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- Minimize wall height angle acts on slopes steeper than the angle, not shallower (ContourZ.cpp). - The wipe tower's default wall type is Rib, not Rectangle; extra flow for purging can't make lines narrower (minimum 100%); the max purge speed caps the sparse infill speed on sparse layers and also the outer walls. - Interlocking depth is no longer ignored without a maximum width: every other layer is cut to that depth unless beam interlocking is on. - Draft shield: skirts are placed around brims now, so the note about intersecting brims is removed. - Infill/wall overlap percentages are relative to the inner wall line width, not the sparse infill width. - Bridge line width 0 uses the nozzle diameter for thick bridges. - Fully overhanging walls use the 75% overhang speed limited by the bridge speed; there is no 100% speed. The bridge speed tooltip no longer mentions the removed classic overhang mode. - First layer speed covers walls and brim; everything else uses first layer infill speed. - Inner/Outer/Inner is recommended over Outer/Inner, not against it. - Minimum wall length is a multiple of the wall width, not mm, and One wall threshold is in the Walls and surfaces group. - Small perimeter speeds can't be set to zero (min 1), so "Set to zero for auto" is removed. - Label typo: Role based wipe speed. The translation template is regenerated; it also picks up strings that other recent changes added without regenerating it.