This website requires JavaScript.
Explore
Help
Sign In
juli
/
OrcaSlicer
Watch
1
Star
1
Fork
0
You've already forked OrcaSlicer
mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced
2026-07-01 16:12:35 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
5dac5a2ca59148d7b127f3c0a67a5daf11645c6d
OrcaSlicer
/
resources
/
shaders
History
Lukáš Hejl
18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
..
gouraud_light.fs
…
gouraud_light.vs
…
gouraud.fs
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
2021-08-02 14:59:03 +02:00
gouraud.vs
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
2021-07-13 11:23:36 +02:00
mm_contour.fs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
mm_contour.vs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
options_110.fs
…
options_110.vs
…
options_120.fs
…
options_120.vs
…
printbed.fs
…
printbed.vs
…
toolpaths_lines.fs
…
toolpaths_lines.vs
…
variable_layer_height.fs
…
variable_layer_height.vs
…