mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-07 15:51:08 +00:00
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
#include "ExPolygonsIndex.hpp"
|
|
#include "ExPolygon.hpp"
|
|
#include <cstdint>
|
|
#include <cassert>
|
|
#include <vector>
|
|
#include <utility>
|
|
#include <algorithm>
|
|
#include "Polygon.hpp"
|
|
using namespace Slic3r;
|
|
|
|
// IMPROVE: use one dimensional vector for polygons offset with searching by std::lower_bound
|
|
ExPolygonsIndices::ExPolygonsIndices(const ExPolygons &shapes)
|
|
{
|
|
// prepare offsets
|
|
m_offsets.reserve(shapes.size());
|
|
uint32_t offset = 0;
|
|
for (const ExPolygon &shape : shapes) {
|
|
assert(!shape.contour.points.empty());
|
|
std::vector<uint32_t> shape_offsets;
|
|
shape_offsets.reserve(shape.holes.size() + 1);
|
|
shape_offsets.push_back(offset);
|
|
offset += shape.contour.points.size();
|
|
for (const Polygon &hole: shape.holes) {
|
|
shape_offsets.push_back(offset);
|
|
offset += hole.points.size();
|
|
}
|
|
m_offsets.push_back(std::move(shape_offsets));
|
|
}
|
|
m_count = offset;
|
|
}
|
|
|
|
uint32_t ExPolygonsIndices::cvt(const ExPolygonsIndex &id) const
|
|
{
|
|
assert(id.expolygons_index < m_offsets.size());
|
|
const std::vector<uint32_t> &shape_offset = m_offsets[id.expolygons_index];
|
|
assert(id.polygon_index < shape_offset.size());
|
|
uint32_t res = shape_offset[id.polygon_index] + id.point_index;
|
|
assert(res < m_count);
|
|
return res;
|
|
}
|
|
|
|
ExPolygonsIndex ExPolygonsIndices::cvt(uint32_t index) const
|
|
{
|
|
assert(index < m_count);
|
|
ExPolygonsIndex result{0, 0, 0};
|
|
// find expolygon index
|
|
auto fn = [](const std::vector<uint32_t> &offsets, uint32_t index) { return offsets[0] < index; };
|
|
auto it = std::lower_bound(m_offsets.begin() + 1, m_offsets.end(), index, fn);
|
|
result.expolygons_index = it - m_offsets.begin();
|
|
if (it == m_offsets.end() || it->at(0) != index) --result.expolygons_index;
|
|
|
|
// find polygon index
|
|
const std::vector<uint32_t> &shape_offset = m_offsets[result.expolygons_index];
|
|
auto it2 = std::lower_bound(shape_offset.begin() + 1, shape_offset.end(), index);
|
|
result.polygon_index = it2 - shape_offset.begin();
|
|
if (it2 == shape_offset.end() || *it2 != index) --result.polygon_index;
|
|
|
|
// calculate point index
|
|
uint32_t polygon_offset = shape_offset[result.polygon_index];
|
|
assert(index >= polygon_offset);
|
|
result.point_index = index - polygon_offset;
|
|
return result;
|
|
}
|
|
|
|
bool ExPolygonsIndices::is_last_point(const ExPolygonsIndex &id) const {
|
|
assert(id.expolygons_index < m_offsets.size());
|
|
const std::vector<uint32_t> &shape_offset = m_offsets[id.expolygons_index];
|
|
assert(id.polygon_index < shape_offset.size());
|
|
uint32_t index = shape_offset[id.polygon_index] + id.point_index;
|
|
assert(index < m_count);
|
|
// next index
|
|
uint32_t next_point_index = index + 1;
|
|
uint32_t next_poly_index = id.polygon_index + 1;
|
|
uint32_t next_expoly_index = id.expolygons_index + 1;
|
|
// is last expoly?
|
|
if (next_expoly_index == m_offsets.size()) {
|
|
// is last expoly last poly?
|
|
if (next_poly_index == shape_offset.size())
|
|
return next_point_index == m_count;
|
|
} else {
|
|
// (not last expoly) is expoly last poly?
|
|
if (next_poly_index == shape_offset.size())
|
|
return next_point_index == m_offsets[next_expoly_index][0];
|
|
}
|
|
// Not last polygon in expolygon
|
|
return next_point_index == shape_offset[next_poly_index];
|
|
}
|
|
|
|
uint32_t ExPolygonsIndices::get_count() const { return m_count; }
|