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* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes. clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer. * Remove Unused Project Includes From Files With Platform-Specific Code A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block. * Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass The platform-file pass treated pchheader.hpp as an ordinary header and emptied it, and left GUI_Preview.hpp and 14 other files relying on headers they no longer reached directly. * Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call * Include Headers That Files Reached Through Ones the Cleanup Removed * Drop Includes Duplicated by the Cleanup or by Main's Own Additions * Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
#ifndef slic3r_GUI_DragCanvas_hpp_
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#define slic3r_GUI_DragCanvas_hpp_
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#include "wx/bitmap.h"
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#include "wx/dragimag.h"
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#include "wx/panel.h"
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#include <wx/object.h>
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#include <wx/gdicmn.h>
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#include <vector>
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#include <string>
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#include <wx/event.h>
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#include <wx/colour.h>
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class wxDC;
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class wxEraseEvent;
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class wxMouseEvent;
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class wxPaintEvent;
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class wxWindow;
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namespace Slic3r { namespace GUI {
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class DragShape : public wxObject
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{
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public:
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DragShape(const wxBitmap& bitmap, int index);
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~DragShape() {}
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wxPoint GetPosition() const { return m_pos; }
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void SetPosition(const wxPoint& pos) { m_pos = pos; }
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const wxBitmap& GetBitmap() const { return m_bitmap; }
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void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
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int get_index() { return m_index; }
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bool hit_test(const wxPoint& pt) const;
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void paint(wxDC& dc, bool highlight = false);
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protected:
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wxPoint m_pos;
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wxBitmap m_bitmap;
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int m_index;
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};
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enum class DragMode {
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NONE,
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DRAGGING,
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};
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class DragCanvas : public wxPanel
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{
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public:
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DragCanvas(wxWindow* parent, const std::vector<std::string>& colors, const std::vector<int>& order);
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~DragCanvas();
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void set_shape_list(const std::vector<std::string>& colors, const std::vector<int>& order);
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std::vector<int> get_shape_list_order();
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std::vector<DragShape*> get_ordered_shape_list();
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protected:
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void on_paint(wxPaintEvent& event);
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void on_erase(wxEraseEvent& event);
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void on_mouse(wxMouseEvent& event);
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DragShape* find_shape(const wxPoint& pt) const;
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private:
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std::vector<DragShape*> m_dragshape_list;
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DragMode m_drag_mode;
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DragShape* m_dragging_shape{ nullptr };
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DragShape* m_slot_shape{ nullptr }; // The shape that's being highlighted
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wxDragImage* m_drag_image{ nullptr };
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wxPoint m_drag_start_pos;
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wxBitmap m_arrow_bmp;
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wxPoint m_max_shape_pos;
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wxColour m_background_color; // ORCA
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wxColour m_border_color; // ORCA
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};
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}}
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#endif
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