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OrcaSlicer/src/libslic3r/MultiMaterialSegmentation.hpp
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HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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3.5 KiB
C++

#ifndef slic3r_MultiMaterialSegmentation_hpp_
#define slic3r_MultiMaterialSegmentation_hpp_
#include <cstddef>
#include <functional>
#include <utility>
#include <vector>
#include <boost/polygon/polygon.hpp>
#include "Line.hpp"
#include "Point.hpp"
#include "libslic3r.h"
namespace Slic3r {
class ExPolygon;
class ModelVolume;
class PrintObject;
class PrintConfig;
class PrintObjectConfig;
class PrintRegionConfig;
class FacetsAnnotation;
using ExPolygons = std::vector<ExPolygon>;
struct ColoredLine
{
Line line;
int color;
int poly_idx = -1;
int local_line_idx = -1;
};
using ColoredLines = std::vector<ColoredLine>;
enum class IncludeTopAndBottomLayers {
Yes,
No
};
struct ModelVolumeFacetsInfo {
const FacetsAnnotation &facets_annotation;
// Indicate if model volume is painted.
const bool is_painted;
// Indicate if the default extruder (TriangleStateType::NONE) should be replaced with the volume extruder.
const bool replace_default_extruder;
};
// Returns segmentation based on painting in segmentation gizmos.
std::vector<std::vector<ExPolygons>> segmentation_by_painting(const PrintObject &print_object,
const std::function<ModelVolumeFacetsInfo(const ModelVolume &)> &extract_facets_info,
size_t num_facets_states,
float segmentation_max_width,
float segmentation_interlocking_depth,
bool segmentation_interlocking_beam,
IncludeTopAndBottomLayers include_top_and_bottom_layers,
const std::function<void()> &throw_on_cancel_callback);
// Returns multi-material segmentation based on painting in multi-material segmentation gizmo
std::vector<std::vector<ExPolygons>> multi_material_segmentation_by_painting(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback);
// Returns fuzzy skin segmentation based on painting in fuzzy skin segmentation gizmo
std::vector<std::vector<ExPolygons>> fuzzy_skin_segmentation_by_painting(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback);
// Effective outer-wall line width for a region, resolved against its own nozzle with PrintRegion::flow's fallback.
double resolve_outer_wall_line_width(const PrintRegionConfig &region_config, const PrintObjectConfig &object_config, const PrintConfig &print_config);
} // namespace Slic3r
namespace boost::polygon {
template<> struct geometry_concept<Slic3r::ColoredLine>
{
typedef segment_concept type;
};
template<> struct segment_traits<Slic3r::ColoredLine>
{
typedef coord_t coordinate_type;
typedef Slic3r::Point point_type;
static inline point_type get(const Slic3r::ColoredLine &line, const direction_1d &dir)
{
return dir.to_int() ? line.line.b : line.line.a;
}
};
} // namespace boost::polygon
#endif // slic3r_MultiMaterialSegmentation_hpp_