mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-09-04 07:47:13 +00:00
* Add runtime display backend detection for Wayland support Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is the foundation for removing the forced GDK_BACKEND=x11 and enabling native Wayland support. - New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(), is_running_on_wayland(), and is_running_on_x11() - Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake as compile definitions to libslic3r_gui - No-op on non-Linux platforms (returns Unknown / false) * Fix Phase 1 code quality: pragma once, source ordering, static cache * Make X11 initialization conditional for Wayland support Remove the unconditional GDK_BACKEND=x11 force that blocked native Wayland. Replace with conditional logic: - EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is off and WAYLAND_DISPLAY is set, with a warning log - XInitThreads() only called when DISPLAY is set (X11 in use) - __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific) - WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both DISPLAY and WAYLAND_DISPLAY present) - Guard X11/Xlib.h include with __has_include for robustness - Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY This is Phase 2 of the Wayland support plan. * Fix Phase 2: safer EGL macro check, add clarifying comments * Add GLAD2 library and replace GLEW linkage in build system Set up GLAD2 as a static library to replace GLEW for OpenGL loading. GLAD2 supports both GLX and EGL, which is required for Wayland support. - Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat) - Add src/glad/CMakeLists.txt building glad as a static library - Wire glad into src/CMakeLists.txt before libvgcode - Modify libvgcode to use shared glad for GL path (keeps local copy only for GLES2/Emscripten) to avoid duplicate symbol conflicts - Replace GLEW::GLEW with glad in libslic3r_gui link libraries Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h to glad/gl.h headers will follow in Phase 3B+3C. * Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var * Migrate from GLEW to GLAD: replace headers and API calls across codebase Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files. Migrate GLEW API calls to GLAD equivalents: - glewInit/glewExperimental -> gladLoaderLoadGL() - GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_* - Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD) - Replace unavailable EXT symbols with core GL equivalents in GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample, glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER) - Update log messages from glewInit to gladLoadGL * Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution - Remove find_package(GLEW) block from root CMakeLists.txt since GLEW is no longer linked by any main application code - Remove "glew" from SLIC3R_STATIC option description - Replace all remaining EXT framebuffer symbols with core equivalents in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass - Update AboutDialog credits from GLEW to GLAD * Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland - Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest - Add PreferGLX() call on X11 sessions for driver compatibility - Remove Phase 2 safety fallback (EGL is now always compiled in) - Guard SwapBuffers against hidden canvases to prevent Wayland stalls * Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas() (static initializer) to GUI_App::on_init_inner() before any wxGLCanvas is constructed. This prevents a race where SkipPartCanvas could trigger wxGLBackend::Init() before the GLX preference is set. The new location also adds explicit is_running_on_wayland() detection with a warning for unknown backends. Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS is only counted when a frame is actually swapped. * Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that build both backends and auto-select at runtime based on the available display server. This enables the CLI thumbnail renderer to work on both Wayland and X11 sessions without separate builds. * wayland: Fix UI call sites that rely on global screen coordinates On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a no-op for top-level windows. Fix the highest-impact call sites: - GLCanvas3D: Use cached m_mouse.position from event handlers instead of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position() - Plater: Use event-relative coords via ClientToScreen(e.GetPosition()) instead of wxGetMousePosition() in 3 leave-window handlers - BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition() - Search: Use focus-based dismiss logic on Wayland instead of wxGetMousePosition()-based rect checks in SearchDialog and SearchObjectDialog - GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where it is a no-op; still restore size and maximize state - Button: Position tooltip relative to button widget via ClientToScreen instead of wxGetMousePosition() * Fix SearchDialog Wayland dismiss: guard against search_line focus * flatpak: Add Wayland socket permission for native Wayland support * spec * Fix crash on Wayland when wxWidgets lacks EGL support Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend tries to access a non-existent X11 display on native Wayland, crashing in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4. Also add a defense-in-depth guard in detect_multisample() that skips the IsDisplaySupported call entirely on Wayland without EGL. Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The compile-time check in OrcaSlicer.cpp detects the mismatch and falls back safely. * Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL. All compile-time EGL checks were using the wrong macro, causing the safety fallback to always trigger even with a properly built EGL-enabled wxWidgets. * Fix GL function pointers invalidated on Wayland/EGL gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers via dlsym, then immediately dlclose's the handle. On X11/GLX this is fine because the GLX context keeps libGL.so mapped. On Wayland/EGL, nothing else holds libGL.so open, so dlclose unmaps it and all function pointers become dangling — causing SIGSEGV on the first GL call. Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves function pointers through the EGL loader without opening/closing libGL.so. * fix crash on start and various rendering issues * fix crash on close * small refactor * move GPU selection to desktop file * clean up a bit * clean up more * fix appimage error
527 lines
19 KiB
C++
527 lines
19 KiB
C++
#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <glad/gl.h>
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/GUI_Colors.hpp"
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// TODO: Display tooltips quicker on Linux
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namespace Slic3r {
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namespace GUI {
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float GLGizmoBase::INV_ZOOM = 1.0f;
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const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
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const float GLGizmoBase::Grabber::MinHalfSize = 4.0f;
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const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
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const float GLGizmoBase::Grabber::FixedGrabberSize = 16.0f;
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const float GLGizmoBase::Grabber::FixedRadiusSize = 80.0f;
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ColorRGBA GLGizmoBase::DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f };
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ColorRGBA GLGizmoBase::DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
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ColorRGBA GLGizmoBase::DEFAULT_HIGHLIGHT_COLOR = {1.0f, 0.38f, 0.0f, 1.0f};
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std::array<ColorRGBA, 3> GLGizmoBase::AXES_HOVER_COLOR = {{
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{ColorRGBA::X().r() * 1.2f, ColorRGBA::X().g() * 1.4f, ColorRGBA::X().b() * 1.4f, 1.0f},
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{ColorRGBA::Y().r() * 1.2f, ColorRGBA::Y().g() * 1.2f, ColorRGBA::Y().b() * 1.2f, 1.0f},
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{ColorRGBA::Z().r() * 1.2f, ColorRGBA::Z().g() * 1.2f, ColorRGBA::Z().b() * 1.2f, 1.0f},
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}};
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std::array<ColorRGBA, 3> GLGizmoBase::AXES_COLOR = {{
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ColorRGBA::X(),
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ColorRGBA::Y(),
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ColorRGBA::Z()
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}};
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ColorRGBA GLGizmoBase::CONSTRAINED_COLOR = {0.5f, 0.5f, 0.5f, 1.0f};
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ColorRGBA GLGizmoBase::FLATTEN_COLOR = {0.96f, 0.93f, 0.93f, 0.5f};
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ColorRGBA GLGizmoBase::FLATTEN_HOVER_COLOR = {1.0f, 1.0f, 1.0f, 0.75f};
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// new style color
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ColorRGBA GLGizmoBase::GRABBER_NORMAL_COL = {1.0f, 1.0f, 1.0f, 1.0f};
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ColorRGBA GLGizmoBase::GRABBER_HOVER_COL = {0.863f, 0.125f, 0.063f, 1.0f};
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ColorRGBA GLGizmoBase::GRABBER_UNIFORM_COL = {0, 1.0, 1.0, 1.0f};
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ColorRGBA GLGizmoBase::GRABBER_UNIFORM_HOVER_COL = {0, 0.7, 0.7, 1.0f};
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void GLGizmoBase::update_render_colors()
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{
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GLGizmoBase::AXES_COLOR = { {
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ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_X]),
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ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_Y]),
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ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_Z])
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} };
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GLGizmoBase::FLATTEN_COLOR = ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Flatten_Plane]);
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GLGizmoBase::FLATTEN_HOVER_COLOR = ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Flatten_Plane_Hover]);
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}
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void GLGizmoBase::load_render_colors()
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{
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RenderColor::colors[RenderCol_Grabber_X] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[0]);
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RenderColor::colors[RenderCol_Grabber_Y] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[1]);
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RenderColor::colors[RenderCol_Grabber_Z] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[2]);
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RenderColor::colors[RenderCol_Flatten_Plane] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_COLOR);
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RenderColor::colors[RenderCol_Flatten_Plane_Hover] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_HOVER_COLOR);
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}
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PickingModel GLGizmoBase::Grabber::s_cube;
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PickingModel GLGizmoBase::Grabber::s_cone;
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GLGizmoBase::Grabber::~Grabber()
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{
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//if (s_cube.model.is_initialized())
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// s_cube.model.reset();
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//if (s_cone.model.is_initialized())
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// s_cone.model.reset();
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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{
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return std::max(size * SizeFactor, MinHalfSize);
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}
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float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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{
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return get_half_size(size) * DraggingScaleFactor;
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}
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PickingModel &GLGizmoBase::Grabber::get_cube()
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{
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if (!s_cube.model.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
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its_translate(its, -0.5f * Vec3f::Ones());
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s_cube.model.init_from(its);
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s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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return s_cube;
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}
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void GLGizmoBase::Grabber::register_raycasters_for_picking(int id)
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{
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picking_id = id;
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// registration will happen on next call to render()
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}
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void GLGizmoBase::Grabber::unregister_raycasters_for_picking()
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{
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wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Gizmo, picking_id);
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picking_id = -1;
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raycasters = { nullptr };
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}
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void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
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{
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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if (!s_cube.model.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
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its_translate(its, -0.5f * Vec3f::Ones());
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s_cube.model.init_from(its);
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s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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if (!s_cone.model.is_initialized()) {
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indexed_triangle_set its = its_make_cone(1.0, 1.0, double(PI) / 18.0);
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s_cone.model.init_from(its);
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s_cone.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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//BBS set to fixed size grabber
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const float grabber_size = FixedGrabberSize * INV_ZOOM;
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const double extension_size = 0.75 * FixedGrabberSize * INV_ZOOM;
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s_cube.model.set_color(render_color);
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s_cone.model.set_color(render_color);
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const Transform3d& view_matrix = camera.get_view_matrix();
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const Matrix3d view_matrix_no_offset = view_matrix.matrix().block(0, 0, 3, 3);
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auto render_extension = [&view_matrix, &view_matrix_no_offset, shader, this](int idx, PickingModel &model, const Transform3d &model_matrix) {
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shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
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const Matrix3d view_normal_matrix = view_matrix_no_offset * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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model.model.render();
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if (raycasters[idx] == nullptr) {
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GLCanvas3D &canvas = *wxGetApp().plater()->canvas3D();
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raycasters[idx] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *model.mesh_raycaster, model_matrix);
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} else {
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raycasters[idx]->set_transform(model_matrix);
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}
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};
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if (extensions == EGrabberExtension::PosZ) {
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const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, Vec3d(0.75 * extension_size, 0.75 * extension_size, 2.0 * extension_size));
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render_extension(0, s_cone, model_matrix);
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} else {
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const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, grabber_size * Vec3d::Ones());
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render_extension(0, s_cube, model_matrix);
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const Transform3d extension_model_matrix_base = matrix * Geometry::assemble_transform(center, angles);
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const Vec3d extension_scale(0.75 * extension_size, 0.75 * extension_size, 3.0 * extension_size);
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) {
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render_extension(1, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, 0.5 * double(PI), 0.0), extension_scale));
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0) {
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render_extension(2, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, -0.5 * double(PI), 0.0), extension_scale));
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0) {
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render_extension(3, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitY(), Vec3d(-0.5 * double(PI), 0.0, 0.0), extension_scale));
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0) {
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render_extension(4, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitY(), Vec3d(0.5 * double(PI), 0.0, 0.0), extension_scale));
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0) {
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render_extension(5, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitZ(), Vec3d::Zero(), extension_scale));
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}
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if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0) {
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render_extension(6, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitZ(), Vec3d(double(PI), 0.0, 0.0), extension_scale));
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}
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}
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}
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bool GLGizmoBase::render_combo(const std::string &label, const std::vector<std::string> &lines, int &selection_idx, float label_width, float item_width)
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{
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ImGuiWrapper::push_combo_style(m_parent.get_scale());
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ImGui::AlignTextToFramePadding();
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m_imgui->text(label);
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ImGui::SameLine(label_width);
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ImGui::PushItemWidth(item_width);
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size_t selection_out = selection_idx;
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const char *selected_str = (selection_idx >= 0 && selection_idx < int(lines.size())) ? lines[selection_idx].c_str() : "";
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if (ImGui::BBLBeginCombo(("##" + label).c_str(), selected_str, 0)) {
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for (size_t line_idx = 0; line_idx < lines.size(); ++line_idx) {
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ImGui::PushID(int(line_idx));
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if (ImGui::Selectable("", line_idx == selection_idx)) selection_out = line_idx;
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ImGui::SameLine();
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ImGui::Text("%s", lines[line_idx].c_str());
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ImGui::PopID();
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}
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ImGui::EndCombo();
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}
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bool is_changed = selection_idx != selection_out;
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selection_idx = selection_out;
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//if (is_changed) update_connector_shape();
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ImGuiWrapper::pop_combo_style();
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return is_changed;
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}
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void GLGizmoBase::render_cross_mark(const Vec3f &target, bool is_single)
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{
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const float half_length = 4.0f;
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// ORCA: OpenGL Core Profile
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#if !SLIC3R_OPENGL_ES
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if (!OpenGLManager::get_gl_info().is_core_profile())
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glsafe(::glLineWidth(2.0f));
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#endif // !SLIC3R_OPENGL_ES
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auto render_line = [](const Vec3f& p1, const Vec3f& p2, const ColorRGBA& color) {
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GLModel::Geometry init_data;
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init_data.format = {GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3};
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init_data.color = color;
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init_data.reserve_vertices(2);
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init_data.reserve_indices(2);
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// vertices
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init_data.add_vertex(p1);
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init_data.add_vertex(p2);
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// indices
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init_data.add_line(0, 1);
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GLModel model;
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model.init_from(std::move(init_data));
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model.render();
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};
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// draw line for x axis
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if (!is_single) {
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render_line(
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{target(0) - half_length, target(1), target(2)},
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{target(0) + half_length, target(1), target(2)},
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ColorRGBA::X()); // ORCA match axis colors
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}
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else {
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render_line(
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{target(0), target(1), target(2)},
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{target(0) + half_length, target(1), target(2)},
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ColorRGBA::X()); // ORCA match axis colors
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}
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// draw line for y axis
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if (!is_single) {
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render_line(
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{target(0), target(1) - half_length, target(2)},
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{target(0), target(1) + half_length, target(2)},
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ColorRGBA::Y()); // ORCA match axis colors
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} else {
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render_line(
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{target(0), target(1), target(2)},
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{target(0), target(1) + half_length, target(2)},
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ColorRGBA::Y()); // ORCA match axis colors
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}
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// draw line for z axis
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if (!is_single) {
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render_line(
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{target(0), target(1), target(2) - half_length},
|
|
{target(0), target(1), target(2) + half_length},
|
|
ColorRGBA::Z()); // ORCA match axis colors
|
|
} else {
|
|
render_line(
|
|
{target(0), target(1), target(2)},
|
|
{target(0), target(1), target(2) + half_length},
|
|
ColorRGBA::Z()); // ORCA match axis colors
|
|
}
|
|
}
|
|
|
|
GLGizmoBase::GLGizmoBase(GLCanvas3D &parent, const std::string &icon_filename, unsigned int sprite_id)
|
|
: m_parent(parent)
|
|
, m_group_id(-1)
|
|
, m_state(Off)
|
|
, m_shortcut_key(NO_SHORTCUT_KEY_VALUE)
|
|
, m_icon_filename(icon_filename)
|
|
, m_sprite_id(sprite_id)
|
|
, m_imgui(wxGetApp().imgui())
|
|
{
|
|
}
|
|
|
|
|
|
std::string GLGizmoBase::get_action_snapshot_name() const
|
|
{
|
|
return "Gizmo action";
|
|
}
|
|
|
|
void GLGizmoBase::set_icon_filename(const std::string &filename) {
|
|
m_icon_filename = filename;
|
|
}
|
|
|
|
void GLGizmoBase::set_hover_id(int id)
|
|
{
|
|
// do not change hover id during dragging
|
|
assert(!m_dragging);
|
|
|
|
// allow empty grabbers when not using grabbers but use hover_id - flatten, rotate
|
|
// if (!m_grabbers.empty() && id >= (int) m_grabbers.size())
|
|
// return;
|
|
|
|
m_hover_id = id;
|
|
on_set_hover_id();
|
|
}
|
|
|
|
bool GLGizmoBase::update_items_state()
|
|
{
|
|
bool res = m_dirty;
|
|
m_dirty = false;
|
|
return res;
|
|
}
|
|
|
|
bool GLGizmoBase::GizmoImguiBegin(const std::string &name, int flags)
|
|
{
|
|
return m_imgui->begin(name, flags);
|
|
}
|
|
|
|
void GLGizmoBase::GizmoImguiEnd()
|
|
{
|
|
last_input_window_width = ImGui::GetWindowWidth();
|
|
m_imgui->end();
|
|
}
|
|
|
|
void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float pivot_x, float pivot_y)
|
|
{
|
|
GizmoImguiSetNextWIndowPos(x, y, last_input_window_width, 0, flag, pivot_x, pivot_y);
|
|
}
|
|
|
|
void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, float w, float h, int flag, float pivot_x, float pivot_y)
|
|
{
|
|
if (abs(w) > 0.01f) {
|
|
if (x + w > m_parent.get_canvas_size().get_width()) {
|
|
if (w > m_parent.get_canvas_size().get_width()) {
|
|
x = 0;
|
|
} else {
|
|
x = m_parent.get_canvas_size().get_width() - w;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_imgui->set_next_window_pos(x, y, flag, pivot_x, pivot_y);
|
|
}
|
|
|
|
void GLGizmoBase::register_grabbers_for_picking()
|
|
{
|
|
for (size_t i = 0; i < m_grabbers.size(); ++i) {
|
|
m_grabbers[i].register_raycasters_for_picking((m_group_id >= 0) ? m_group_id : i);
|
|
}
|
|
}
|
|
|
|
void GLGizmoBase::unregister_grabbers_for_picking()
|
|
{
|
|
for (size_t i = 0; i < m_grabbers.size(); ++i) {
|
|
m_grabbers[i].unregister_raycasters_for_picking();
|
|
}
|
|
}
|
|
|
|
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
|
|
{
|
|
#if ENABLE_FIXED_GRABBER
|
|
render_grabbers((float)(GLGizmoBase::Grabber::FixedGrabberSize));
|
|
#else
|
|
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
|
|
#endif
|
|
}
|
|
|
|
void GLGizmoBase::render_grabbers(float size) const
|
|
{
|
|
render_grabbers(0, m_grabbers.size() - 1, size, false);
|
|
}
|
|
|
|
void GLGizmoBase::render_grabbers(size_t first, size_t last, float size, bool force_hover) const
|
|
{
|
|
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
|
if (shader == nullptr)
|
|
return;
|
|
shader->start_using();
|
|
shader->set_uniform("emission_factor", 0.1f);
|
|
glsafe(::glDisable(GL_CULL_FACE));
|
|
for (size_t i = first; i <= last; ++i) {
|
|
if (m_grabbers[i].enabled)
|
|
m_grabbers[i].render(force_hover ? true : m_hover_id == (int)i, size);
|
|
}
|
|
glsafe(::glEnable(GL_CULL_FACE));
|
|
shader->stop_using();
|
|
}
|
|
|
|
// help function to process grabbers
|
|
// call start_dragging, stop_dragging, on_dragging
|
|
bool GLGizmoBase::use_grabbers(const wxMouseEvent &mouse_event) {
|
|
bool is_dragging_finished = false;
|
|
if (mouse_event.Moving()) {
|
|
// it should not happen but for sure
|
|
assert(!m_dragging);
|
|
if (m_dragging) is_dragging_finished = true;
|
|
else return false;
|
|
}
|
|
|
|
if (mouse_event.LeftDown()) {
|
|
Selection &selection = m_parent.get_selection();
|
|
if (!selection.is_empty() && m_hover_id != -1 /* &&
|
|
(m_grabbers.empty() || m_hover_id < static_cast<int>(m_grabbers.size()))*/) {
|
|
selection.setup_cache();
|
|
|
|
m_dragging = true;
|
|
for (auto &grabber : m_grabbers) grabber.dragging = false;
|
|
// if (!m_grabbers.empty() && m_hover_id < int(m_grabbers.size()))
|
|
// m_grabbers[m_hover_id].dragging = true;
|
|
|
|
on_start_dragging();
|
|
|
|
// Let the plater know that the dragging started
|
|
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED));
|
|
m_parent.set_as_dirty();
|
|
return true;
|
|
}
|
|
} else if (m_dragging) {
|
|
// when mouse cursor leave window than finish actual dragging operation
|
|
bool is_leaving = mouse_event.Leaving();
|
|
if (mouse_event.Dragging()) {
|
|
Point mouse_coord(mouse_event.GetX(), mouse_event.GetY());
|
|
auto ray = m_parent.mouse_ray(mouse_coord);
|
|
UpdateData data(ray, mouse_coord);
|
|
|
|
on_dragging(data);
|
|
|
|
wxGetApp().obj_manipul()->set_dirty();
|
|
m_parent.set_as_dirty();
|
|
return true;
|
|
}
|
|
else if (mouse_event.LeftUp() || is_leaving || is_dragging_finished) {
|
|
do_stop_dragging(is_leaving);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GLGizmoBase::do_stop_dragging(bool perform_mouse_cleanup)
|
|
{
|
|
for (auto& grabber : m_grabbers) grabber.dragging = false;
|
|
m_dragging = false;
|
|
|
|
// NOTE: This should be part of GLCanvas3D
|
|
// Reset hover_id when leave window
|
|
if (perform_mouse_cleanup) m_parent.mouse_up_cleanup();
|
|
|
|
on_stop_dragging();
|
|
|
|
// There is prediction that after draggign, data are changed
|
|
// Data are updated twice also by canvas3D::reload_scene.
|
|
// Should be fixed.
|
|
m_parent.get_gizmos_manager().update_data();
|
|
|
|
wxGetApp().obj_manipul()->set_dirty();
|
|
|
|
// Let the plater know that the dragging finished, so a delayed
|
|
// refresh of the scene with the background processing data should
|
|
// be performed.
|
|
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
|
|
// updates camera target constraints
|
|
m_parent.refresh_camera_scene_box();
|
|
}
|
|
|
|
std::string GLGizmoBase::format(float value, unsigned int decimals) const
|
|
{
|
|
return Slic3r::string_printf("%.*f", decimals, value);
|
|
}
|
|
|
|
void GLGizmoBase::set_dirty() {
|
|
m_dirty = true;
|
|
}
|
|
|
|
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
|
|
{
|
|
on_render_input_window(x, y, bottom_limit);
|
|
if (m_first_input_window_render) {
|
|
// imgui windows that don't have an initial size needs to be processed once to get one
|
|
// and are not rendered in the first frame
|
|
// so, we forces to render another frame the first time the imgui window is shown
|
|
// https://github.com/ocornut/imgui/issues/2949
|
|
m_parent.set_as_dirty();
|
|
m_parent.request_extra_frame();
|
|
m_first_input_window_render = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
std::string GLGizmoBase::get_name(bool include_shortcut) const
|
|
{
|
|
int key = get_shortcut_key();
|
|
std::string out = on_get_name();
|
|
if (include_shortcut && key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z)
|
|
out += std::string(" [") + char(int('A') + key - int(WXK_CONTROL_A)) + "]";
|
|
return out;
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|