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OrcaSlicer/src/libslic3r/GCode/AvoidCrossingPerimeters.hpp
T
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00

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C++

#ifndef slic3r_AvoidCrossingPerimeters_hpp_
#define slic3r_AvoidCrossingPerimeters_hpp_
#include "../libslic3r.h"
#include "../ExPolygon.hpp"
#include "../EdgeGrid.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <vector>
namespace Slic3r {
// Forward declarations.
class GCode;
class Layer;
class Point;
class AvoidCrossingPerimeters
{
public:
// Routing around the objects vs. inside a single object.
void use_external_mp(bool use = true) { m_use_external_mp = use; };
bool used_external_mp() { return m_use_external_mp; }
void use_external_mp_once() { m_use_external_mp_once = true; }
bool used_external_mp_once() { return m_use_external_mp_once; }
void disable_once() { m_disabled_once = true; }
bool disabled_once() const { return m_disabled_once; }
void reset_once_modifiers() { m_use_external_mp_once = false; m_disabled_once = false; }
void init_layer(const Layer &layer);
Polyline travel_to(const GCode& gcodegen, const Point& point)
{
bool could_be_wipe_disabled;
return this->travel_to(gcodegen, point, &could_be_wipe_disabled);
}
Polyline travel_to(const GCode& gcodegen, const Point& point, bool* could_be_wipe_disabled);
struct Boundary {
// Collection of boundaries used for detection of crossing perimeters for travels
Polygons boundaries;
// Bounding box of boundaries
BoundingBoxf bbox;
// Precomputed distances of all points in boundaries
std::vector<std::vector<float>> boundaries_params;
// Used for detection of intersection between line and any polygon from boundaries
EdgeGrid::Grid grid;
void clear()
{
boundaries.clear();
boundaries_params.clear();
}
};
private:
bool m_use_external_mp { false };
// just for the next travel move
bool m_use_external_mp_once { false };
// this flag disables reduce_crossing_wall just for the next travel move
// we enable it by default for the first travel move in print
bool m_disabled_once { true };
// Lslices offseted by half an external perimeter width. Used for detection if line or polyline is inside of any polygon.
ExPolygons m_lslices_offset;
std::vector<BoundingBox> m_lslices_offset_bboxes;
// Used for detection of line or polyline is inside of any polygon.
EdgeGrid::Grid m_grid_lslice;
// Store all needed data for travels inside object
Boundary m_internal;
// Store all needed data for travels outside object
Boundary m_external;
};
} // namespace Slic3r
#endif // slic3r_AvoidCrossingPerimeters_hpp_