Files
OrcaSlicer/src/slic3r/GUI/DeviceCore/DevLampCtrl.cpp
T
HanifKoh 73d32d4791 Stop Leaking json Through Headers and Drop Includes Kept Only for the Name (#16221)
* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name

AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global
"using namespace nlohmann;", json_diff.hpp a global "using json =
nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;".
Every file that included one of them, directly or not, could write a
bare json, and 63 did without declaring it.

The last two also made the include checker treat json_diff.hpp and
PrinterFileSystem.h as the headers that provide json, so they were
included from files that use nothing else from them: 57 of the 59
includers of json_diff.hpp never name json_diff.

The five statements are removed. Headers that use the type now spell
nlohmann::json, source files declare their own "using json =
nlohmann::json;", and the includes that only supplied the name are
dropped or replaced by <nlohmann/json.hpp>.

Eight files reached json_diff.hpp only through an include that is now
gone and with it lost that header's "using namespace std;". The std
names they used unqualified are qualified.

* Declare json in OrcaSlicer.cpp on Every Platform

OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include
inside the Linux-only include block, so on Windows and macOS it took
json from AppConfig.hpp's global directive, which is gone. The include
and a "using json = nlohmann::json;" now sit outside the block.
2026-10-07 14:22:16 +08:00

65 lines
1.8 KiB
C++

#include <nlohmann/json.hpp>
#include <string>
#include "DevLamp.h"
// TODO: remove this include
#include "slic3r/GUI/DeviceManager.hpp"
using namespace nlohmann;
namespace Slic3r
{
static std::string _light_effect_str(DevLamp::LIGHT_EFFECT effect)
{
switch (effect)
{
case Slic3r::DevLamp::LIGHT_EFFECT_ON:
return "on";
case Slic3r::DevLamp::LIGHT_EFFECT_OFF:
return "off";
case Slic3r::DevLamp::LIGHT_EFFECT_FLASHING:
return "flashing";
default:
return "unknown";
}
return "unknown";
}
void DevLamp::CtrlSetChamberLight(LIGHT_EFFECT effect)
{
// copied from others, TODO CHECK
command_set_chamber_light(effect);
command_set_chamber_light2(effect);
}
int DevLamp::command_set_chamber_light(LIGHT_EFFECT effect, int on_time, int off_time, int loops, int interval)
{
json j;
j["system"]["command"] = "ledctrl";
j["system"]["led_node"] = "chamber_light";
j["system"]["sequence_id"] = std::to_string(MachineObject::m_sequence_id++);
j["system"]["led_mode"] = _light_effect_str(effect);
j["system"]["led_on_time"] = on_time;
j["system"]["led_off_time"] = off_time;
j["system"]["loop_times"] = loops;
j["system"]["interval_time"] = interval;
return m_owner->publish_json(j);
}
int DevLamp::command_set_chamber_light2(LIGHT_EFFECT effect, int on_time, int off_time, int loops, int interval)
{
json j;
j["system"]["command"] = "ledctrl";
j["system"]["led_node"] = "chamber_light2";
j["system"]["sequence_id"] = std::to_string(MachineObject::m_sequence_id++);
j["system"]["led_mode"] = _light_effect_str(effect);
j["system"]["led_on_time"] = on_time;
j["system"]["led_off_time"] = off_time;
j["system"]["loop_times"] = loops;
j["system"]["interval_time"] = interval;
return m_owner->publish_json(j);
}
}