Files
OrcaSlicer/src/libslic3r/Fill/FillCrossHatch.cpp
Rodrigo a8141ef360 Infill Line Multiplier (#9432)
* Infill Line Multiplier

* Modular Offset Function

* Lightning multiline

* Crosshatch Multiline

ipCrosshatch

* cleaning

Cleaning

clean2

* 3d Honeycomb

cut poliline ends

* Fill Tpmsd Multiline

Fill Tpmsd Multiline

* Update Multiline function

multiline funcion simplify

* Update FillTpmsD

* FillHoneycomb

* Update src/libslic3r/PrintConfig.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fix Honeycomb Multiline

Simplify polylines in honeycomb infill generation

* Improve multiline infill support and pattern simplification

Moved multiline infill application after pattern translation and simplification in Fill3DHoneycomb, and added multiline support to FillAdaptive. Updated honeycomb and 3D honeycomb infill to simplify polylines to 5x line width. Extended GUI and config to support multiline for Adaptive Cubic infill pattern and clarified max value comment.

minimum changes

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Increase multiline fill spacing in honeycomb infill

Adjusts the spacing parameter in the multiline_fill function to 1.1 times the original spacing, potentially improving infill distribution or print quality.

* Refine fill_multiline tooltip and pattern support logic

Updated the tooltip for the 'fill_multiline' parameter to improve clarity and punctuation. Refactored the logic in ConfigManipulation.cpp to clarify which infill patterns support multiline infill.

* better management of non supported infill patterns

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
2025-06-30 23:07:33 +08:00

234 lines
8.6 KiB
C++

#include "../ClipperUtils.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include <cmath>
#include "FillBase.hpp"
#include "FillCrossHatch.hpp"
namespace Slic3r {
// CrossHatch Infill: Enhances 3D Printing Speed & Reduces Noise
// CrossHatch, as its name hints, alternates line direction by 90 degrees every few layers to improve adhesion.
// It introduces transform layers between direction shifts for better line cohesion, which fixes the weakness of line infill.
// The transform technique is inspired by David Eccles, improved 3D honeycomb but we made a more flexible implementation.
// This method notably increases printing speed, meeting the demands of modern high-speed 3D printers, and reduces noise for most layers.
// By Bambu Lab
// graph credits: David Eccles (gringer).
// But we made a different definition for points.
/* o---o
* / \
* / \
* \ /
* \ /
* o---o
* p1 p2 p3 p4
*/
static Pointfs generate_one_cycle(double progress, coordf_t period)
{
Pointfs out;
double offset = progress * 1. / 8. * period;
out.reserve(4);
out.push_back(Vec2d(0.25 * period - offset, offset));
out.push_back(Vec2d(0.25 * period + offset, offset));
out.push_back(Vec2d(0.75 * period - offset, -offset));
out.push_back(Vec2d(0.75 * period + offset, -offset));
return out;
}
static Polylines generate_transform_pattern(double inprogress, int direction, coordf_t ingrid_size, coordf_t inwidth, coordf_t inheight)
{
coordf_t width = inwidth;
coordf_t height = inheight;
coordf_t grid_size = ingrid_size * 2; // we due with odd and even saparately.
double progress = inprogress;
Polylines out_polylines;
// generate template patterns;
Pointfs one_cycle_points = generate_one_cycle(progress, grid_size);
Polyline one_cycle;
one_cycle.points.reserve(one_cycle_points.size());
for (size_t i = 0; i < one_cycle_points.size(); i++) one_cycle.points.push_back(Point(one_cycle_points[i]));
// swap if vertical
if (direction < 0) {
width = height;
height = inwidth;
}
// replicate polylines;
Polylines odd_polylines;
Polyline odd_poly;
int num_of_cycle = width / grid_size + 2;
odd_poly.points.reserve(num_of_cycle * one_cycle.size());
// replicate to odd line
Point translate = Point(0, 0);
for (size_t i = 0; i < num_of_cycle; i++) {
Polyline odd_points;
odd_points = Polyline(one_cycle);
odd_points.translate(Point(i * grid_size, 0.0));
odd_poly.points.insert(odd_poly.points.end(), odd_points.begin(), odd_points.end());
}
// fill the height
int num_of_lines = height / grid_size + 2;
odd_polylines.reserve(num_of_lines * odd_poly.size());
for (size_t i = 0; i < num_of_lines; i++) {
Polyline poly = odd_poly;
poly.translate(Point(0.0, grid_size * i));
odd_polylines.push_back(poly);
}
// save to output
out_polylines.insert(out_polylines.end(), odd_polylines.begin(), odd_polylines.end());
// replicate to even lines
Polylines even_polylines;
even_polylines.reserve(odd_polylines.size());
for (size_t i = 0; i < odd_polylines.size(); i++) {
Polyline even = odd_poly;
even.translate(Point(-0.5 * grid_size, (i + 0.5) * grid_size));
even_polylines.push_back(even);
}
// save for output
out_polylines.insert(out_polylines.end(), even_polylines.begin(), even_polylines.end());
// change to vertical if need
if (direction < 0) {
// swap xy, see if we need better performance method
for (Polyline &poly : out_polylines) {
for (Point &p : poly) { std::swap(p.x(), p.y()); }
}
}
return out_polylines;
}
static Polylines generate_repeat_pattern(int direction, coordf_t grid_size, coordf_t inwidth, coordf_t inheight)
{
coordf_t width = inwidth;
coordf_t height = inheight;
Polylines out_polylines;
// swap if vertical
if (direction < 0) {
width = height;
height = inwidth;
}
int num_of_lines = height / grid_size + 1;
out_polylines.reserve(num_of_lines);
for (int i = 0; i < num_of_lines; i++) {
Polyline poly;
poly.points.reserve(2);
poly.append(Point(coordf_t(0), coordf_t(grid_size * i)));
poly.append(Point(width, coordf_t(grid_size * i)));
out_polylines.push_back(poly);
}
// change to vertical if needed
if (direction < 0) {
// swap xy
for (Polyline &poly : out_polylines) {
for (Point &p : poly) { std::swap(p.x(), p.y()); }
}
}
return out_polylines;
}
// it makes the real patterns that overlap the bounding box
// repeat_ratio define the ratio between the height of repeat pattern and grid
static Polylines generate_infill_layers(coordf_t z_height, double repeat_ratio, coordf_t grid_size, coordf_t width, coordf_t height)
{
Polylines result;
coordf_t trans_layer_size = grid_size * 0.4; // upper.
coordf_t repeat_layer_size = grid_size * repeat_ratio; // lower.
z_height += repeat_layer_size / 2 + trans_layer_size; // offset to improve first few layer strength and reduce the risk of warpping.
coordf_t period = trans_layer_size + repeat_layer_size;
coordf_t remains = z_height - std::floor(z_height / period) * period;
coordf_t trans_z = remains - repeat_layer_size; // put repeat layer first.
coordf_t repeat_z = remains;
int phase = fmod(z_height, period * 2) - (period - 1); // add epsilon
int direction = phase <= 0 ? -1 : 1;
// this is a repeat layer
if (trans_z < 0) {
result = generate_repeat_pattern(direction, grid_size, width, height);
}
// this is a transform layer
else {
double progress = fmod(trans_z, trans_layer_size) / trans_layer_size;
// split the progress to forward and backward, with a opposite direction.
if (progress < 0.5)
result = generate_transform_pattern((progress + 0.1) * 2, direction, grid_size, width, height); // increase overlapping.
else
result = generate_transform_pattern((1.1 - progress) * 2, -1 * direction, grid_size, width, height);
}
return result;
}
void FillCrossHatch ::_fill_surface_single(
const FillParams &params, unsigned int thickness_layers, const std::pair<float, Point> &direction, ExPolygon expolygon, Polylines &polylines_out)
{
// rotate angle
auto infill_angle = float(this->angle);
if (std::abs(infill_angle) >= EPSILON) expolygon.rotate(-infill_angle);
// get the rotated bounding box
BoundingBox bb = expolygon.contour.bounding_box();
// linespace modifier
double density_adjusted = params.density / params.multiline;
coord_t line_spacing = coord_t(scale_(this->spacing) / density_adjusted);
// reduce density
if (params.density < 0.999) line_spacing *= 1.08;
bb.merge(align_to_grid(bb.min, Point(line_spacing * 4, line_spacing * 4)));
// generate pattern
//Orca: optimize the cross-hatch infill pattern to improve strength when low infill density is used.
double repeat_ratio = 1.0;
if (params.density < 0.3)
repeat_ratio = std::clamp(1.0 - std::exp(-5 * params.density), 0.2, 1.0);
Polylines polylines = generate_infill_layers(scale_(this->z), repeat_ratio, line_spacing, bb.size()(0), bb.size()(1));
// shift the pattern to the actual space
for (Polyline &pl : polylines) { pl.translate(bb.min); }
// Apply multiline offset if needed
multiline_fill(polylines, params, spacing);
polylines = intersection_pl(polylines, to_polygons(expolygon));
// --- remove small remains from gyroid infill
if (!polylines.empty()) {
// Remove very small bits, but be careful to not remove infill lines connecting thin walls!
// The infill perimeter lines should be separated by around a single infill line width.
const double minlength = scale_(0.8 * this->spacing);
polylines.erase(std::remove_if(polylines.begin(), polylines.end(), [minlength](const Polyline &pl)
{ return pl.length() < minlength; }), polylines.end());
}
if (!polylines.empty()) {
int infill_start_idx = polylines_out.size(); // only rotate what belongs to us.
// connect lines
chain_or_connect_infill(std::move(polylines), expolygon, polylines_out, this->spacing, params);
// rotate back
if (std::abs(infill_angle) >= EPSILON) {
for (auto it = polylines_out.begin() + infill_start_idx; it != polylines_out.end(); ++it) it->rotate(infill_angle);
}
}
}
} // namespace Slic3r