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juli
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OrcaSlicer
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5f737245011bdec97cae015d4dec80df91c969f9
OrcaSlicer
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resources
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shaders
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enricoturri1966
1f3252dd78
Revert of
b140709fa8
and new implementation of fixing picking for sinking objects
2021-07-21 11:56:39 +02:00
..
gouraud_light.fs
Grabbers and support points appearence tweaking, some refactoring
2021-05-28 16:44:13 +02:00
gouraud_light.vs
…
gouraud.fs
Removed striped shading for sinking objects
2021-07-19 11:37:18 +02:00
gouraud.vs
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
2021-07-13 11:23:36 +02:00
options_110.fs
…
options_110.vs
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
2020-11-16 10:29:54 +01:00
options_120.fs
…
options_120.vs
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
2020-11-16 10:29:54 +01:00
printbed.fs
…
printbed.vs
…
toolpaths_lines.fs
…
toolpaths_lines.vs
…
variable_layer_height.fs
Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
2021-05-03 14:28:55 +02:00
variable_layer_height.vs
…