safely. * Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL. All compile-time EGL checks were using the wrong macro, causing the safety fallback to always trigger even with a properly built EGL-enabled wxWidgets. * Fix GL function pointers invalidated on Wayland/EGL gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers via dlsym, then immediately dlclose's the handle. On X11/GLX this is fine because the GLX context keeps libGL.so mapped. On Wayland/EGL, nothing else holds libGL.so open, so dlclose unmaps it and all function pointers become dangling — causing SIGSEGV on the first GL call. Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves function pointers through the EGL loader without opening/closing libGL.so. * fix crash on start and various rendering issues * fix crash on close * small refactor * move GPU selection to desktop file * clean up a bit * clean up more * fix appimage error
600 lines
19 KiB
C++
600 lines
19 KiB
C++
#include "GLGizmosCommon.hpp"
|
|
|
|
#include <cassert>
|
|
|
|
#include "slic3r/GUI/GLCanvas3D.hpp"
|
|
#include "libslic3r/SLAPrint.hpp"
|
|
#include "slic3r/GUI/GUI_App.hpp"
|
|
#include "slic3r/GUI/Camera.hpp"
|
|
#include "slic3r/GUI/Plater.hpp"
|
|
|
|
#include "libslic3r/PresetBundle.hpp"
|
|
|
|
#include <glad/gl.h>
|
|
|
|
namespace Slic3r {
|
|
namespace GUI {
|
|
|
|
using namespace CommonGizmosDataObjects;
|
|
|
|
CommonGizmosDataPool::CommonGizmosDataPool(GLCanvas3D* canvas)
|
|
: m_canvas(canvas)
|
|
{
|
|
using c = CommonGizmosDataID;
|
|
m_data[c::SelectionInfo].reset( new SelectionInfo(this));
|
|
m_data[c::InstancesHider].reset( new InstancesHider(this));
|
|
// m_data[c::HollowedMesh].reset( new HollowedMesh(this));
|
|
m_data[c::Raycaster].reset( new Raycaster(this));
|
|
m_data[c::ObjectClipper].reset( new ObjectClipper(this));
|
|
// m_data[c::SupportsClipper].reset( new SupportsClipper(this));
|
|
|
|
}
|
|
|
|
void CommonGizmosDataPool::update(CommonGizmosDataID required)
|
|
{
|
|
assert(check_dependencies(required));
|
|
for (auto& [id, data] : m_data) {
|
|
if (int(required) & int(CommonGizmosDataID(id)))
|
|
data->update();
|
|
else
|
|
if (data->is_valid())
|
|
data->release();
|
|
|
|
}
|
|
}
|
|
|
|
|
|
SelectionInfo* CommonGizmosDataPool::selection_info() const
|
|
{
|
|
SelectionInfo* sel_info = dynamic_cast<SelectionInfo*>(m_data.at(CommonGizmosDataID::SelectionInfo).get());
|
|
assert(sel_info);
|
|
return sel_info->is_valid() ? sel_info : nullptr;
|
|
}
|
|
|
|
|
|
InstancesHider* CommonGizmosDataPool::instances_hider() const
|
|
{
|
|
InstancesHider* inst_hider = dynamic_cast<InstancesHider*>(m_data.at(CommonGizmosDataID::InstancesHider).get());
|
|
assert(inst_hider);
|
|
return inst_hider->is_valid() ? inst_hider : nullptr;
|
|
}
|
|
|
|
CommonGizmosDataObjects::Raycaster *CommonGizmosDataPool::raycaster_ptr() {
|
|
return dynamic_cast<Raycaster *>(m_data.at(CommonGizmosDataID::Raycaster).get());
|
|
}
|
|
|
|
Raycaster* CommonGizmosDataPool::raycaster() const
|
|
{
|
|
Raycaster* rc = dynamic_cast<Raycaster*>(m_data.at(CommonGizmosDataID::Raycaster).get());
|
|
assert(rc);
|
|
return rc->is_valid() ? rc : nullptr;
|
|
}
|
|
|
|
ObjectClipper* CommonGizmosDataPool::object_clipper() const
|
|
{
|
|
ObjectClipper* oc = dynamic_cast<ObjectClipper*>(m_data.at(CommonGizmosDataID::ObjectClipper).get());
|
|
// ObjectClipper is used from outside the gizmos to report current clipping plane.
|
|
// This function can be called when oc is nullptr.
|
|
return (oc && oc->is_valid()) ? oc : nullptr;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// Check the required resources one by one and return true if all
|
|
// dependencies are met.
|
|
bool CommonGizmosDataPool::check_dependencies(CommonGizmosDataID required) const
|
|
{
|
|
// This should iterate over currently required data. Each of them should
|
|
// be asked about its dependencies and it must check that all dependencies
|
|
// are also in required and before the current one.
|
|
for (auto& [id, data] : m_data) {
|
|
// in case we don't use this, the deps are irrelevant
|
|
if (! (int(required) & int(CommonGizmosDataID(id))))
|
|
continue;
|
|
|
|
|
|
CommonGizmosDataID deps = data->get_dependencies();
|
|
assert(int(deps) == (int(deps) & int(required)));
|
|
}
|
|
|
|
|
|
return true;
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
|
|
|
|
|
|
void SelectionInfo::on_update()
|
|
{
|
|
const Selection& selection = get_pool()->get_canvas()->get_selection();
|
|
|
|
m_model_object = nullptr;
|
|
|
|
// BBS still keep object pointer when selection is volume
|
|
// if (selection.is_single_full_instance()) {
|
|
if (!selection.is_empty()) {
|
|
m_model_object = selection.get_model()->objects[selection.get_object_idx()];
|
|
m_z_shift = selection.get_first_volume()->get_sla_shift_z();
|
|
}
|
|
}
|
|
|
|
void SelectionInfo::on_release()
|
|
{
|
|
m_model_object = nullptr;
|
|
}
|
|
|
|
int SelectionInfo::get_active_instance() const
|
|
{
|
|
return get_pool()->get_canvas()->get_selection().get_instance_idx();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void InstancesHider::on_update()
|
|
{
|
|
const ModelObject* mo = get_pool()->selection_info()->model_object();
|
|
int active_inst = get_pool()->selection_info()->get_active_instance();
|
|
GLCanvas3D* canvas = get_pool()->get_canvas();
|
|
double z_min;
|
|
if (canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView)
|
|
z_min = std::numeric_limits<double>::max();
|
|
else
|
|
z_min = -SINKING_Z_THRESHOLD;
|
|
|
|
if (mo && active_inst != -1) {
|
|
canvas->toggle_model_objects_visibility(false);
|
|
canvas->toggle_model_objects_visibility(true, mo, active_inst);
|
|
canvas->toggle_sla_auxiliaries_visibility(false, mo, active_inst);
|
|
canvas->set_use_clipping_planes(true);
|
|
// Some objects may be sinking, do not show whatever is below the bed.
|
|
canvas->set_clipping_plane(0, ClippingPlane(Vec3d::UnitZ(), z_min));
|
|
canvas->set_clipping_plane(1, ClippingPlane(-Vec3d::UnitZ(), std::numeric_limits<double>::max()));
|
|
|
|
|
|
std::vector<const TriangleMesh*> meshes;
|
|
for (const ModelVolume* mv : mo->volumes)
|
|
meshes.push_back(&mv->mesh());
|
|
|
|
if (meshes != m_old_meshes) {
|
|
m_clippers.clear();
|
|
for (const TriangleMesh* mesh : meshes) {
|
|
m_clippers.emplace_back(new MeshClipper);
|
|
m_clippers.back()->set_plane(ClippingPlane(-Vec3d::UnitZ(), z_min));
|
|
m_clippers.back()->set_mesh(mesh->its);
|
|
}
|
|
m_old_meshes = meshes;
|
|
}
|
|
}
|
|
else
|
|
canvas->toggle_model_objects_visibility(true);
|
|
}
|
|
|
|
void InstancesHider::on_release()
|
|
{
|
|
get_pool()->get_canvas()->toggle_model_objects_visibility(true);
|
|
get_pool()->get_canvas()->set_use_clipping_planes(false);
|
|
m_old_meshes.clear();
|
|
m_clippers.clear();
|
|
}
|
|
|
|
void InstancesHider::render_cut() const
|
|
{
|
|
const SelectionInfo* sel_info = get_pool()->selection_info();
|
|
const ModelObject* mo = sel_info->model_object();
|
|
Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
|
|
|
|
size_t clipper_id = 0;
|
|
for (const ModelVolume* mv : mo->volumes) {
|
|
Geometry::Transformation vol_trafo = mv->get_transformation();
|
|
Geometry::Transformation trafo = inst_trafo * vol_trafo;
|
|
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
|
|
|
|
auto& clipper = m_clippers[clipper_id];
|
|
clipper->set_transformation(trafo);
|
|
const ObjectClipper* obj_clipper = get_pool()->object_clipper();
|
|
if (obj_clipper->is_valid() && obj_clipper->get_clipping_plane()
|
|
&& obj_clipper->get_position() != 0.) {
|
|
ClippingPlane clp = *get_pool()->object_clipper()->get_clipping_plane();
|
|
clp.set_normal(-clp.get_normal());
|
|
clipper->set_limiting_plane(clp);
|
|
}
|
|
else
|
|
clipper->set_limiting_plane(ClippingPlane::ClipsNothing());
|
|
|
|
glsafe(::glPushAttrib(GL_DEPTH_TEST));
|
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
|
clipper->render_cut(mv->is_model_part() ? ColorRGBA(0.8f, 0.3f, 0.0f, 1.0f) : color_from_model_volume(*mv));
|
|
glsafe(::glPopAttrib());
|
|
|
|
++clipper_id;
|
|
}
|
|
}
|
|
|
|
|
|
void Raycaster::on_update()
|
|
{
|
|
wxBusyCursor wait;
|
|
const ModelObject* mo = get_pool()->selection_info()->model_object();
|
|
|
|
if (mo == nullptr)
|
|
return;
|
|
|
|
std::vector<const TriangleMesh*> meshes;
|
|
const std::vector<ModelVolume*>& mvs = mo->volumes;
|
|
for (const ModelVolume* mv : mvs) {
|
|
if (m_only_support_model_part) {
|
|
if (mv->is_model_part()) {
|
|
meshes.push_back(&mv->mesh());
|
|
}
|
|
} else {
|
|
meshes.push_back(&mv->mesh());
|
|
}
|
|
}
|
|
|
|
if (meshes != m_old_meshes) {
|
|
m_raycasters.clear();
|
|
for (const TriangleMesh* mesh : meshes)
|
|
m_raycasters.emplace_back(new MeshRaycaster(std::make_shared<const TriangleMesh>(*mesh)));
|
|
m_old_meshes = meshes;
|
|
}
|
|
}
|
|
|
|
void Raycaster::on_release()
|
|
{
|
|
m_raycasters.clear();
|
|
m_old_meshes.clear();
|
|
}
|
|
|
|
std::vector<const MeshRaycaster*> Raycaster::raycasters() const
|
|
{
|
|
std::vector<const MeshRaycaster*> mrcs;
|
|
for (const auto& raycaster_unique_ptr : m_raycasters)
|
|
mrcs.push_back(raycaster_unique_ptr.get());
|
|
return mrcs;
|
|
}
|
|
|
|
void CommonGizmosDataObjects::Raycaster::set_only_support_model_part_flag(bool flag) {
|
|
m_only_support_model_part = flag;
|
|
}
|
|
|
|
void ObjectClipper::on_update()
|
|
{
|
|
const ModelObject* mo = get_pool()->selection_info()->model_object();
|
|
if (! mo)
|
|
return;
|
|
|
|
// which mesh should be cut?
|
|
std::vector<const TriangleMesh*> meshes;
|
|
std::vector<Geometry::Transformation> trafos;
|
|
for (const ModelVolume* mv : mo->volumes) {
|
|
meshes.emplace_back(&mv->mesh());
|
|
trafos.emplace_back(mv->get_transformation());
|
|
}
|
|
|
|
if (meshes != m_old_meshes) {
|
|
m_clippers.clear();
|
|
for (size_t i = 0; i < meshes.size(); ++i) {
|
|
m_clippers.emplace_back(new MeshClipper, trafos[i]);
|
|
m_clippers.back().first->set_mesh(meshes[i]->its);
|
|
}
|
|
m_old_meshes = std::move(meshes);
|
|
|
|
m_active_inst_bb_radius =
|
|
mo->instance_bounding_box(get_pool()->selection_info()->get_active_instance()).radius();
|
|
}
|
|
}
|
|
|
|
|
|
void ObjectClipper::on_release()
|
|
{
|
|
m_clippers.clear();
|
|
m_old_meshes.clear();
|
|
m_clp.reset();
|
|
m_clp_ratio = 0.;
|
|
|
|
}
|
|
|
|
void ObjectClipper::render_cut(const std::vector<size_t>* ignore_idxs) const
|
|
{
|
|
if (m_clp_ratio == 0.)
|
|
return;
|
|
const SelectionInfo* sel_info = get_pool()->selection_info();
|
|
const Geometry::Transformation inst_trafo = sel_info->model_object()->instances[sel_info->get_active_instance()]->get_transformation();
|
|
|
|
std::vector<size_t> ignore_idxs_local = ignore_idxs ? *ignore_idxs : std::vector<size_t>();
|
|
|
|
for (auto& clipper : m_clippers) {
|
|
Geometry::Transformation trafo = inst_trafo * clipper.second;
|
|
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
|
|
clipper.first->set_plane(*m_clp);
|
|
clipper.first->set_transformation(trafo);
|
|
clipper.first->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
|
|
// BBS
|
|
clipper.first->render_cut({ 0.25f, 0.25f, 0.25f, 1.0f }, &ignore_idxs_local);
|
|
clipper.first->render_contour({ 1.f, 1.f, 1.f, 1.f }, &ignore_idxs_local);
|
|
|
|
// Now update the ignore idxs. Find the first element belonging to the next clipper,
|
|
// and remove everything before it and decrement everything by current number of contours.
|
|
const int num_of_contours = clipper.first->get_number_of_contours();
|
|
ignore_idxs_local.erase(ignore_idxs_local.begin(), std::find_if(ignore_idxs_local.begin(), ignore_idxs_local.end(), [num_of_contours](size_t idx) { return idx >= size_t(num_of_contours); } ));
|
|
for (size_t& idx : ignore_idxs_local)
|
|
idx -= num_of_contours;
|
|
}
|
|
}
|
|
|
|
void ObjectClipper::set_position_to_init_layer()
|
|
{
|
|
m_clp.reset(new ClippingPlane({0, 0, 1}, 0.1));
|
|
get_pool()->get_canvas()->set_as_dirty();
|
|
}
|
|
|
|
int ObjectClipper::get_number_of_contours() const
|
|
{
|
|
int sum = 0;
|
|
for (const auto& [clipper, trafo] : m_clippers)
|
|
sum += clipper->get_number_of_contours();
|
|
return sum;
|
|
}
|
|
|
|
int ObjectClipper::is_projection_inside_cut(const Vec3d& point) const
|
|
{
|
|
if (m_clp_ratio == 0.)
|
|
return -1;
|
|
int idx_offset = 0;
|
|
for (const auto& [clipper, trafo] : m_clippers) {
|
|
if (int idx = clipper->is_projection_inside_cut(point); idx != -1)
|
|
return idx_offset + idx;
|
|
idx_offset += clipper->get_number_of_contours();
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
bool ObjectClipper::has_valid_contour() const
|
|
{
|
|
return m_clp_ratio != 0. && std::any_of(m_clippers.begin(), m_clippers.end(), [](const auto& cl) { return cl.first->has_valid_contour(); });
|
|
}
|
|
|
|
std::vector<Vec3d> ObjectClipper::point_per_contour() const
|
|
{
|
|
std::vector<Vec3d> pts;
|
|
|
|
for (const auto& clipper : m_clippers) {
|
|
const std::vector<Vec3d> pts_clipper = clipper.first->point_per_contour();
|
|
pts.insert(pts.end(), pts_clipper.begin(), pts_clipper.end());;
|
|
}
|
|
return pts;
|
|
}
|
|
|
|
|
|
void ObjectClipper::set_position_by_ratio(double pos, bool keep_normal, bool vertical_normal)
|
|
{
|
|
const ModelObject* mo = get_pool()->selection_info()->model_object();
|
|
int active_inst = get_pool()->selection_info()->get_active_instance();
|
|
double z_shift = get_pool()->selection_info()->get_sla_shift();
|
|
|
|
Vec3d normal;
|
|
if(vertical_normal) {
|
|
normal = {0, 0, 1};
|
|
}else {
|
|
//Vec3d camera_dir = wxGetApp().plater()->get_camera().get_dir_forward();
|
|
//if (abs(camera_dir(0)) > EPSILON || abs(camera_dir(1)) > EPSILON)
|
|
// camera_dir(2) = 0;
|
|
|
|
normal = (keep_normal && m_clp) ? m_clp->get_normal() : /*-camera_dir;*/ -wxGetApp().plater()->get_camera().get_dir_forward();
|
|
}
|
|
Vec3d center;
|
|
|
|
if (get_pool()->get_canvas()->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
|
|
const SelectionInfo* sel_info = get_pool()->selection_info();
|
|
auto trafo = mo->instances[sel_info->get_active_instance()]->get_assemble_transformation();
|
|
auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
|
|
center = trafo.get_offset() + offset_to_assembly * (GLVolume::explosion_ratio - 1.0);
|
|
}
|
|
else {
|
|
center = mo->instances[active_inst]->get_offset() + Vec3d(0., 0., z_shift);
|
|
}
|
|
|
|
float dist = normal.dot(center);
|
|
|
|
if (pos < 0.)
|
|
pos = m_clp_ratio;
|
|
|
|
m_clp_ratio = pos;
|
|
|
|
m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius) - m_clp_ratio * 2 * m_active_inst_bb_radius)));
|
|
|
|
get_pool()->get_canvas()->set_as_dirty();
|
|
}
|
|
|
|
void ObjectClipper::set_range_and_pos(const Vec3d& cpl_normal, double cpl_offset, double pos)
|
|
{
|
|
m_clp.reset(new ClippingPlane(cpl_normal, cpl_offset));
|
|
m_clp_ratio = pos;
|
|
get_pool()->get_canvas()->set_as_dirty();
|
|
}
|
|
|
|
const ClippingPlane* ObjectClipper::get_clipping_plane(bool ignore_hide_clipped) const
|
|
{
|
|
static const ClippingPlane no_clip = ClippingPlane::ClipsNothing();
|
|
return (ignore_hide_clipped || m_hide_clipped) ? m_clp.get() : &no_clip;
|
|
}
|
|
|
|
void ObjectClipper::set_behavior(bool hide_clipped, bool fill_cut, double contour_width)
|
|
{
|
|
m_hide_clipped = hide_clipped;
|
|
for (auto& clipper : m_clippers)
|
|
clipper.first->set_behaviour(fill_cut, contour_width);
|
|
}
|
|
|
|
|
|
using namespace AssembleViewDataObjects;
|
|
AssembleViewDataPool::AssembleViewDataPool(GLCanvas3D* canvas)
|
|
: m_canvas(canvas)
|
|
{
|
|
using c = AssembleViewDataID;
|
|
m_data[c::ModelObjectsInfo].reset(new ModelObjectsInfo(this));
|
|
m_data[c::ModelObjectsClipper].reset(new ModelObjectsClipper(this));
|
|
}
|
|
|
|
void AssembleViewDataPool::update(AssembleViewDataID required)
|
|
{
|
|
assert(check_dependencies(required));
|
|
for (auto& [id, data] : m_data) {
|
|
if (int(required) & int(AssembleViewDataID(id)))
|
|
data->update();
|
|
else
|
|
if (data->is_valid())
|
|
data->release();
|
|
}
|
|
}
|
|
|
|
|
|
ModelObjectsInfo* AssembleViewDataPool::model_objects_info() const
|
|
{
|
|
ModelObjectsInfo* sel_info = dynamic_cast<ModelObjectsInfo*>(m_data.at(AssembleViewDataID::ModelObjectsInfo).get());
|
|
assert(sel_info);
|
|
return sel_info->is_valid() ? sel_info : nullptr;
|
|
}
|
|
|
|
|
|
ModelObjectsClipper* AssembleViewDataPool::model_objects_clipper() const
|
|
{
|
|
ModelObjectsClipper* oc = dynamic_cast<ModelObjectsClipper*>(m_data.at(AssembleViewDataID::ModelObjectsClipper).get());
|
|
// ObjectClipper is used from outside the gizmos to report current clipping plane.
|
|
// This function can be called when oc is nullptr.
|
|
return (oc && oc->is_valid()) ? oc : nullptr;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// Check the required resources one by one and return true if all
|
|
// dependencies are met.
|
|
bool AssembleViewDataPool::check_dependencies(AssembleViewDataID required) const
|
|
{
|
|
// This should iterate over currently required data. Each of them should
|
|
// be asked about its dependencies and it must check that all dependencies
|
|
// are also in required and before the current one.
|
|
for (auto& [id, data] : m_data) {
|
|
// in case we don't use this, the deps are irrelevant
|
|
if (!(int(required) & int(AssembleViewDataID(id))))
|
|
continue;
|
|
|
|
|
|
AssembleViewDataID deps = data->get_dependencies();
|
|
assert(int(deps) == (int(deps) & int(required)));
|
|
}
|
|
|
|
|
|
return true;
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
|
|
|
|
|
|
void ModelObjectsInfo::on_update()
|
|
{
|
|
if (!get_pool()->get_canvas()->get_model()->objects.empty()) {
|
|
m_model_objects = get_pool()->get_canvas()->get_model()->objects;
|
|
}
|
|
else {
|
|
m_model_objects.clear();
|
|
}
|
|
}
|
|
|
|
void ModelObjectsInfo::on_release()
|
|
{
|
|
m_model_objects.clear();
|
|
}
|
|
|
|
//int ModelObjectsInfo::get_active_instance() const
|
|
//{
|
|
// const Selection& selection = get_pool()->get_canvas()->get_selection();
|
|
// return selection.get_instance_idx();
|
|
//}
|
|
|
|
|
|
void ModelObjectsClipper::on_update()
|
|
{
|
|
const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects();
|
|
if (model_objects.empty())
|
|
return;
|
|
|
|
// which mesh should be cut?
|
|
std::vector<const TriangleMesh*> meshes;
|
|
|
|
if (meshes.empty())
|
|
for (auto mo : model_objects) {
|
|
for (const ModelVolume* mv : mo->volumes)
|
|
meshes.push_back(&mv->mesh());
|
|
}
|
|
|
|
if (meshes != m_old_meshes) {
|
|
m_clippers.clear();
|
|
for (const TriangleMesh* mesh : meshes) {
|
|
m_clippers.emplace_back(new MeshClipper);
|
|
m_clippers.back()->set_mesh(mesh->its);
|
|
}
|
|
m_old_meshes = meshes;
|
|
|
|
m_active_inst_bb_radius = get_pool()->get_canvas()->volumes_bounding_box().radius();
|
|
}
|
|
}
|
|
|
|
|
|
void ModelObjectsClipper::on_release()
|
|
{
|
|
m_clippers.clear();
|
|
m_old_meshes.clear();
|
|
m_clp.reset();
|
|
m_clp_ratio = 0.;
|
|
|
|
}
|
|
|
|
void ModelObjectsClipper::render_cut() const
|
|
{
|
|
if (m_clp_ratio == 0.)
|
|
return;
|
|
const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects();
|
|
|
|
size_t clipper_id = 0;
|
|
for (const ModelObject* mo : model_objects) {
|
|
Geometry::Transformation assemble_objects_trafo = mo->instances[0]->get_assemble_transformation();
|
|
auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
|
|
for (const ModelVolume* mv : mo->volumes) {
|
|
Geometry::Transformation vol_trafo = mv->get_transformation();
|
|
Geometry::Transformation trafo = assemble_objects_trafo * vol_trafo;
|
|
trafo.set_offset(trafo.get_offset() + vol_trafo.get_offset() * (GLVolume::explosion_ratio - 1.0) + offset_to_assembly * (GLVolume::explosion_ratio - 1.0));
|
|
|
|
auto& clipper = m_clippers[clipper_id];
|
|
clipper->set_plane(*m_clp);
|
|
clipper->set_transformation(trafo);
|
|
// BBS
|
|
clipper->render_cut({0.25f, 0.25f, 0.25f, 1.0f});
|
|
|
|
++clipper_id;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ModelObjectsClipper::set_position(double pos, bool keep_normal)
|
|
{
|
|
Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward();
|
|
const Vec3d& center = get_pool()->get_canvas()->volumes_bounding_box().center();
|
|
float dist = normal.dot(center);
|
|
|
|
if (pos < 0.)
|
|
pos = m_clp_ratio;
|
|
|
|
m_clp_ratio = pos;
|
|
m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius * GLVolume::explosion_ratio) - m_clp_ratio * 2 * m_active_inst_bb_radius * GLVolume::explosion_ratio)));
|
|
get_pool()->get_canvas()->set_as_dirty();
|
|
|
|
}
|
|
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|