mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-07-12 21:41:13 +00:00
357 lines
16 KiB
CMake
357 lines
16 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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project(OrcaSlicer-native)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Include dev-utils for encoding check and other utilities
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add_subdirectory(dev-utils)
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# add_subdirectory(avrdude)
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# Note: semver and hints are now included from deps_src/CMakeLists.txt
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find_package(libnoise REQUIRED)
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add_subdirectory(libslic3r)
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if (SLIC3R_GUI)
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add_subdirectory(glad)
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# imgui, imguizmo, and hidapi are now included from deps_src
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add_subdirectory(libvgcode)
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if(WIN32)
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message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
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elseif(UNIX)
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set(wxWidgets_USE_UNICODE ON)
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if(SLIC3R_STATIC)
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set(wxWidgets_USE_STATIC ON)
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else()
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set(wxWidgets_USE_STATIC OFF)
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endif()
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
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find_package(wxWidgets 3.3 REQUIRED COMPONENTS base core adv html gl aui net media webview)
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else ()
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find_package(wxWidgets 3.3 CONFIG REQUIRED COMPONENTS html adv gl core base webview aui net media)
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endif ()
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if(UNIX)
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message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
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endif()
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if(wxWidgets_USE_FILE)
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include(${wxWidgets_USE_FILE})
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endif()
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if(APPLE AND TARGET wx::wxgl)
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# Newer wxWidgets CMake exports may inject the macOS OpenGL framework
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# as a quoted file path inside wx::wxgl, which Ninja then treats as a
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# missing input file. Orca links OpenGL explicitly elsewhere, so strip
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# these broken pseudo-paths from the imported target.
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get_target_property(_wx_gl_libs wx::wxgl INTERFACE_LINK_LIBRARIES)
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if(_wx_gl_libs)
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list(FILTER _wx_gl_libs EXCLUDE REGEX "framework OpenGL")
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set_target_properties(wx::wxgl PROPERTIES INTERFACE_LINK_LIBRARIES "${_wx_gl_libs}")
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endif()
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endif()
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find_package(JPEG QUIET)
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string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES})
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if (PNG_FOUND AND NOT WX_PNG_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png)
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list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxjpeg" WX_JPEG_BUILTIN ${wxWidgets_LIBRARIES})
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if (JPEG_FOUND AND NOT WX_JPEG_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX jpeg)
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list(APPEND wxWidgets_LIBRARIES ${JPEG_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES})
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if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat)
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list(APPEND wxWidgets_LIBRARIES ${EXPAT_LIBRARIES})
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endif ()
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# This is an issue in the new wxWidgets cmake build, doesn't deal with librt
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find_library(LIBRT rt)
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if(LIBRT)
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list(APPEND wxWidgets_LIBRARIES ${LIBRT})
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endif()
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# This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes
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# wrong libs for opengl in the link line and it does not link to it by himself.
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# libslic3r_gui will link to opengl anyway, so lets override wx
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL)
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# list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc)
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message(STATUS "wx libs: ${wxWidgets_LIBRARIES}")
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add_subdirectory(slic3r)
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endif()
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if(ORCA_TOOLS)
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# OrcaSlicer_profile_validator
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if(APPLE)
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add_executable(OrcaSlicer_profile_validator MACOSX_BUNDLE dev-utils/OrcaSlicer_profile_validator.cpp)
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set_target_properties(OrcaSlicer_profile_validator PROPERTIES
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_BUNDLE_NAME "OrcaSlicer Profile Validator"
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MACOSX_BUNDLE_BUNDLE_VERSION "${SLIC3R_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SLIC3R_VERSION}"
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MACOSX_BUNDLE_IDENTIFIER "com.orcaslicer.OrcaSlicer.profile-validator"
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MACOSX_BUNDLE_COPYRIGHT "© 2026 OrcaSlicer Pte Ltd All Rights Reserved"
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.orcaslicer.OrcaSlicer.profile-validator"
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)
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else()
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add_executable(OrcaSlicer_profile_validator dev-utils/OrcaSlicer_profile_validator.cpp)
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endif()
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target_link_libraries(OrcaSlicer_profile_validator libslic3r boost_headeronly libcurl OpenSSL::SSL OpenSSL::Crypto)
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target_compile_definitions(OrcaSlicer_profile_validator PRIVATE -DBOOST_ALL_NO_LIB -DBOOST_USE_WINAPI_VERSION=0x602 -DBOOST_SYSTEM_USE_UTF8)
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endif()
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# Create a slic3r executable
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# Process manifests for various platforms.
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/msw/OrcaSlicer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/msw/OrcaSlicer.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.manifest @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
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if (WIN32)
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add_library(OrcaSlicer SHARED OrcaSlicer.cpp OrcaSlicer.hpp)
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else ()
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add_executable(OrcaSlicer OrcaSlicer.cpp OrcaSlicer.hpp)
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endif ()
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if (MINGW)
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target_link_options(OrcaSlicer PUBLIC "-Wl,-allow-multiple-definition")
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set_target_properties(OrcaSlicer PROPERTIES PREFIX "")
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endif (MINGW)
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# The GUI embeds the bundled shared libpython (libslic3r_gui -> pybind11::embed);
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# the dep recipe stamps it with an @rpath id / plain SONAME, so the executable
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# needs an rpath entry for each layout in the "Bundled Python/uv layout" map
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# further down. Dead entries are skipped by the loader.
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# OrcaSlicer_profile_validator links libslic3r only (no Python).
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if (APPLE)
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# A linker flag rather than the BUILD_RPATH property because the release
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# flow uses the Xcode generator, which does not honor BUILD_RPATH.
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target_link_options(OrcaSlicer PRIVATE "LINKER:-rpath,@executable_path/python/lib")
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elseif (UNIX AND NOT WIN32)
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set_target_properties(OrcaSlicer PROPERTIES
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# Build tree + AppImage, which packages the build-tree binary.
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BUILD_RPATH "$ORIGIN/python/lib;$ORIGIN/../lib/python/lib"
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# Flatpak (cmake --install).
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INSTALL_RPATH "$ORIGIN/../libpython/lib")
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endif ()
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if (NOT WIN32 AND NOT APPLE)
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# Binary name on unix like systems (Linux, Unix)
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set_target_properties(OrcaSlicer PROPERTIES OUTPUT_NAME "orca-slicer")
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set(SLIC3R_APP_CMD "orca-slicer")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/unix/build_linux_image.sh.in ${CMAKE_CURRENT_BINARY_DIR}/build_linux_image.sh USE_SOURCE_PERMISSIONS @ONLY)
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endif ()
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target_link_libraries(OrcaSlicer libslic3r cereal::cereal)
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# target_include_directories(OrcaSlicer PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/slic3r)
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if (APPLE)
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# add_compile_options(-stdlib=libc++)
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# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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# -liconv: boost links to libiconv by default
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target_link_libraries(OrcaSlicer "-liconv -framework IOKit" "-framework CoreFoundation" "-framework AVFoundation" "-framework AVKit" "-framework CoreMedia" "-framework VideoToolbox" -lc++)
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elseif (MSVC)
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# Manifest is provided through OrcaSlicer.rc, don't generate your own.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
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else ()
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# Boost on Raspberry-Pi does not link to pthreads explicitly.
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target_link_libraries(OrcaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads pangoft2-1.0)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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# target_link_libraries(OrcaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES})
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target_link_libraries(OrcaSlicer libslic3r_gui)
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if (MSVC)
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# Generate debug symbols even in release mode.
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target_link_options(OrcaSlicer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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target_link_libraries(OrcaSlicer ws2_32.lib user32.lib Setupapi.lib)
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elseif (MINGW)
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target_link_libraries(OrcaSlicer ws2_32 uxtheme setupapi)
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elseif (APPLE)
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target_link_libraries(OrcaSlicer "-framework OpenGL")
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else ()
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target_link_libraries(OrcaSlicer -ldl)
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endif ()
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#if (WIN32)
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# find_library(PSAPI_LIB NAMES Psapi)
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# target_link_libraries(OrcaSlicer ${PSAPI_LIB})
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#endif ()
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endif ()
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# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
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# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
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if (WIN32)
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if (MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
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endif()
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add_executable(OrcaSlicer_app_gui WIN32 OrcaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.rc)
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# Generate debug symbols even in release mode.
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if(MSVC)
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target_link_options(OrcaSlicer_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif()
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target_compile_definitions(OrcaSlicer_app_gui PRIVATE "$<$<NOT:$<CONFIG:RelWithDebInfo>>:SLIC3R_WRAPPER_NOCONSOLE>")
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add_dependencies(OrcaSlicer_app_gui OrcaSlicer)
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set_target_properties(OrcaSlicer_app_gui PROPERTIES
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OUTPUT_NAME "orca-slicer"
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WIN32_EXECUTABLE "$<NOT:$<CONFIG:RelWithDebInfo>>"
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)
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target_link_libraries(OrcaSlicer_app_gui PRIVATE boost_headeronly)
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endif ()
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# Link the resources dir to where Slic3r GUI expects it
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set(output_dlls_Release "")
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set(output_dlls_Debug "")
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set(output_dlls_RelWithDebInfo "")
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# ---- Bundled Python/uv layout (canonical map) ---------------------------
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# The runtime and uv are staged three ways because packaging differs:
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# install() rules - Windows installer; on FHS/Flatpak they stage
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# only uv (Flatpak's runtime comes from the deps
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# build installing to /app/libpython; plain FHS
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# installs bundle no python runtime)
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# POST_BUILD copies (here) - build-tree runs, and the macOS .app/AppImage
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# flows, which package the build tree and
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# never run install()
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# packaging scripts - build_release_macos.sh (copies the .app),
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# build_linux_image.sh.in (assembles $APPDIR)
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# Final locations relative to the executable:
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# Windows: <exe dir>/python <resources>/tools/uv
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# macOS: Contents/MacOS/python Contents/MacOS/tools/uv
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# AppImage: $APPDIR/lib/python $APPDIR/resources/tools/uv
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# Flatpak: /app/libpython (dep prefix) /app/share/OrcaSlicer/tools/uv
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# Runtime lookup: PythonInterpreter::initialize() / bundled_uv_path().
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# libpython resolution: rpath on the OrcaSlicer target (above); the dep
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# recipe gives the bundled interpreter a self-relative rpath.
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# --------------------------------------------------------------------------
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if (WIN32)
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# This has to be a separate target due to the windows command line length limits
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add_custom_target(COPY_DLLS ALL DEPENDS OrcaSlicer)
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if (CMAKE_CONFIGURATION_TYPES)
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foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
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if not exist "${WIN_RESOURCES_SYMLINK}" "("
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mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
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")"
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")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endforeach ()
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if ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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orcaslicer_copy_dlls(COPY_DLLS "Debug" "d" output_dlls_Debug)
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elseif("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
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orcaslicer_copy_dlls(COPY_DLLS "RelWithDebInfo" "" output_dlls_Release)
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else()
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orcaslicer_copy_dlls(COPY_DLLS "Release" "" output_dlls_Release)
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endif()
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else ()
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif ()
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# copy libpython to the bin folder for Windows
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rm -rf "$<TARGET_FILE_DIR:OrcaSlicer>/python"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_PREFIX_PATH}/libpython" "$<TARGET_FILE_DIR:OrcaSlicer>/python"
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COMMENT "Copying Python runtime into the build tree"
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VERBATIM)
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else ()
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if (APPLE AND NOT CMAKE_MACOSX_BUNDLE)
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# On OSX, the name of the binary matches the name of the Application.
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ln -sf OrcaSlicer orca-slicer
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:OrcaSlicer>"
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VERBATIM)
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else ()
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:OrcaSlicer>"
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VERBATIM)
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endif ()
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if (XCODE)
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# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources")
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set(BIN_DIR "${CMAKE_CURRENT_BINARY_DIR}")
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set(BIN_CONF_DIR "Debug")
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else ()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources")
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set(BIN_DIR "$<TARGET_FILE_DIR:OrcaSlicer>")
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endif ()
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if (CMAKE_MACOSX_BUNDLE)
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if (CMAKE_CONFIGURATION_TYPES)
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/OrcaSlicer.app/Contents/Resources")
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set(BIN_DIR "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/OrcaSlicer.app/Contents/MacOS")
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else()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.app/Contents/Resources")
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set(BIN_DIR "${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.app/Contents/MacOS")
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endif()
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set(MACOSX_BUNDLE_ICON_FILE Icon.icns)
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set(MACOSX_BUNDLE_BUNDLE_NAME "OrcaSlicer")
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${SoftFever_VERSION})
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set(MACOSX_BUNDLE_COPYRIGHT "Copyright(C) 2022-2024 Li Jiang All Rights Reserved")
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endif()
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM)
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${BIN_DIR}/python"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_PREFIX_PATH}/libpython" "${BIN_DIR}/python"
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COMMENT "Copying Python runtime into the build tree"
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VERBATIM)
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# Stage uv next to the binary for the build-tree/.app flows, which never
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# run install() -- see the layout map above; lookup is bundled_uv_path().
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if(ORCA_BUNDLED_UV_EXECUTABLE AND EXISTS "${ORCA_BUNDLED_UV_EXECUTABLE}")
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${BIN_DIR}/tools/uv"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ORCA_BUNDLED_UV_EXECUTABLE}" "${BIN_DIR}/tools/uv/${ORCA_BUNDLED_UV_FILENAME}"
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COMMAND chmod +x "${BIN_DIR}/tools/uv/${ORCA_BUNDLED_UV_FILENAME}"
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COMMENT "Copying bundled uv into the build tree"
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VERBATIM)
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endif()
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endif ()
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# Slic3r binary install target. Default build type is release in case no CMAKE_BUILD_TYPE is provided.
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if( ("${CMAKE_BUILD_TYPE}" STREQUAL "Release") OR ("${CMAKE_BUILD_TYPE}" STREQUAL "") )
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set (build_type "Release")
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set(CMAKE_BUILD_POSTFIX "")
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elseif ("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
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set (build_type "RelWithDebInfo")
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set(CMAKE_BUILD_POSTFIX "")
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else()
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set (build_type "Debug")
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set(CMAKE_BUILD_POSTFIX "d")
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endif()
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message(STATUS "libslic3r-CMAKE_BUILD_TYPE: ${build_type}")
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message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
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if (WIN32)
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install(TARGETS OrcaSlicer RUNTIME DESTINATION ".")
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if (MSVC)
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install(TARGETS OrcaSlicer_app_gui RUNTIME DESTINATION ".")
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endif ()
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install(FILES ${output_dlls_${build_type}} DESTINATION ".")
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install(DIRECTORY "${CMAKE_PREFIX_PATH}/libpython/" DESTINATION "python")
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else ()
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install(TARGETS OrcaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif ()
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