Files
OrcaSlicer/tests/libslic3r/test_indexed_triangle_set.cpp
T
HanifKoh 23546e71ce Remove Unused Usings and the Includes Kept Only for Them (#16220)
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.

With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.

No header is touched.
2026-10-07 14:22:32 +08:00

320 lines
10 KiB
C++

#include <cmath>
#include <cstddef>
#include <cstdint>
#include <iostream>
#include <fstream>
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include <limits>
#include <random>
#include <catch2/catch_all.hpp>
#include <vector>
#include <string>
#include <catch2/catch_test_macros.hpp>
#include "libslic3r/TriangleMesh.hpp"
#include "test_utils.hpp"
using namespace Slic3r;
TEST_CASE("Split empty mesh", "[its_split][its]") {
indexed_triangle_set its;
std::vector<indexed_triangle_set> res = its_split(its);
REQUIRE(res.empty());
}
TEST_CASE("Split simple mesh consisting of one part", "[its_split][its]") {
auto cube = its_make_cube(10., 10., 10.);
std::vector<indexed_triangle_set> res = its_split(cube);
REQUIRE(res.size() == 1);
REQUIRE(res.front().indices.size() == cube.indices.size());
REQUIRE(res.front().vertices.size() == cube.vertices.size());
}
// Dump each split part as its own OBJ for eyeballing; no-op in release.
void debug_write_obj(const std::vector<indexed_triangle_set> &res, const std::string &name)
{
#ifndef NDEBUG
size_t part_idx = 0;
for (const auto &part_its : res)
write_debug_obj("indexed_triangle_set/" + name + std::to_string(part_idx++) + ".obj", part_its);
#else
(void) res; (void) name;
#endif
}
TEST_CASE("Split two non-watertight mesh", "[its_split][its]") {
auto cube1 = its_make_cube(10., 10., 10.);
cube1.indices.pop_back();
auto cube2 = cube1;
its_transform(cube1, identity3f().translate(Vec3f{-5.f, 0.f, 0.f}));
its_transform(cube2, identity3f().translate(Vec3f{5.f, 0.f, 0.f}));
its_merge(cube1, cube2);
std::vector<indexed_triangle_set> res = its_split(cube1);
REQUIRE(res.size() == 2);
REQUIRE(res[0].indices.size() == res[1].indices.size());
REQUIRE(res[0].indices.size() == cube2.indices.size());
REQUIRE(res[0].vertices.size() == res[1].vertices.size());
REQUIRE(res[0].vertices.size() == cube2.vertices.size());
debug_write_obj(res, "parts_non_watertight");
}
TEST_CASE("Split non-manifold mesh", "[its_split][its]") {
auto cube = its_make_cube(10., 10., 10.), cube_low = cube;
its_transform(cube_low, identity3f().translate(Vec3f{10.f, 10.f, 10.f}));
its_merge(cube, cube_low);
its_merge_vertices(cube);
std::vector<indexed_triangle_set> res = its_split(cube);
REQUIRE(res.size() == 2);
REQUIRE(res[0].indices.size() == res[1].indices.size());
REQUIRE(res[0].indices.size() == cube_low.indices.size());
REQUIRE(res[0].vertices.size() == res[1].vertices.size());
REQUIRE(res[0].vertices.size() == cube_low.vertices.size());
debug_write_obj(res, "cubes_non_manifold");
}
TEST_CASE("Split two watertight meshes", "[its_split][its]") {
auto sphere1 = its_make_sphere(10., 2 * PI / 200.), sphere2 = sphere1;
its_transform(sphere1, identity3f().translate(Vec3f{-5.f, 0.f, 0.f}));
its_transform(sphere2, identity3f().translate(Vec3f{5.f, 0.f, 0.f}));
its_merge(sphere1, sphere2);
std::vector<indexed_triangle_set> res = its_split(sphere1);
REQUIRE(res.size() == 2);
REQUIRE(res[0].indices.size() == res[1].indices.size());
REQUIRE(res[0].indices.size() == sphere2.indices.size());
REQUIRE(res[0].vertices.size() == res[1].vertices.size());
REQUIRE(res[0].vertices.size() == sphere2.vertices.size());
debug_write_obj(res, "parts_watertight");
}
#include <libslic3r/QuadricEdgeCollapse.hpp>
static float triangle_area(const Vec3f &v0, const Vec3f &v1, const Vec3f &v2)
{
Vec3f ab = v1 - v0;
Vec3f ac = v2 - v0;
return ab.cross(ac).norm() / 2.f;
}
static float triangle_area(const stl_triangle_vertex_indices &triangle_indices, const std::vector<Vec3f> &vertices)
{
return triangle_area(vertices[triangle_indices[0]],
vertices[triangle_indices[1]],
vertices[triangle_indices[2]]);
}
#if 0
// clang complains about unused functions
static std::mt19937 create_random_generator() {
std::random_device rd;
std::mt19937 gen(rd());
return gen;
}
#endif
std::vector<Vec3f> its_sample_surface(const indexed_triangle_set &its,
double sample_per_mm2,
std::mt19937 random_generator) // = create_random_generator())
{
std::vector<Vec3f> samples;
std::uniform_real_distribution<float> rand01(0.f, 1.f);
for (const auto &triangle_indices : its.indices) {
float area = triangle_area(triangle_indices, its.vertices);
float countf;
float fractional = std::modf(area * sample_per_mm2, &countf);
int count = static_cast<int>(countf);
float generate = rand01(random_generator);
if (generate < fractional) ++count;
if (count == 0) continue;
const Vec3f &v0 = its.vertices[triangle_indices[0]];
const Vec3f &v1 = its.vertices[triangle_indices[1]];
const Vec3f &v2 = its.vertices[triangle_indices[2]];
for (int c = 0; c < count; c++) {
// barycentric coordinate
Vec3f b;
b[0] = rand01(random_generator);
b[1] = rand01(random_generator);
if ((b[0] + b[1]) > 1.f) {
b[0] = 1.f - b[0];
b[1] = 1.f - b[1];
}
b[2] = 1.f - b[0] - b[1];
Vec3f pos;
for (int i = 0; i < 3; i++) {
pos[i] = b[0] * v0[i] + b[1] * v1[i] + b[2] * v2[i];
}
samples.push_back(pos);
}
}
return samples;
}
#include "libslic3r/AABBTreeIndirect.hpp"
struct CompareConfig
{
float max_distance = 3.f;
float max_average_distance = 2.f;
};
bool is_similar(const indexed_triangle_set &from,
const indexed_triangle_set &to,
const CompareConfig &cfg)
{
// create ABBTree
auto tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
from.vertices, from.indices);
float sum_distance = 0.f;
float max_distance = 0.f;
auto collect_distances = [&](const Vec3f &surface_point) {
size_t hit_idx;
Vec3f hit_point;
float distance2 =
AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
from.vertices, from.indices, tree, surface_point, hit_idx, hit_point);
float distance = sqrt(distance2);
if (max_distance < distance) max_distance = distance;
sum_distance += distance;
};
for (const Vec3f &vertex : to.vertices) {
collect_distances(vertex);
}
for (const Vec3i32 &t : to.indices) {
Vec3f center(0,0,0);
for (size_t i = 0; i < 3; ++i) {
center += to.vertices[t[i]] / 3;
}
collect_distances(center);
}
size_t count = to.vertices.size() + to.indices.size();
float avg_distance = sum_distance / count;
if (avg_distance > cfg.max_average_distance ||
max_distance > cfg.max_distance)
return false;
return true;
}
TEST_CASE("Reduce one edge by Quadric Edge Collapse", "[its]")
{
indexed_triangle_set its;
its.vertices = {Vec3f(-1.f, 0.f, 0.f), Vec3f(0.f, 1.f, 0.f),
Vec3f(1.f, 0.f, 0.f), Vec3f(0.f, 0.f, 1.f),
// vertex to be removed
Vec3f(0.9f, .1f, -.1f)};
its.indices = {Vec3i32(1, 0, 3), Vec3i32(2, 1, 3), Vec3i32(0, 2, 3),
Vec3i32(0, 1, 4), Vec3i32(1, 2, 4), Vec3i32(2, 0, 4)};
// edge to remove is between vertices 2 and 4 on triangles 4 and 5
indexed_triangle_set its_ = its; // copy
// its_write_obj(its, "tetrhedron_in.obj");
uint32_t wanted_count = its.indices.size() - 1;
its_quadric_edge_collapse(its, wanted_count);
// its_write_obj(its, "tetrhedron_out.obj");
CHECK(its.indices.size() == 4);
CHECK(its.vertices.size() == 4);
for (size_t i = 0; i < 3; i++) {
CHECK(its.indices[i] == its_.indices[i]);
}
for (size_t i = 0; i < 4; i++) {
if (i == 2) continue;
CHECK(its.vertices[i] == its_.vertices[i]);
}
const Vec3f &v = its.vertices[2]; // new vertex
const Vec3f &v2 = its_.vertices[2]; // moved vertex
const Vec3f &v4 = its_.vertices[4]; // removed vertex
for (size_t i = 0; i < 3; i++) {
bool is_between = (v[i] < v4[i] && v[i] > v2[i]) ||
(v[i] > v4[i] && v[i] < v2[i]);
CHECK(is_between);
}
CompareConfig cfg;
cfg.max_average_distance = 0.014f;
cfg.max_distance = 0.75f;
CHECK(is_similar(its, its_, cfg));
CHECK(is_similar(its_, its, cfg));
}
TEST_CASE("Simplify mesh by Quadric edge collapse to 5%", "[its]")
{
TriangleMesh mesh = load_model("frog_legs.obj");
double original_volume = its_volume(mesh.its);
uint32_t wanted_count = mesh.its.indices.size() * 0.05;
REQUIRE_FALSE(mesh.empty());
indexed_triangle_set its = mesh.its; // copy
float max_error = std::numeric_limits<float>::max();
its_quadric_edge_collapse(its, wanted_count, &max_error);
//its_write_obj(its, "frog_legs_qec.obj");
CHECK(its.indices.size() <= wanted_count);
double volume = its_volume(its);
CHECK(fabs(original_volume - volume) < 33.);
CompareConfig cfg;
cfg.max_average_distance = 0.043f;
cfg.max_distance = 0.32f;
CHECK(is_similar(mesh.its, its, cfg));
CHECK(is_similar(its, mesh.its, cfg));
}
bool exist_triangle_with_twice_vertices(const std::vector<stl_triangle_vertex_indices>& indices)
{
for (const auto &face : indices)
if (face[0] == face[1] ||
face[0] == face[2] ||
face[1] == face[2]) return true;
return false;
}
TEST_CASE("Simplify trouble case", "[its]")
{
TriangleMesh tm = load_model("simplification.obj");
REQUIRE_FALSE(tm.empty());
float max_error = std::numeric_limits<float>::max();
uint32_t wanted_count = 0;
its_quadric_edge_collapse(tm.its, wanted_count, &max_error);
CHECK(!exist_triangle_with_twice_vertices(tm.its.indices));
}
TEST_CASE("Simplified cube should not be empty.", "[its]")
{
auto its = its_make_cube(1, 2, 3);
float max_error = std::numeric_limits<float>::max();
uint32_t wanted_count = 0;
its_quadric_edge_collapse(its, wanted_count, &max_error);
CHECK(!its.indices.empty());
}