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OrcaSlicer/src/slic3r/GUI/GUI_ObjectLayers.hpp
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HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

112 lines
3.8 KiB
C++

#ifndef slic3r_GUI_ObjectLayers_hpp_
#define slic3r_GUI_ObjectLayers_hpp_
#include "GUI_ObjectSettings.hpp"
#include "wxExtensions.hpp"
#include <utility>
#include <wx/string.h>
#include <functional>
#include <wx/sizer.h>
#include <wx/event.h>
#ifdef __WXOSX__
#include "libslic3r/PrintConfig.hpp"
#endif
class wxBoxSizer;
namespace Slic3r {
class ModelObject;
namespace GUI {
class ConfigOptionsGroup;
typedef double coordf_t;
typedef std::pair<coordf_t, coordf_t> t_layer_height_range;
class ObjectLayers;
enum EditorType
{
etUndef = 0,
etMinZ = 1,
etMaxZ = 2,
etLayerHeight = 4,
};
class LayerRangeEditor : public wxTextCtrl
{
bool m_enter_pressed { false };
bool m_call_kill_focus { false };
wxString m_valid_value;
EditorType m_type;
std::function<void(EditorType)> m_set_focus_data;
public:
LayerRangeEditor( ObjectLayers* parent,
const wxString& value = wxEmptyString,
EditorType type = etUndef,
std::function<void(EditorType)> set_focus_data_fn = [](EditorType) {;},
// callback parameters: new value, from enter, dont't update panel UI (when called from edit field's kill focus handler for the PlusMinusButton)
std::function<bool(coordf_t, bool, bool)> edit_fn = [](coordf_t, bool, bool) {return false; }
);
~LayerRangeEditor() {}
EditorType type() const {return m_type;}
void set_focus_data() const { m_set_focus_data(m_type);}
void msw_rescale();
private:
coordf_t get_value();
};
class ObjectLayers : public OG_Settings
{
ScalableBitmap m_bmp_delete;
ScalableBitmap m_bmp_add;
ModelObject* m_object {nullptr};
wxFlexGridSizer* m_grid_sizer;
t_layer_height_range m_selectable_range;
EditorType m_selection_type {etUndef};
public:
ObjectLayers(wxWindow* parent);
~ObjectLayers() {}
// Button remembers the layer height range, for which it has been created.
// The layer height range for this button is updated when the low or high boundary of the layer height range is updated
// by the respective text edit field, so that this button emits an action for an up to date layer height range value.
class PlusMinusButton : public ScalableButton
{
public:
PlusMinusButton(wxWindow *parent, const ScalableBitmap &bitmap, std::pair<coordf_t, coordf_t> range) : ScalableButton(parent, wxID_ANY, bitmap), range(range) {}
// updated when the text edit field loses focus for any PlusMinusButton.
std::pair<coordf_t, coordf_t> range;
};
void select_editor(LayerRangeEditor* editor, const bool is_last_edited_range);
// Create sizer with layer height range and layer height text edit fields, without buttons.
// If the delete and add buttons are provided, the respective text edit fields will modify the layer height ranges of thes buttons
// on value change, so that these buttons work with up to date values.
wxSizer* create_layer(const t_layer_height_range& range, PlusMinusButton *delete_button, PlusMinusButton *add_button);
void create_layers_list();
void update_layers_list();
void update_scene_from_editor_selection() const;
void UpdateAndShow(const bool show) override;
void msw_rescale();
void sys_color_changed();
void reset_selection();
void set_selectable_range(const t_layer_height_range& range) { m_selectable_range = range; }
friend class LayerRangeEditor;
};
}}
#endif // slic3r_GUI_ObjectLayers_hpp_