mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-09 08:41:14 +00:00
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
97 lines
4.5 KiB
C++
97 lines
4.5 KiB
C++
#include "../ClipperUtils.hpp"
|
|
|
|
#include "libslic3r/Fill/FillBase.hpp"
|
|
#include "libslic3r/ExPolygon.hpp"
|
|
#include "libslic3r/BoundingBox.hpp"
|
|
#include "FillCornerSmoothing.hpp"
|
|
#include <utility>
|
|
#include "libslic3r/Point.hpp"
|
|
#include "libslic3r/Polyline.hpp"
|
|
#include "libslic3r/libslic3r.h"
|
|
#include <cmath>
|
|
#include <cstddef>
|
|
#include <algorithm>
|
|
#include "FillHoneycomb.hpp"
|
|
#include "libslic3r/Polygon.hpp"
|
|
|
|
namespace Slic3r {
|
|
|
|
void FillHoneycomb::_fill_surface_single(
|
|
const FillParams ¶ms,
|
|
unsigned int thickness_layers,
|
|
const std::pair<float, Point> &direction,
|
|
ExPolygon expolygon,
|
|
Polylines &polylines_out)
|
|
{
|
|
// cache hexagons math
|
|
CacheID cache_id(params.density, this->spacing);
|
|
Cache::iterator it_m = this->cache.find(cache_id);
|
|
if (it_m == this->cache.end()) {
|
|
it_m = this->cache.insert(it_m, std::pair<CacheID, CacheData>(cache_id, CacheData()));
|
|
CacheData &m = it_m->second;
|
|
coord_t min_spacing = coord_t(scale_(this->spacing)) * params.multiline;
|
|
m.distance = coord_t(min_spacing / params.density);
|
|
m.hex_side = coord_t(m.distance / (sqrt(3)/2));
|
|
m.hex_width = m.distance * 2; // $m->{hex_width} == $m->{hex_side} * sqrt(3);
|
|
coord_t hex_height = m.hex_side * 2;
|
|
m.pattern_height = hex_height + m.hex_side;
|
|
m.y_short = coord_t(m.distance * sqrt(3)/3);
|
|
m.x_offset = min_spacing / 2;
|
|
m.y_offset = coord_t(m.x_offset * sqrt(3)/3);
|
|
m.hex_center = Point(m.hex_width/2, m.hex_side);
|
|
}
|
|
CacheData &m = it_m->second;
|
|
|
|
Polylines all_polylines;
|
|
{
|
|
// adjust actual bounding box to the nearest multiple of our hex pattern
|
|
// and align it so that it matches across layers
|
|
|
|
BoundingBox bounding_box = expolygon.contour.bounding_box();
|
|
{
|
|
// rotate bounding box according to infill direction
|
|
Polygon bb_polygon = bounding_box.polygon();
|
|
bb_polygon.rotate(direction.first, m.hex_center);
|
|
bounding_box = bb_polygon.bounding_box();
|
|
|
|
// extend bounding box so that our pattern will be aligned with other layers
|
|
// $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
|
|
// The infill is not aligned to the object bounding box, but to a world coordinate system. Supposedly good enough.
|
|
bounding_box.merge(align_to_grid(bounding_box.min, Point(m.hex_width, m.pattern_height)));
|
|
}
|
|
|
|
coord_t x = bounding_box.min(0);
|
|
while (x <= bounding_box.max(0)) {
|
|
Polyline p;
|
|
coord_t ax[2] = { x + m.x_offset, x + m.distance - m.x_offset };
|
|
for (size_t i = 0; i < 2; ++ i) {
|
|
std::reverse(p.points.begin(), p.points.end()); // turn first half upside down
|
|
for (coord_t y = bounding_box.min(1); y <= bounding_box.max(1); y += m.y_short + m.hex_side + m.y_short + m.hex_side) {
|
|
p.points.push_back(Point(ax[1], y + m.y_offset));
|
|
p.points.push_back(Point(ax[0], y + m.y_short - m.y_offset));
|
|
p.points.push_back(Point(ax[0], y + m.y_short + m.hex_side + m.y_offset));
|
|
p.points.push_back(Point(ax[1], y + m.y_short + m.hex_side + m.y_short - m.y_offset));
|
|
p.points.push_back(Point(ax[1], y + m.y_short + m.hex_side + m.y_short + m.hex_side + m.y_offset));
|
|
}
|
|
ax[0] = ax[0] + m.distance;
|
|
ax[1] = ax[1] + m.distance;
|
|
std::swap(ax[0], ax[1]); // draw symmetrical pattern
|
|
x += m.distance;
|
|
}
|
|
p.rotate(-direction.first, m.hex_center);
|
|
p.simplify(5 * spacing); // simplify to 5x line width
|
|
// Orca: round the corners of the honeycomb cells. Done before the clipping, so that the
|
|
// curves are cut by the region boundary just like the sharp path would be.
|
|
smooth_polyline_corners(p, params.smooth_factor, scaled<double>(params.resolution));
|
|
all_polylines.push_back(p);
|
|
}
|
|
}
|
|
// Apply multiline offset if needed
|
|
multiline_fill(all_polylines, params, spacing);
|
|
|
|
all_polylines = intersection_pl(std::move(all_polylines), expolygon);
|
|
chain_or_connect_infill(std::move(all_polylines), expolygon, polylines_out, this->spacing, params);
|
|
}
|
|
|
|
} // namespace Slic3r
|