Files
OrcaSlicer/sandboxes/opencsg/ShaderCSGDisplay.hpp
T
Vojtech Bubnik e185bf58b7 Replaced "Simple shorthands for smart pointers" shptr, uqptr, wkptr
with their original names. Using weird shorthands makes the code
unreadable for anyone but the original author.

template<class T> using shptr = std::shared_ptr<T>;
template<class T> using uqptr = std::unique_ptr<T>;
template<class T> using wkptr = std::weak_ptr<T>;
2021-10-04 16:56:26 +02:00

28 lines
474 B
C++

#ifndef SHADERCSGDISPLAY_HPP
#define SHADERCSGDISPLAY_HPP
#include "Engine.hpp"
namespace Slic3r { namespace GL {
class CSGVolume: public Volume
{
// Extend...
};
class ShaderCSGDisplay: public Display {
protected:
vector<std::shared_ptr<CSGVolume>> m_volumes;
void add_mesh(const TriangleMesh &mesh);
public:
void render_scene() override;
void on_scene_updated(const Scene &scene) override;
};
}}
#endif // SHADERCSGDISPLAY_HPP