Files
OrcaSlicer/src/libslic3r/MarchingSquares.hpp
T
HanifKoh 30902561c0 Stop Exporting Names Through Usings in the Remaining Headers (#16250)
The last headers with a using or namespace alias at namespace scope:

- TCPConsole.hpp imported boost::asio::ip::tcp into Slic3r::Utils for
  two member declarations. The alias is now a private member of the
  class.
- WebSocketClient.hpp declared four namespace aliases and a tcp alias
  at global scope, each used only by the header. The names are spelled
  out.
- Repair.hpp aliased CGAL::Polygon_mesh_processing as PMP in
  Slic3r::tex2color. The three functions that use it declare the alias
  themselves.
- PreciseSeam.hpp, Thumbnails.hpp and MarchingSquares.hpp used a
  using-declaration or directive for one or two spots each; those spots
  are qualified. Thumbnails.hpp's "PNG"sv default argument becomes
  "PNG", which converts to the std::string_view parameter the same way.
- tests/sla_print/sla_test_utils.hpp had "using namespace Slic3r;" and
  tests/filament_group/fg_test_serialization.hpp "using json =
  nlohmann::json;" at global scope. The headers qualify their own names;
  the two SLA test sources get the directive themselves.

Also removed: twelve type aliases in headers that nothing references
(ConflictObjName, CircleSqf, CircleSqd, TRawBuffer, DistanceFunction,
SamePair, ExtruderNozzleInfos, Vec2dEvent, Vec2dsEvent, Vec3dEvent,
t_option, t_optgroups, Plater::fs_path) and a duplicate
fn_ft_job_msg_destroy alias in FileTransferUtils.hpp.
2026-10-08 13:59:12 +08:00

658 lines
25 KiB
C++

#ifndef MARCHINGSQUARES_HPP
#define MARCHINGSQUARES_HPP
#include "Execution/ExecutionTBB.hpp"
#include <ostream>
#include "libslic3r/Execution/Execution.hpp"
#include <array>
#include <iterator>
#include <type_traits>
#include <cstdint>
#include <vector>
#include <algorithm>
#include <cassert>
#include <cstdio>
#include <iomanip>
// Marching squares
//
// This algorithm generates 2D contour rings for a 2D scalar field (height
// map). See https://en.wikipedia.org/wiki/Marching_squares for details.
//
// This algorithm uses square cells (tiles) with corner tags that are set
// depending on which vertices are inside an ROI (higher than the selected
// isovalue threshold). We label the vertices counter-clockwise, and for ease
// of extraction from the m_tags bitmap we put them into a four bit bitmap in
// little-endian row-column order <cbda>;
//
// ^ u (up) ----> column "c" direction
// |
// a ----- d
// | | |
// l <--| |--> r | increasing row "r" direction
// (left) | | (right) \/
// b ----- c
// |
// \/ d (down)
//
// The m_tags bitmap has the top-left "a" corner of each cell packed
// into uint32_t values stored in little-endian order, with the "a" tag for
// the first cell (r=0,c=0) in the LSB bit0 of the first 32bit word of the
// first row. The grid has a one cell border round the raster area that is
// always clear so lines never extend out of the grid.
//
// From this grid of points we can get the <cbda> tags bitmap for the four
// corners of each cell with "a" in the LSB bit0 and "c" in bit3. Note the
// bits b,c,d are also the "a" bits of the cell's next-colum/row neighbour
// cells. Cells in the right-most column get their cleared right-side border
// <c_b_> tags by wrapping around the grid and getting the cleared values
// from the left-side border. Note the grid bitmap always includes at least
// one extra cleared boarder bit for the wrap-around of the last tag in the
// last cell. Cells in the bottom row get their cleared bottom-side border
// <cb__> tags by leaving them clear because their grid index exceeds the
// grid size.
//
// These tag bits are then translated into up/down/left/right cell-exit
// directions indicating the cell edge(s) that any lines will cross and exit
// the cell. As you walk counter-clock-wise around the cell corners in the
// order a->b->c->d, any edge from a unset-corner-tag to an set-corner-tag is
// where a line will cross, exiting the cell into the next cell.
//
// Note any set-to-unset-transition edge is where a line will enter a cell,
// but for marching the lines through the cells we only need to keep the next
// cell exit directions. The exit directions are stored as 4bit <urdl>
// left/down/right/up flags packed into uint32_t values in m_dirs, in
// counter-clockwise little-endian order.
//
// To build the line-rings we scan through the m_dirs directions for the
// cells until we find one with a set-edge. We then start a line and "march"
// it through the cells following the directions in each cell, recording each
// edge the line crosses that will become a point in the ring.
//
// Note that the outside-edge of the grid extends one cell past the raster
// grid, and this outer edge is always cleared. This means no line will cross
// out of the grid, and they will all eventually connect back to their
// starting cell to become a ring around an island of set tag bits, possibly
// containing rings around lakes of unset tag bits within them.
//
// As we march through the cells and build the lines, we clear the direction
// bits to indicate the edge-transition has been processed. After completing
// a ring we return to scanning for the next non-zeroed starting cell for the
// next ring. Eventually all rings will be found and completed, and the
// m_dirs map will be completely cleared.
//
// Note there are two ambigous cases when the diagonally opposite corner tags
// are set. In these cases two lines will enter and exit the cell. To avoid
// messy lines, we consistently choose the exit direction based on what edge
// the line entered the cell from. This also means when we start scanning for
// the next ring we should start checking at the same cell the last ring
// started from, because it could have a second ring passing through it.
//
namespace marchsq {
// Marks a square or point in grid or raster coordintes.
struct Coord
{
long r = 0, c = 0;
Coord() = default;
explicit Coord(long s) : r(s), c(s) {}
Coord(long _r, long _c) : r(_r), c(_c) {}
size_t seq(const Coord& res) const { return r * res.c + c; }
Coord& operator+=(const Coord& b)
{
r += b.r;
c += b.c;
return *this;
}
Coord operator+(const Coord& b) const
{
Coord a = *this;
a += b;
return a;
}
bool operator==(const Coord& o) const { return (r == o.r) && (c == o.c); }
bool operator!=(const Coord& o) const { return !(*this == o); }
};
inline std::ostream& operator<<(std::ostream& os, const Coord& o) { return os << "(r=" << o.r << ",c=" << o.c << ")"; }
// Closed ring of cell coordinates
using Ring = std::vector<Coord>;
inline std::ostream& operator<<(std::ostream& os, const Ring& r)
{
os << "[" << r.size() << "]:";
for (Coord c : r)
os << " " << c;
return os << "\n";
}
// Specialize this struct to register a raster type for MarchingSquares.
template<class T, class Enable = void> struct _RasterTraits
{
// The type of pixel cell in the raster
using ValueType = typename T::ValueType;
// Value at a given position
static ValueType get(const T& raster, size_t row, size_t col);
// Number of rows and cols of the raster
static size_t rows(const T& raster);
static size_t cols(const T& raster);
};
// Specialize this to use parellel loops within the algorithm
template<class ExecutionPolicy, class Enable = void> struct _Loop
{
template<class It, class Fn> static void for_each_idx(It from, It to, Fn&& fn)
{
for (auto it = from; it < to; ++it)
fn(*it, size_t(it - from));
}
};
// Add Specialization for using ExecutionTBB for parallel loops.
template<> struct _Loop<Slic3r::ExecutionTBB>
{
template<class It, class Fn> static void for_each_idx(It from, It to, Fn&& fn)
{
Slic3r::execution::for_each(
Slic3r::ex_tbb, size_t(0), size_t(to - from), [&from, &fn](size_t i) { fn(from[i], i); }, Slic3r::execution::max_concurrency(Slic3r::ex_tbb));
}
};
namespace __impl {
template<class T> using RasterTraits = _RasterTraits<std::decay_t<T>>;
template<class T> using TRasterValue = typename RasterTraits<T>::ValueType;
template<class T> size_t rows(const T& raster) { return RasterTraits<T>::rows(raster); }
template<class T> size_t cols(const T& raster) { return RasterTraits<T>::cols(raster); }
template<class T> TRasterValue<T> isoval(const T& rst, const Coord& crd) { return RasterTraits<T>::get(rst, crd.r, crd.c); }
template<class ExecutionPolicy, class It, class Fn> void for_each_idx(ExecutionPolicy&& policy, It from, It to, Fn&& fn)
{
_Loop<ExecutionPolicy>::for_each_idx(from, to, fn);
}
template<class E> constexpr std::underlying_type_t<E> _t(E e) noexcept { return static_cast<std::underlying_type_t<E>>(e); }
// A set of next direction flags for a cell to indicate what sides(s)
// any yet-to-be-marched line(s) will cross to leave the cell.
enum class Dir : uint8_t {
none = 0b0000,
left = 0b0001, /* exit through a-b edge */
down = 0b0010, /* exit through b-c edge */
right = 0b0100, /* exit through c-d edge */
leftright = left | right,
up = 0b1000, /* exit through d-a edge */
updown = up | down,
all = 0b1111
};
inline std::ostream& operator<<(std::ostream& os, const Dir& d) { return os << ".<v#>x##^#X#####"[_t(d)]; }
// This maps square tag column/row order <cbda> bitmaps to the next
// direction(s) a line will exit the cell. The directions ensure the
// line-rings circle counter-clock-wise around the clusters of set tags.
static const constexpr std::array<uint32_t, 16> NEXT_CCW = [] {
auto map = decltype(NEXT_CCW){};
for (uint32_t cbda = 0; cbda < 16; cbda++) {
const uint32_t dcba = (cbda & 0b0001) | ((cbda >> 1) & 0b0110) | ((cbda << 2) & 0b1000);
const uint32_t adcb = (dcba >> 1) | ((dcba << 3) & 0b1000);
map[cbda] = ~dcba & adcb;
}
return map;
}();
// Step a point in a direction, optionally by n steps.
inline void step(Coord& crd, const Dir d, const long n = 1)
{
switch (d) {
case Dir::left: crd.c -= n; break;
case Dir::down: crd.r += n; break;
case Dir::right: crd.c += n; break;
case Dir::up: crd.r -= n; break;
}
}
template<class Rst> class Grid
{
const Rst* m_rst = nullptr;
Coord m_window, m_rastsize, m_gridsize;
size_t m_gridlen; // The number of cells in the grid.
std::vector<uint32_t> m_tags; // bit-packed squaretags for each corner.
std::vector<uint32_t> m_dirs; // bit-packed next directions for each cell.
// Convert a grid coordinate point into raster coordinates.
inline Coord rastercoord(const Coord& crd) const
{
// Note the -1 offset for the grid border around the raster area.
return {(crd.r - 1) * m_window.r, (crd.c - 1) * m_window.c};
}
// Get the 4 corners of a grid coordinate cell in raster coordinates.
Coord bl(const Coord& crd) const { return tl(crd) + Coord{m_window.r, 0}; }
Coord br(const Coord& crd) const { return tl(crd) + Coord{m_window.r, m_window.c}; }
Coord tr(const Coord& crd) const { return tl(crd) + Coord{0, m_window.c}; }
Coord tl(const Coord& crd) const { return rastercoord(crd); }
// Test if a raster coordinate point is within the raster area.
inline bool is_within(const Coord& crd) const { return crd.r >= 0 && crd.r < m_rastsize.r && crd.c >= 0 && crd.c < m_rastsize.c; }
// Get a block of 32 tags for a block index from the raster isovals.
uint32_t get_tags_block32(const size_t bidx, const TRasterValue<Rst> v) const
{
Coord gcrd = coord(bidx * 32); // position in grid coordinates of the block.
Coord rcrd = rastercoord(gcrd); // position in raster coordinates.
uint32_t tags = 0;
// Set a bit for each corner that has osoval > v.
for (uint32_t b = 1; b; b <<= 1) {
if (is_within(rcrd) && isoval(*m_rst, rcrd) > v)
tags |= b;
gcrd.c += 1;
rcrd.c += m_window.c;
// If we hit the end of the row, start on the next row.
if (gcrd.c >= m_gridsize.c) {
gcrd = Coord(gcrd.r + 1, 0);
rcrd = rastercoord(gcrd);
}
}
return tags;
}
// Get a block of 8 directions for a block index from the tags.
uint32_t get_dirs_block8(const size_t bidx) const
{
size_t gidx = bidx * 8;
uint32_t dirs = 0;
// Get the next 9 top-row tags at this grid index into the bottom 16
// bits, and the 9 bottom-row tags into the top 16 bits.
uint32_t tags9 = get_tags9(gidx) | (get_tags9(gidx + m_gridsize.c) << 16);
// Skip generating dirs if the tags are all 1's or all 0's.
if ((tags9 != 0) && (tags9 != 0x01ff01ff)) {
for (auto s = 0; s < 32; s += 4) {
uint8_t tags = (tags9 & 0b11) | ((tags9 >> 14) & 0b1100);
dirs |= NEXT_CCW[tags] << s;
tags9 >>= 1;
}
}
return dirs;
}
// Get the next 9 corner tags on a row for building a dirs block at a grid index.
uint32_t get_tags9(size_t gidx) const
{
uint32_t tags = 0; // the tags value.
size_t i = gidx / 32; // the tags block index
int o = gidx % 32; // the tags block offset
if (gidx < m_gridlen) {
// get the next 9 tags in the row.
tags = (m_tags[i] >> o) & 0x1ff;
// Some of the tags are in the next tags block.
if ((o > (32 - 9)) && ((i + 1) < m_tags.size())) {
tags |= (m_tags[i + 1] << (32 - o)) & 0x1ff;
}
}
return tags;
}
// Clear directions in a cell's <urdl> dirs for a grid index.
void clr_dirs(const size_t gidx, const Dir d)
{
assert(gidx < m_gridlen);
size_t i = gidx / 8; // the dirs block index
int o = (gidx % 8); // the dirs block offset
m_dirs[i] &= ~(static_cast<uint32_t>(d) << (o * 4));
}
// Get directions in a cell's <uldr> dirs from the m_dirs store.
Dir get_dirs(const size_t gidx) const
{
assert(gidx < m_gridlen);
size_t i = gidx / 8; // the dirs block index
int o = (gidx % 8); // the dirs block offset
return Dir((m_dirs[i] >> (o * 4)) & 0b1111);
}
// Get a cell coordinate from a sequential grid index.
Coord coord(size_t i) const { return {long(i) / m_gridsize.c, long(i) % m_gridsize.c}; }
// Get a sequential index from a cell coordinate.
size_t seq(const Coord& crd) const { return crd.seq(m_gridsize); }
// Step a sequential grid index in a direction.
size_t stepidx(const size_t idx, const Dir d) const
{
assert(idx < m_gridlen);
switch (d) {
case Dir::left: return idx - 1;
case Dir::down: return idx + m_gridsize.c;
case Dir::right: return idx + 1;
case Dir::up: return idx - m_gridsize.c;
default: return idx;
}
}
// Search for a new starting square.
size_t search_start_cell(size_t gidx = 0) const
{
size_t i = gidx / 8; // The dirs block index.
int o = gidx % 8; // The dirs block offset.
// Skip cells without any unvisited edges.
while (i < m_dirs.size()) {
if (!m_dirs[i]) {
// Whole block is clear, advance to the next block;
i++;
o = 0;
} else {
// Block not clear, find the next non-zero tags in the block. Note
// all dirs before gidx are cleared, so any set bits must be in
// block offsets >= o, not before.
for (uint32_t m = 0b1111 << (o * 4); !(m_dirs[i] & m); m <<= 4)
o++;
break;
}
}
return i * 8 + o;
}
// Get the next direction for a cell index after the prev direction.
Dir next_dir(size_t idx, Dir prev = Dir::all) const
{
Dir next = get_dirs(idx);
// Treat ambiguous cases as two separate regions in one square. If
// there are two possible next directions, pick based on the prev
// direction. If prev=all we are starting a new line so pick the one
// that leads "forwards" (right or down) in the search.
switch (next) {
case Dir::leftright:
// We must be coming from up, down, or starting a new line.
assert(prev == Dir::up || prev == Dir::down || prev == Dir::all);
return (prev == Dir::up) ? Dir::left : Dir::right;
case Dir::updown:
// We must be coming from left, right, or starting a new line.
assert(prev == Dir::left || prev == Dir::right || prev == Dir::all);
return (prev == Dir::right) ? Dir::up : Dir::down;
default:
// Next must be a single direction or none to stop.
assert(next == Dir::none || next == Dir::left || next == Dir::down || next == Dir::right || next == Dir::up);
return next;
}
}
struct CellIt
{
using iterator_category = std::random_access_iterator_tag;
using value_type = TRasterValue<Rst>;
using pointer = TRasterValue<Rst>*;
using reference = TRasterValue<Rst>&;
using difference_type = long;
Coord crd;
Dir dir = Dir::none;
const Rst* grid = nullptr;
inline TRasterValue<Rst> operator*() const { return isoval(*grid, crd); }
inline TRasterValue<Rst>& operator[](long n) const { return *((*this) + n); }
inline CellIt& operator++()
{
step(crd, dir);
return *this;
}
inline CellIt operator++(int)
{
CellIt o = *this;
++(*this);
return o;
}
inline CellIt& operator--()
{
step(crd, dir, -1);
return *this;
}
inline CellIt operator--(int)
{
CellIt o = *this;
--(*this);
return o;
}
inline CellIt& operator+=(long n)
{
step(crd, dir, n);
return *this;
}
inline CellIt& operator-=(long n)
{
step(crd, dir, -n);
return *this;
}
inline CellIt operator+(long n) const
{
CellIt o = *this;
o += n;
return o;
}
inline CellIt operator-(long n) const
{
CellIt o = *this;
o -= n;
return o;
}
inline long operator-(const CellIt& o) const
{
switch (dir) {
case Dir::left: return o.crd.c - crd.c;
case Dir::down: return crd.r - o.crd.r;
case Dir::right: return crd.c - o.crd.c;
case Dir::up: return o.crd.r - crd.r;
default: return 0;
}
}
inline bool operator==(const CellIt& o) const { return crd == o.crd; }
inline bool operator!=(const CellIt& o) const { return crd != o.crd; }
inline bool operator<(const CellIt& o) const { return (*this - o) < 0; }
inline bool operator>(const CellIt& o) const { return (*this - o) > 0; }
inline bool operator<=(const CellIt& o) const { return (*this - o) <= 0; }
inline bool operator>=(const CellIt& o) const { return (*this - o) >= 0; }
};
// Two cell iterators representing an edge of a square. This is then
// used for binary search for the first active pixel on the edge.
struct Edge
{
CellIt from, to;
};
Edge _edge(const Coord& ringvertex) const
{
size_t idx = ringvertex.r;
Coord cell = coord(idx);
Dir d = Dir(ringvertex.c);
switch (d) {
case Dir::left: return {{tl(cell), Dir::down, m_rst}, {bl(cell)}};
case Dir::down: return {{bl(cell), Dir::right, m_rst}, {br(cell)}};
case Dir::right: return {{br(cell), Dir::up, m_rst}, {tr(cell)}};
case Dir::up: return {{tr(cell), Dir::left, m_rst}, {tl(cell)}};
default: assert(false);
}
return {};
}
Edge edge(const Coord& ringvertex) const
{
Edge e = _edge(ringvertex);
e.to.dir = e.from.dir;
++e.to;
e.from.crd.r = std::clamp(e.from.crd.r, 0l, m_rastsize.r - 1);
e.from.crd.c = std::clamp(e.from.crd.c, 0l, m_rastsize.c - 1);
e.to.crd.r = std::clamp(e.to.crd.r, 0l, m_rastsize.r);
e.to.crd.c = std::clamp(e.to.crd.c, 0l, m_rastsize.c);
return e;
}
void interpolate_edge(Coord& ecrd, TRasterValue<Rst> isoval) const
{
// The ecrd must have a grid index in r and a direction in c.
assert((0 <= ecrd.r) && (ecrd.r < m_gridlen));
assert((ecrd.c == long(Dir::left)) || (ecrd.c == long(Dir::down)) || (ecrd.c == long(Dir::right)) || (ecrd.c == long(Dir::up)));
Edge e = edge(ecrd);
ecrd = std::lower_bound(e.from, e.to, isoval).crd;
// Shift bottom and right side points "out" by one to account for
// raster pixel width. Note "dir" is the direction of interpolation
// along the cell edge, not the next move direction.
if (e.from.dir == Dir::up)
ecrd.r += 1;
else if (e.from.dir == Dir::left)
ecrd.c += 1;
}
public:
explicit Grid(const Rst& rst, const Coord& window)
: m_rst{&rst}
, m_window{window}
, m_rastsize{static_cast<long>(rows(rst)), static_cast<long>(cols(rst))}
, m_gridsize{2 + m_rastsize.r / m_window.r, 2 + m_rastsize.c / m_window.c}
, m_gridlen{static_cast<size_t>(m_gridsize.r * m_gridsize.c)}
, m_tags(m_gridlen / 32 + 1, 0) // 1 bit per tag means 32 per uint32_t.
, m_dirs(m_gridlen / 8 + 1, 0) // 4 bits per cell means 32/4=8 per uint32_t.
{}
// Go through the cells getting their tags and dirs.
template<class ExecutionPolicy> void tag_grid(ExecutionPolicy&& policy, TRasterValue<Rst> isoval)
{
// Get all the tags. parallel?
for_each_idx(std::forward<ExecutionPolicy>(policy), m_tags.begin(), m_tags.end(),
[this, isoval](uint32_t& tag_block, size_t bidx) { tag_block = get_tags_block32(bidx, isoval); });
// streamtags(std::cerr);
// Get all the dirs. parallel?
for_each_idx(std::forward<ExecutionPolicy>(policy), m_dirs.begin(), m_dirs.end(),
[this](uint32_t& dirs_block, size_t bidx) { dirs_block = get_dirs_block8(bidx); });
// streamdirs(std::cerr);
}
// Scan for the rings on the tagged grid. Each ring vertex uses the Coord
// to store the sequential cell index (idx in r) and next direction (Dir
// in c) for the next point of the ring. This info can be used later to
// calculate the exact raster coordinate of the point.
std::vector<Ring> scan_rings()
{
std::vector<Ring> rings;
size_t startidx = 0;
while ((startidx = search_start_cell(startidx)) < m_gridlen) {
Ring ring;
size_t idx = startidx;
Dir next = next_dir(idx);
do {
// We should never touch a cell with no remaining directions
// until we get back to the start cell.
assert(next != Dir::none);
Coord ringvertex{long(idx), long(next)};
ring.emplace_back(ringvertex);
clr_dirs(idx, next);
idx = stepidx(idx, next);
next = next_dir(idx, next);
assert(idx < m_gridlen);
} while (idx != startidx);
// The start cell on returning should either have its directions
// cleared or have the second ambiguous direction.
assert(next == Dir::none || next == Dir::left || next == Dir::up);
if (ring.size() > 1)
rings.emplace_back(ring);
}
return rings;
}
// Calculate the exact raster position from the cells which store the
// sequential index of the square and the next direction
template<class ExecutionPolicy> void interpolate_rings(ExecutionPolicy&& policy, std::vector<Ring>& rings, TRasterValue<Rst> isov)
{
for_each_idx(std::forward<ExecutionPolicy>(policy), rings.begin(), rings.end(), [this, isov](Ring& ring, size_t) {
for (Coord& e : ring)
interpolate_edge(e, isov);
});
}
std::ostream& streamtags(std::ostream& os)
{
os << " :";
for (auto c = 0; c < m_gridsize.c; c++)
os << (c % 10);
os << "\n";
for (auto r = 0; r < m_gridsize.r; r++) {
os << std::setw(3) << r << ":";
for (auto c = 0; c < m_gridsize.c; c++)
os << ((get_tags9(seq(Coord(r, c))) & 1) ? "H" : ".");
os << "\n";
}
return os;
}
std::ostream& streamdirs(std::ostream& os)
{
os << " :";
for (auto c = 0; c < m_gridsize.c; c++)
os << (c % 10);
os << "\n";
for (auto r = 0; r < m_gridsize.r; r++) {
os << std::setw(3) << r << ":";
for (auto c = 0; c < m_gridsize.c; c++)
os << get_dirs(seq(Coord(r, c)));
os << std::endl;
}
return os;
}
};
template<class Raster, class ExecutionPolicy>
std::vector<marchsq::Ring> execute_with_policy(ExecutionPolicy&& policy,
const Raster& raster,
TRasterValue<Raster> isoval,
Coord windowsize = {})
{
if (!rows(raster) || !cols(raster))
return {};
size_t ratio = cols(raster) / rows(raster);
if (!windowsize.r)
windowsize.r = 2;
if (!windowsize.c)
windowsize.c = std::max(2l, long(windowsize.r * ratio));
Grid<Raster> grid{raster, windowsize};
grid.tag_grid(std::forward<ExecutionPolicy>(policy), isoval);
std::vector<marchsq::Ring> rings = grid.scan_rings();
grid.interpolate_rings(std::forward<ExecutionPolicy>(policy), rings, isoval);
return rings;
}
template<class Raster> std::vector<marchsq::Ring> execute(const Raster& raster, TRasterValue<Raster> isoval, Coord windowsize = {})
{
return execute_with_policy(nullptr, raster, isoval, windowsize);
}
} // namespace __impl
using __impl::execute_with_policy;
using __impl::execute;
} // namespace marchsq
#endif // MARCHINGSQUARES_HPP