Files
OrcaSlicer/tests/libslic3r/test_instance_lock.cpp
T
Hanif Koh 758b802dec Lock the Preset Scan Per File and Reopen a Lock File Replaced on Disk
Holding the lock across the whole preset scan meant a reload on a
background thread, which the login path runs, blocked a save on the GUI
thread for the scan's duration through the in-process mutex, which has
no timeout. Each file is locked on its own now, which keeps a file whole
under a reader without keeping the saver waiting.

A guard kept its handle to the lock file for good, so a lock file that
someone deleted or recreated left this instance locking a file no other
instance could see. The guard compares what the path names against what
it opened and reopens when they differ. Preset::save() serialises before
it takes the lock, so the exclusive window is the two file writes.

On Windows an unlocked reader, which the CLI and a timed-out instance
are by design, made the rename fail at once and the write go in place
under that reader; the rename is retried for half a second first, since
a reader is done in milliseconds, and the fallback when no temporary
can be created is logged like the other one. The sweep matches only the
exact <name>.<pid>.<n>.tmp shape and waits an hour, since hosts sharing a
data dir may disagree on the time. Real write access is checked with
access(), the read-only tests skip as root, and the dead permissions
block after the rename is gone.
2026-09-24 20:54:02 +08:00

199 lines
6.3 KiB
C++

#include <catch2/catch_all.hpp>
#include <atomic>
#include <chrono>
#include <thread>
#include <boost/filesystem.hpp>
#include "libslic3r/InstanceLock.hpp"
#include "test_utils.hpp"
#ifndef _WIN32
#include <fcntl.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
using namespace Slic3r;
using namespace std::chrono_literals;
TEST_CASE("InstanceLock creates its lock file and holds it for the guard's scope", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
{
InstanceLock lock(path);
REQUIRE(lock.locked());
REQUIRE(boost::filesystem::exists(path));
}
// Released: a fresh guard gets the lock at once instead of waiting out a timeout.
const auto started = std::chrono::steady_clock::now();
InstanceLock again(path, 5000ms);
REQUIRE(again.locked());
REQUIRE(std::chrono::steady_clock::now() - started < 1000ms);
}
TEST_CASE("InstanceLock nests within one thread", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
InstanceLock outer(path);
{
InstanceLock inner(path, 100ms);
REQUIRE(inner.locked());
}
// The inner guard leaving does not release the outer one.
REQUIRE(outer.locked());
}
TEST_CASE("InstanceLock is a no-op for an empty path and survives an unwritable one", "[InstanceLock]")
{
ScopedTemporaryDir dir;
InstanceLock none("");
REQUIRE_FALSE(none.locked());
// The directory does not exist, so the lock file cannot be created; the
// guard still constructs and the write it guards can go ahead.
InstanceLock unwritable((dir.path() / "missing" / "shared.lock").string(), 100ms);
REQUIRE_FALSE(unwritable.locked());
}
TEST_CASE("InstanceLock retries a lock file it could not open once the cool-down passes", "[InstanceLock]")
{
ScopedTemporaryDir dir;
const std::string path = (dir.path() / "later" / "shared.lock").string();
const auto saved_cooldown = InstanceLock::cooldown;
InstanceLock::cooldown = 300ms;
bool before_dir, during_cooldown, after_cooldown;
const auto started = std::chrono::steady_clock::now();
{
InstanceLock lock(path, 100ms);
before_dir = lock.locked();
}
boost::filesystem::create_directories(dir.path() / "later");
{
InstanceLock lock(path, 100ms);
during_cooldown = lock.locked();
}
const bool second_guard_inside_cooldown = std::chrono::steady_clock::now() - started < InstanceLock::cooldown;
std::this_thread::sleep_for(400ms);
{
InstanceLock lock(path, 100ms);
after_cooldown = lock.locked();
}
InstanceLock::cooldown = saved_cooldown;
REQUIRE_FALSE(before_dir);
// A loaded runner may take longer than the cool-down to get here; then the
// second guard legitimately retried, so only assert when the timing held.
if (second_guard_inside_cooldown)
REQUIRE_FALSE(during_cooldown);
REQUIRE(after_cooldown);
}
TEST_CASE("InstanceLock reopens a lock file that was replaced on disk", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
{
InstanceLock lock(path);
REQUIRE(lock.locked());
}
boost::filesystem::remove(path);
InstanceLock lock(path);
REQUIRE(lock.locked());
// Only a reopen recreates the file; a guard still holding the unlinked one
// would leave the path missing. (The inode number itself may be reused once
// the old handle is closed, so it is no proof either way.)
REQUIRE(boost::filesystem::exists(path));
}
TEST_CASE("InstanceLock serialises the threads of one process", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
std::atomic<bool> holder_ready{false};
std::atomic<bool> holder_released{false};
std::thread holder([&] {
InstanceLock lock(path);
holder_ready = true;
std::this_thread::sleep_for(150ms);
holder_released = true;
});
while (! holder_ready)
std::this_thread::yield();
bool released_before_acquire = false;
{
InstanceLock lock(path);
released_before_acquire = holder_released;
}
holder.join();
REQUIRE(released_before_acquire);
}
#ifndef _WIN32
// The cross-process side of the lock is a POSIX fcntl write lock, which a
// child process takes here directly; the same primitive backs the guard on
// Windows through LockFileEx, but spawning a child there is not worth a test.
TEST_CASE("InstanceLock yields to another process and reports it", "[InstanceLock]")
{
ScopedTemporaryFile lock_file(".lock");
const std::string path = lock_file.string();
int child_holds[2], child_may_exit[2];
REQUIRE(::pipe(child_holds) == 0);
REQUIRE(::pipe(child_may_exit) == 0);
const pid_t child = ::fork();
REQUIRE(child >= 0);
if (child == 0) {
int fd = ::open(path.c_str(), O_RDWR | O_CREAT, 0644);
struct flock lock{};
lock.l_type = F_WRLCK;
lock.l_whence = SEEK_SET;
char byte = ::fcntl(fd, F_SETLK, &lock) == 0 ? '1' : '0';
if (::write(child_holds[1], &byte, 1) != 1 || ::read(child_may_exit[0], &byte, 1) != 1)
::_exit(1);
::_exit(0);
}
char byte = '0';
REQUIRE(::read(child_holds[0], &byte, 1) == 1);
REQUIRE(byte == '1');
bool locked_while_child_holds;
{
InstanceLock lock(path, 100ms);
locked_while_child_holds = lock.locked();
}
// The timed-out wait starts a cool-down: the next guard does not wait again.
const auto started = std::chrono::steady_clock::now();
bool locked_during_cooldown;
{
InstanceLock lock(path, 5000ms);
locked_during_cooldown = lock.locked();
}
const auto cooldown_wait = std::chrono::steady_clock::now() - started;
REQUIRE(::write(child_may_exit[1], "x", 1) == 1);
int status = 0;
REQUIRE(::waitpid(child, &status, 0) == child);
for (int fd : {child_holds[0], child_holds[1], child_may_exit[0], child_may_exit[1]})
::close(fd);
REQUIRE_FALSE(locked_while_child_holds);
REQUIRE_FALSE(locked_during_cooldown);
REQUIRE(cooldown_wait < 1000ms);
// A guard inside the cool-down still takes the lock when it is free.
InstanceLock lock(path);
REQUIRE(lock.locked());
}
#endif