Files
OrcaSlicer/tests/test_utils.hpp
T
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00

201 lines
7.2 KiB
C++

#ifndef SLIC3R_TEST_UTILS
#define SLIC3R_TEST_UTILS
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/operations.hpp>
#include "libslic3r/BoundingBox.hpp"
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/Format/OBJ.hpp>
#include <libslic3r/SVG.hpp>
#include <libslic3r/Utils.hpp>
#include <boost/filesystem.hpp>
#include <cstdio>
#include <fstream>
#include <string>
#if defined(WIN32) || defined(_WIN32)
#define PATH_SEPARATOR R"(\)"
#else
#define PATH_SEPARATOR R"(/)"
#endif
inline Slic3r::TriangleMesh load_model(const std::string &obj_filename)
{
Slic3r::TriangleMesh mesh;
auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename;
Slic3r::ObjInfo obj_info;
std::string message;
Slic3r::load_obj(fpath.c_str(), &mesh, obj_info, message);
return mesh;
}
// ---------------------------------------------------------------------------
// Scoped temporary paths
// ---------------------------------------------------------------------------
// Owns a unique path under the system temp dir, "<prefix>-<unique>[<extension>]"
// (parallel-safe, cross-platform). Shared base for the RAII temp guards below.
class ScopedTemporaryPath
{
public:
const boost::filesystem::path &path() const { return m_path; }
std::string string() const { return m_path.string(); }
ScopedTemporaryPath(const ScopedTemporaryPath &) = delete;
ScopedTemporaryPath &operator=(const ScopedTemporaryPath &) = delete;
protected:
ScopedTemporaryPath(const std::string &prefix, const std::string &extension)
: m_path(boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path(prefix + "-%%%%-%%%%-%%%%" + extension))
{}
~ScopedTemporaryPath() = default; // non-virtual: never deleted through a base pointer
boost::filesystem::path m_path;
};
// A temp file the caller creates by writing to path()/string(); the guard only
// reserves the name and removes the file on scope exit.
class ScopedTemporaryFile : public ScopedTemporaryPath
{
public:
explicit ScopedTemporaryFile(const std::string &extension = ".tmp")
: ScopedTemporaryPath("orca", extension) {}
~ScopedTemporaryFile() { boost::system::error_code ec; boost::filesystem::remove(m_path, ec); }
};
// A temp directory created on construction and removed recursively on scope exit.
class ScopedTemporaryDir : public ScopedTemporaryPath
{
public:
explicit ScopedTemporaryDir(const std::string &prefix = "orca")
: ScopedTemporaryPath(prefix, "") { boost::filesystem::create_directories(m_path); }
~ScopedTemporaryDir() { boost::system::error_code ec; boost::filesystem::remove_all(m_path, ec); }
};
// A temp directory that is also Slic3r::temporary_dir() for its lifetime. No test
// process sets that global, so code under test which writes there (for example
// StepPreProcessor::preprocess) lands at the filesystem root. Restored on scope exit
// even when an assertion throws, so it cannot leak into later tests.
class ScopedSlic3rTemporaryDir : public ScopedTemporaryDir
{
public:
explicit ScopedSlic3rTemporaryDir(const std::string &prefix = "orca")
: ScopedTemporaryDir(prefix), m_previous(Slic3r::temporary_dir())
{ Slic3r::set_temporary_dir(string()); }
// Runs before ~ScopedTemporaryDir, so the setting goes back while the directory
// it names still exists.
~ScopedSlic3rTemporaryDir() { Slic3r::set_temporary_dir(m_previous); }
private:
const std::string m_previous;
};
// ---------------------------------------------------------------------------
// Debug-only test artifacts
//
// Files a test dumps for inspection: a mesh, an SVG, or any streamable blob such
// as a PNG. In debug builds each run writes to a fresh temp folder (path printed
// once); the name may include a subfolder (e.g. "marchingsquares/foo.svg").
// ---------------------------------------------------------------------------
// Maps name to a path under the run's temp folder, creating any parent dirs
// (forward slashes work on Windows). Not gated, so only call it from a
// write_debug_* helper or inside an #ifndef NDEBUG block.
inline std::string debug_artifact_path(const std::string &name)
{
static const boost::filesystem::path root = [] {
boost::filesystem::path dir = boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path("orca-test-artifacts-%%%%-%%%%");
boost::filesystem::create_directories(dir);
std::fprintf(stderr, "Debug test artifacts will be written to %s\n", dir.string().c_str());
return dir;
}();
boost::filesystem::path full = root / name;
boost::filesystem::create_directories(full.parent_path());
return full.string();
}
// Dump a mesh as OBJ.
inline void write_debug_obj([[maybe_unused]] const std::string &name,
[[maybe_unused]] const Slic3r::TriangleMesh &mesh)
{
#ifndef NDEBUG
mesh.WriteOBJFile(debug_artifact_path(name).c_str());
#endif
}
inline void write_debug_obj([[maybe_unused]] const std::string &name,
[[maybe_unused]] const indexed_triangle_set &its)
{
#ifndef NDEBUG
its_write_obj(its, debug_artifact_path(name).c_str());
#endif
}
// Dump a mesh as ASCII STL.
inline void write_debug_stl([[maybe_unused]] const std::string &name,
[[maybe_unused]] const Slic3r::TriangleMesh &mesh)
{
#ifndef NDEBUG
mesh.write_ascii(debug_artifact_path(name).c_str());
#endif
}
// Draw an SVG artifact through a callback that receives the open SVG. Second
// overload takes a BoundingBox when the drawing needs one.
template<class Draw>
inline void write_debug_svg([[maybe_unused]] const std::string &name, [[maybe_unused]] Draw &&draw)
{
#ifndef NDEBUG
Slic3r::SVG svg(debug_artifact_path(name));
draw(svg);
svg.Close();
#endif
}
template<class Draw>
inline void write_debug_svg([[maybe_unused]] const std::string &name,
[[maybe_unused]] const Slic3r::BoundingBox &bbox,
[[maybe_unused]] Draw &&draw)
{
#ifndef NDEBUG
Slic3r::SVG svg(debug_artifact_path(name), bbox);
draw(svg);
svg.Close();
#endif
}
// Write a callback's result (e.g. raster.encode(sla::PNGRasterEncoder{})) to an
// artifact. operator<< is resolved by ADL at the call site, so this header needn't
// include the producer's headers.
template<class Produce>
inline void write_debug_stream([[maybe_unused]] const std::string &name, [[maybe_unused]] Produce &&produce)
{
#ifndef NDEBUG
std::ofstream out(debug_artifact_path(name), std::ios::out | std::ios::binary);
out << produce();
#endif
}
// Changes the working directory and restores the previous one on scope exit, including when an
// assertion throws. It is process wide state shared with every other test.
class ScopedWorkingDirectory
{
public:
explicit ScopedWorkingDirectory(const boost::filesystem::path &dir)
: m_previous(boost::filesystem::current_path())
{
boost::filesystem::current_path(dir);
}
~ScopedWorkingDirectory() { boost::system::error_code ec; boost::filesystem::current_path(m_previous, ec); }
ScopedWorkingDirectory(const ScopedWorkingDirectory &) = delete;
ScopedWorkingDirectory &operator=(const ScopedWorkingDirectory &) = delete;
private:
boost::filesystem::path m_previous;
};
#endif // SLIC3R_TEST_UTILS