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The lock file stayed open for the life of the process, which pinned the data dir on Windows so the preset tests leaked a directory each, and asked for a check that the file behind the path was still the one opened. The outermost guard opens the file and closes it when it goes, so whatever is at the path is what gets locked and nothing stays open between saves; the identity check and its interval are gone with it. Removing a bundle or a user folder held the lock for the whole tree, and the wait for the in-process mutex is bounded only by the longest critical section, so a save on the GUI thread could wait for a tree of files to go on a slow share. The tree is renamed aside under the lock in one step and removed afterwards. A bundle import extracts into a per-process folder, so two instances importing at once do not clear each other's extraction. A lock file that cannot be opened or locked backs off for longer with each failure, like a timed-out wait does; the preset scan's three removal sites share one helper; a restore that fails after a refused rename names where the previous content went; and the warnings about a set-aside file and an in-place fallback are logged once per file.
203 lines
6.4 KiB
C++
203 lines
6.4 KiB
C++
#include <catch2/catch_all.hpp>
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#include <atomic>
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#include <chrono>
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#include <thread>
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#include <boost/filesystem.hpp>
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#include "libslic3r/InstanceLock.hpp"
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#include "test_utils.hpp"
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#ifndef _WIN32
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#include <fcntl.h>
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#include <sys/file.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#endif
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using namespace Slic3r;
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using namespace std::chrono_literals;
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// Sets a process-wide knob for one test and restores it however the test ends.
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template<typename T> struct ScopedStaticValue
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{
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T &ref;
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T saved;
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ScopedStaticValue(T &ref, T value) : ref(ref), saved(ref) { ref = value; }
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~ScopedStaticValue() { ref = saved; }
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};
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TEST_CASE("InstanceLock creates its lock file and holds it for the guard's scope", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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{
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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REQUIRE(boost::filesystem::exists(path));
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}
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// Released: a fresh guard gets the lock at once instead of waiting out a timeout.
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const auto started = std::chrono::steady_clock::now();
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InstanceLock again(path, 5000ms);
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REQUIRE(again.locked());
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// Well inside the timeout it would otherwise have waited out; loose enough for a loaded runner.
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REQUIRE(std::chrono::steady_clock::now() - started < 4000ms);
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}
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TEST_CASE("InstanceLock nests within one thread", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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InstanceLock outer(path);
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{
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InstanceLock inner(path, 100ms);
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REQUIRE(inner.locked());
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}
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// The inner guard leaving does not release the outer one.
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REQUIRE(outer.locked());
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}
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TEST_CASE("InstanceLock is a no-op for an empty path and survives an unwritable one", "[InstanceLock]")
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{
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ScopedTemporaryDir dir;
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InstanceLock none("");
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REQUIRE_FALSE(none.locked());
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// The directory does not exist, so the lock file cannot be created; the
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// guard still constructs and the write it guards can go ahead.
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InstanceLock unwritable((dir.path() / "missing" / "shared.lock").string(), 100ms);
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REQUIRE_FALSE(unwritable.locked());
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}
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TEST_CASE("InstanceLock retries a lock file it could not open once the cool-down passes", "[InstanceLock]")
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{
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ScopedTemporaryDir dir;
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const std::string path = (dir.path() / "later" / "shared.lock").string();
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ScopedStaticValue cooldown(InstanceLock::cooldown, 300ms);
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bool before_dir, during_cooldown, after_cooldown;
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const auto started = std::chrono::steady_clock::now();
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{
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InstanceLock lock(path, 100ms);
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before_dir = lock.locked();
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}
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boost::filesystem::create_directories(dir.path() / "later");
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{
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InstanceLock lock(path, 100ms);
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during_cooldown = lock.locked();
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}
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const bool second_guard_inside_cooldown = std::chrono::steady_clock::now() - started < InstanceLock::cooldown;
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std::this_thread::sleep_for(400ms);
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{
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InstanceLock lock(path, 100ms);
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after_cooldown = lock.locked();
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}
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REQUIRE_FALSE(before_dir);
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// A loaded runner may take longer than the cool-down to get here; then the
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// second guard legitimately retried, so only assert when the timing held.
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if (second_guard_inside_cooldown)
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REQUIRE_FALSE(during_cooldown);
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REQUIRE(after_cooldown);
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}
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TEST_CASE("InstanceLock reopens a lock file that was replaced on disk", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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{
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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}
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boost::filesystem::remove(path);
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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// Each outermost guard opens the file afresh, so the deleted path is back.
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REQUIRE(boost::filesystem::exists(path));
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}
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TEST_CASE("InstanceLock serialises the threads of one process", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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std::atomic<bool> holder_ready{false};
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std::atomic<bool> holder_released{false};
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std::thread holder([&] {
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InstanceLock lock(path);
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holder_ready = true;
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std::this_thread::sleep_for(150ms);
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holder_released = true;
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});
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while (! holder_ready)
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std::this_thread::yield();
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bool released_before_acquire = false;
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{
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InstanceLock lock(path);
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released_before_acquire = holder_released;
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}
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holder.join();
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REQUIRE(released_before_acquire);
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}
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#ifndef _WIN32
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// The cross-process side of the lock is a POSIX flock, which a child process
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// takes here directly; LockFileEx backs the guard on Windows, but spawning a
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// child there is not worth a test.
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TEST_CASE("InstanceLock yields to another process and reports it", "[InstanceLock]")
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{
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ScopedTemporaryFile lock_file(".lock");
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const std::string path = lock_file.string();
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int child_holds[2], child_may_exit[2];
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REQUIRE(::pipe(child_holds) == 0);
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REQUIRE(::pipe(child_may_exit) == 0);
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const pid_t child = ::fork();
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REQUIRE(child >= 0);
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if (child == 0) {
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int fd = ::open(path.c_str(), O_RDWR | O_CREAT, 0644);
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char byte = ::flock(fd, LOCK_EX | LOCK_NB) == 0 ? '1' : '0';
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if (::write(child_holds[1], &byte, 1) != 1 || ::read(child_may_exit[0], &byte, 1) != 1)
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::_exit(1);
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::_exit(0);
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}
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char byte = '0';
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REQUIRE(::read(child_holds[0], &byte, 1) == 1);
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REQUIRE(byte == '1');
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bool locked_while_child_holds;
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{
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InstanceLock lock(path, 100ms);
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locked_while_child_holds = lock.locked();
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}
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// The timed-out wait starts a cool-down: the next guard does not wait again.
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const auto started = std::chrono::steady_clock::now();
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bool locked_during_cooldown;
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{
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InstanceLock lock(path, 5000ms);
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locked_during_cooldown = lock.locked();
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}
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const auto cooldown_wait = std::chrono::steady_clock::now() - started;
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REQUIRE(::write(child_may_exit[1], "x", 1) == 1);
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int status = 0;
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REQUIRE(::waitpid(child, &status, 0) == child);
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for (int fd : {child_holds[0], child_holds[1], child_may_exit[0], child_may_exit[1]})
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::close(fd);
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REQUIRE_FALSE(locked_while_child_holds);
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REQUIRE_FALSE(locked_during_cooldown);
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REQUIRE(cooldown_wait < 4000ms);
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// A guard inside the cool-down still takes the lock when it is free.
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InstanceLock lock(path);
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REQUIRE(lock.locked());
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}
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#endif
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