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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
28 lines
502 B
C++
28 lines
502 B
C++
#pragma once
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#include <wx/gdicmn.h>
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#include <wx/mediactrl.h>
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#include <wx/uri.h>
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namespace Slic3r { namespace GUI {
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class IMediaController
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{
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public:
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virtual ~IMediaController() = default;
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virtual void Load(wxURI url) = 0;
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virtual void Play() = 0;
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virtual void Stop() = 0;
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virtual wxMediaState GetState() { return wxMediaState{}; }
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virtual int GetLastError() const { return {}; };
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virtual wxSize GetVideoSize() const { return {}; };
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};
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}} // namespace Slic3r::GUI
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