Files
OrcaSlicer/src/slic3r/GUI/SequentialPrintClearance.hpp
T
Matias Alejandro Yocca b00237807d Fix crash when dragging objects in sequential printing mode (#16029)
The clearance preview shown while dragging sorted instances with a comparator that is not a strict weak ordering, which aborts with libc++ debug hardening. The preview now uses object-list order, with each object's copies in their last validated print order, which is the order print validation uses. The height check is now in SequentialPrintClearance.hpp, with unit tests.
2026-10-15 16:13:28 -05:00

64 lines
2.4 KiB
C++

#pragma once
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Polygon.hpp"
#include <algorithm>
#include <cstddef>
#include <map>
#include <utility>
#include <vector>
namespace Slic3r::GUI {
struct SequentialClearanceInstance
{
double instance_height;
BoundingBox bounding_box;
Polygon hull_polygon;
ObjectID instance_id;
};
// PrintApply may group rotated copies in a different order from ModelObject::instances.
// Reorder one object's instances only when validation has assigned all of them an order.
inline void sort_sequential_clearance_instances(
std::vector<SequentialClearanceInstance>::iterator first, std::vector<SequentialClearanceInstance>::iterator last,
const std::map<ObjectID, int>& print_order)
{
if (!std::all_of(first, last, [&print_order](const SequentialClearanceInstance& instance) {
const auto order = print_order.find(instance.instance_id);
return order != print_order.end() && order->second > 0;
}))
return;
std::stable_sort(first, last, [&print_order](const SequentialClearanceInstance& lhs, const SequentialClearanceInstance& rhs) {
return print_order.at(lhs.instance_id) < print_order.at(rhs.instance_id);
});
}
// Input follows object-list order with validated print order within each object.
inline std::vector<std::pair<Polygon, float>> sequential_clearance_height_polygons(
const std::vector<SequentialClearanceInstance>& instances, double printable_height, double height_to_lid, double height_to_rod)
{
std::vector<std::pair<Polygon, float>> height_polygons;
height_polygons.reserve(instances.size());
for (size_t k = 0; k < instances.size(); ++k) {
const auto& instance = instances[k];
double height = k + 1 == instances.size() ? printable_height : height_to_lid;
for (size_t i = k + 1; i < instances.size(); ++i) {
const auto& next_bbox = instances[i].bounding_box;
if (std::min(instance.bounding_box.max.y(), next_bbox.max.y()) >
std::max(instance.bounding_box.min.y(), next_bbox.min.y())) {
height = height_to_rod;
break;
}
}
if (height < instance.instance_height)
height_polygons.emplace_back(instance.hull_polygon, float(height));
}
return height_polygons;
}
} // namespace Slic3r::GUI