mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-08 00:01:09 +00:00
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
#ifndef _BaseTransparentDPIFrame_H_
|
|
#define _BaseTransparentDPIFrame_H_
|
|
|
|
#include <future>
|
|
#include <thread>
|
|
#include "GUI_Utils.hpp"
|
|
#include <wx/gdicmn.h>
|
|
#include <wx/string.h>
|
|
#include <wx/sizer.h>
|
|
#include <wx/timer.h>
|
|
|
|
class wxBoxSizer;
|
|
class wxSizer;
|
|
class wxTimer;
|
|
class wxTimerEvent;
|
|
class wxWindow;
|
|
namespace Slic3r::GUI { struct IntEvent; }
|
|
|
|
class Button;
|
|
class Label;
|
|
namespace Slic3r { namespace GUI {
|
|
class CapsuleButton;
|
|
|
|
class BaseTransparentDPIFrame : public Slic3r::GUI::DPIFrame
|
|
{
|
|
public:
|
|
enum DisappearanceMode {
|
|
None,
|
|
TimedDisappearance // unit: second
|
|
};
|
|
|
|
BaseTransparentDPIFrame(wxWindow * parent,
|
|
int win_width,
|
|
wxPoint dialog_pos,
|
|
int ok_button_width,
|
|
wxString win_text,
|
|
wxString ok_text,
|
|
wxString cancel_text = "",
|
|
DisappearanceMode disappearance_mode = DisappearanceMode::None);
|
|
~BaseTransparentDPIFrame() override;
|
|
void on_dpi_changed(const wxRect &suggested_rect) override;
|
|
void on_show();
|
|
void on_hide();
|
|
void clear_timer_count();
|
|
bool Show(bool show = true) override;
|
|
void on_full_screen(IntEvent &);
|
|
virtual void deal_ok();
|
|
virtual void deal_cancel();
|
|
virtual void on_timer(wxTimerEvent &event);
|
|
void set_target_pos_and_gradual_disappearance(wxPoint pos);
|
|
void call_start_gradual_disappearance();
|
|
void restart();
|
|
|
|
protected:
|
|
Button *m_button_ok = nullptr;
|
|
Button *m_button_cancel = nullptr;
|
|
Label *m_finish_text = nullptr;
|
|
DisappearanceMode m_timed_disappearance_mode;
|
|
float m_timer_count = 0;
|
|
wxTimer * m_refresh_timer{nullptr};
|
|
int m_disappearance_second = 2500; //ANIMATION_REFRESH_INTERVAL 20 unit ms: m_disappearance_second * ANIMATION_REFRESH_INTERVAL
|
|
bool m_move_to_target_gradual_disappearance = false;
|
|
wxPoint m_target_pos;
|
|
|
|
private:
|
|
wxBoxSizer *m_sizer_main{nullptr};
|
|
wxSize m_max_size;
|
|
wxSize m_step_size;
|
|
wxPoint m_step_pos;
|
|
wxPoint m_start_pos;
|
|
float m_time_move{6.0f};
|
|
float m_time_gradual_and_scale{100.0f};
|
|
int m_init_transparent{220};
|
|
int m_step_transparent;
|
|
int m_display_stage = 0;//0 normal //1 gradual
|
|
bool m_enter_window_valid{true};
|
|
|
|
private:
|
|
void start_gradual_disappearance();
|
|
void init_timer();
|
|
void calc_step_transparent();
|
|
void on_close();
|
|
void show_sizer(wxSizer *sizer, bool show);
|
|
void hide_all();
|
|
void begin_gradual_disappearance();
|
|
void begin_move_to_target_and_gradual_disappearance();
|
|
};
|
|
}} // namespace Slic3r::GUI
|
|
#endif // _STEP_MESH_DIALOG_H_
|