Files
OrcaSlicer/docs/HLSD
ExPikaPaka 5cfd91a309 Texture displacement: no tooltip while a control is being used, and a wait
that finishes on its own

The hover delay only finished while the mouse was moving: a pointer resting
on a control produces no events, so nothing redrew the canvas and the wait
never reached its end - the tooltip appeared on the next pixel of movement
instead. It asked for its frames with schedule_extra_frame(), which only
arranges a timer whose event an idle event is assumed to follow, and
on_idle renders nothing unless the canvas was already dirty when it ran.
The wait and the animations now both use request_extra_frame(), which ends
on_idle with evt.RequestMore() and so obliges wx to deliver the next idle;
it is what 3DBed's fade uses. Asking for frames as fast as they come is
safe now that which frame is drawn comes from the clock rather than from
the frame count - a redraw that arrives early draws the same frame again.

Nothing explains a control while the control is being used, so no tooltip
appears while a slider is being dragged, a value typed into one, a combo
open or a layer card dragged. The pointer sits on the very thing being
edited, so a tooltip there covered the model exactly while the user was
watching it change. The full wait comes back afterwards rather than the
short one: having just let go of a slider is not a reason to be shown a
picture of it.

AnimatedTexture::texture_id() loses its time-to-next-frame out-parameter,
which nothing asks for any more.
2026-10-13 14:21:55 +02:00
..
2026-10-09 12:36:09 -03:00
2026-10-02 14:45:58 -03:00