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OrcaSlicer/src/libslic3r/ClipperZUtils.hpp
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HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

161 lines
5.4 KiB
C++

#ifndef slic3r_ClipperZUtils_hpp_
#define slic3r_ClipperZUtils_hpp_
#include "libslic3r.h"
#include <cstddef>
#include <algorithm>
#include <cassert>
#include <functional>
#include <numeric>
#include <utility>
#include <vector>
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/Point.hpp>
#include <libslic3r/ExPolygon.hpp>
#include "Polygon.hpp"
namespace Slic3r {
namespace ClipperZUtils {
using ZPoint = Vec3crd;
using ZPoints = std::vector<ZPoint, PointsAllocator<ZPoint>>;
using ZPath = ZPoints;
using ZPaths = std::vector<ZPath, PointsAllocator<ZPath>>;
// Sets Z of an intersection point from the edges crossing there.
using ZFillCallback = std::function<void(const ZPoint &e1bot, const ZPoint &e1top, const ZPoint &e2bot, const ZPoint &e2top, ZPoint &pt)>;
inline bool zpoint_lower(const ZPoint &l, const ZPoint &r)
{
return l.x() < r.x() || (l.x() == r.x() && (l.y() < r.y() || (l.y() == r.y() && l.z() < r.z())));
}
// Convert a single path to path with a given Z coordinate.
// If Open, then duplicate the first point at the end.
template<bool Open = false>
inline ZPath to_zpath(const Points &path, coord_t z)
{
ZPath out;
if (! path.empty()) {
out.reserve((path.size() + Open) ? 1 : 0);
for (const Point &p : path)
out.emplace_back(p.x(), p.y(), z);
if (Open)
out.emplace_back(out.front());
}
return out;
}
// Convert multiple paths to paths with a given Z coordinate.
// If Open, then duplicate the first point of each path at its end.
template<bool Open = false>
inline ZPaths to_zpaths(const VecOfPoints &paths, coord_t z)
{
ZPaths out;
out.reserve(paths.size());
for (const Points &path : paths)
out.emplace_back(to_zpath<Open>(path, z));
return out;
}
// Convert multiple expolygons into z-paths with Z specified by an index of the source expolygon
// offsetted by base_index.
// If Open, then duplicate the first point of each path at its end.
template<bool Open = false>
inline ZPaths expolygons_to_zpaths(const ExPolygons &src, coord_t &base_idx)
{
ZPaths out;
out.reserve(std::accumulate(src.begin(), src.end(), size_t(0),
[](const size_t acc, const ExPolygon &expoly) { return acc + expoly.num_contours(); }));
for (const ExPolygon &expoly : src) {
out.emplace_back(to_zpath<Open>(expoly.contour.points, base_idx));
for (const Polygon &hole : expoly.holes)
out.emplace_back(to_zpath<Open>(hole.points, base_idx));
++ base_idx;
}
return out;
}
// Convert a single path to path with a given Z coordinate.
// If Open, then duplicate the first point at the end.
template<bool Open = false>
inline Points from_zpath(const ZPoints &path)
{
Points out;
if (! path.empty()) {
out.reserve((path.size() + Open) ? 1 : 0);
for (const ZPoint &p : path)
out.emplace_back(p.x(), p.y());
if (Open)
out.emplace_back(out.front());
}
return out;
}
// Convert multiple paths to paths with a given Z coordinate.
// If Open, then duplicate the first point of each path at its end.
template<bool Open = false>
inline void from_zpaths(const ZPaths &paths, VecOfPoints &out)
{
out.reserve(out.size() + paths.size());
for (const ZPoints &path : paths)
out.emplace_back(from_zpath<Open>(path));
}
template<bool Open = false>
inline VecOfPoints from_zpaths(const ZPaths &paths)
{
VecOfPoints out;
from_zpaths(paths, out);
return out;
}
// Signed area, positive for a CCW path.
double area(const ZPath &path);
// Non-zero rule boolean, the subject may be open. zfill only sees intersections off the input vertices.
ZPaths clip_zpaths(ClipType clip_type, const ZPaths &subject, bool subject_open, const ZPaths &clip, const ZFillCallback &zfill, bool preserve_collinear = false);
class ClipperZIntersectionVisitor {
public:
using Intersection = std::pair<coord_t, coord_t>;
using Intersections = std::vector<Intersection>;
ClipperZIntersectionVisitor(Intersections &intersections) : m_intersections(intersections) {}
void reset() { m_intersections.clear(); }
void operator()(const ZPoint &e1bot, const ZPoint &e1top, const ZPoint &e2bot, const ZPoint &e2top, ZPoint &pt) {
coord_t srcs[4]{ e1bot.z(), e1top.z(), e2bot.z(), e2top.z() };
coord_t *begin = srcs;
coord_t *end = srcs + 4;
//FIXME bubble sort manually?
std::sort(begin, end);
end = std::unique(begin, end);
if (begin + 1 == end) {
// Self intersection may happen on source contour. Just copy the Z value.
pt.z() = *begin;
} else {
assert(begin + 2 == end);
if (begin + 2 <= end) {
// store a -1 based negative index into the "intersections" vector here.
m_intersections.emplace_back(srcs[0], srcs[1]);
pt.z() = -coord_t(m_intersections.size());
}
}
}
ZFillCallback clipper_callback() {
return [this](const ZPoint &e1bot, const ZPoint &e1top,
const ZPoint &e2bot, const ZPoint &e2top, ZPoint &pt)
{ return (*this)(e1bot, e1top, e2bot, e2top, pt); };
}
const std::vector<std::pair<coord_t, coord_t>>& intersections() const { return m_intersections; }
private:
std::vector<std::pair<coord_t, coord_t>> &m_intersections;
};
} // namespace ClipperZUtils
} // namespace Slic3r
#endif // slic3r_ClipperZUtils_hpp_