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They stand on their own: nothing in the texture displacement feature calls them, and nothing in them knows about textures. Reviewing a slicer-wide parallelization next to a new gizmo helped neither. They now live in perf/slicing-optimizations, based on current main.
OrcaSlicer tests
Building, running and writing tests is documented on the wiki, under How to Test.
Two files here rather than there, because coding agents only read what is in the repository: