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* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
#include <catch2/catch_all.hpp>
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#include <algorithm>
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#include <vector>
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#include <cstddef>
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_message.hpp>
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#include "libslic3r/MinimumSpanningTree.hpp"
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#include "libslic3r/Point.hpp"
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using namespace Slic3r;
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// A 5x5 lattice: at every step of Prim's algorithm several candidates sit at the same
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// distance from the tree, so the tie-break decides the tree's shape.
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static std::vector<Point> lattice()
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{
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std::vector<Point> vertices;
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for (int y = 0; y < 5; ++y)
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for (int x = 0; x < 5; ++x)
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vertices.emplace_back(Point::new_scale(x, y));
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return vertices;
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}
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static std::vector<Point> sorted_neighbours(const MinimumSpanningTree &mst, const Point &vertex)
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{
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std::vector<Point> neighbours = mst.adjacent_nodes(vertex);
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std::sort(neighbours.begin(), neighbours.end());
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return neighbours;
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}
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TEST_CASE("Minimum spanning tree connects every vertex", "[MinimumSpanningTree]")
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{
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const std::vector<Point> vertices = lattice();
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const MinimumSpanningTree mst(vertices);
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REQUIRE(mst.vertices().size() == vertices.size());
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size_t adjacency_entries = 0;
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for (const Point &vertex : vertices) {
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const std::vector<Point> neighbours = mst.adjacent_nodes(vertex);
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REQUIRE(! neighbours.empty());
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adjacency_entries += neighbours.size();
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}
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// A tree on n vertices has n - 1 edges, each listed from both ends.
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REQUIRE(adjacency_entries == 2 * (vertices.size() - 1));
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}
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TEST_CASE("Minimum spanning tree does not depend on the order of the non-root vertices", "[MinimumSpanningTree][Regression]")
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{
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const std::vector<Point> vertices = lattice();
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const MinimumSpanningTree reference(vertices);
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// The root stays first: Prim's tree legitimately depends on where it starts.
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// Every other order of the remaining vertices must give the same tree.
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std::vector<std::vector<Point>> orders;
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orders.emplace_back(vertices);
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std::reverse(orders.back().begin() + 1, orders.back().end());
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for (size_t shift = 1; shift + 1 < vertices.size(); ++shift) {
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orders.emplace_back(vertices);
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std::rotate(orders.back().begin() + 1, orders.back().begin() + 1 + shift, orders.back().end());
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}
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for (const std::vector<Point> &order : orders) {
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const MinimumSpanningTree mst(order);
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for (const Point &vertex : vertices) {
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INFO("vertex " << vertex.x() << "," << vertex.y());
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REQUIRE(sorted_neighbours(mst, vertex) == sorted_neighbours(reference, vertex));
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}
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}
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}
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