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juli/OrcaSlicer
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5dac5a2ca59148d7b127f3c0a67a5daf11645c6d
OrcaSlicer/resources/shaders
History
Lukáš Hejl 18cff61bd2 Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
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gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
2021-08-02 14:59:03 +02:00
gouraud.vs
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
2021-07-13 11:23:36 +02:00
mm_contour.fs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
mm_contour.vs
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
options_110.fs
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options_110.vs
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options_120.fs
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options_120.vs
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printbed.fs
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printbed.vs
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toolpaths_lines.fs
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toolpaths_lines.vs
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variable_layer_height.fs
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variable_layer_height.vs
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