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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
#include <catch2/catch_all.hpp>
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#include <clocale>
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#include <locale.h>
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#include <catch2/catch_test_macros.hpp>
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#include "libslic3r/LocalesUtils.hpp"
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using namespace Slic3r;
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namespace {
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// Switches this thread's numeric locale to one whose decimal separator is a comma,
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// when the system has one installed.
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struct CommaNumericLocale
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{
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#ifdef _WIN32
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bool apply()
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{
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for (const char* name : { "de-DE", "German_Germany.1252" })
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if (std::setlocale(LC_NUMERIC, name) != nullptr)
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return true;
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return false;
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}
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#else
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locale_t locale { (locale_t) 0 };
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bool apply()
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{
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for (const char* name : { "de_DE.UTF-8", "de_DE.utf8", "de_DE" })
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if ((locale = newlocale(LC_NUMERIC_MASK, name, (locale_t) 0)) != (locale_t) 0) {
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uselocale(locale);
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return true;
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}
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return false;
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}
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// Freed once the setters around apply() have put the thread's own locale back.
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~CommaNumericLocale()
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{
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if (locale != (locale_t) 0)
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freelocale(locale);
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}
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#endif
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};
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} // namespace
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TEST_CASE("a setter nested in another leaves the C locale in place for the outer one", "[LocalesUtils]")
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{
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CNumericLocalesSetter outer;
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{
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CNumericLocalesSetter inner;
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CHECK(is_decimal_separator_point());
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}
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CHECK(is_decimal_separator_point());
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}
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TEST_CASE("a setter nested in another sets C again when the locale changed between them", "[LocalesUtils]")
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{
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CommaNumericLocale comma;
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{
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CNumericLocalesSetter outer;
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if (! comma.apply())
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SKIP("no locale with a comma decimal separator is installed");
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REQUIRE_FALSE(is_decimal_separator_point());
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{
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CNumericLocalesSetter inner;
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CHECK(is_decimal_separator_point());
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}
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CHECK_FALSE(is_decimal_separator_point());
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}
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}
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