Files
OrcaSlicer/xs/src/Surface.cpp
Petr Ledvina 115aa6885f Implement type checking for XS objects
Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
2014-04-27 19:38:56 +02:00

74 lines
1.4 KiB
C++

#include "Surface.hpp"
#ifdef SLIC3RXS
#include "perlglue.hpp"
#endif
namespace Slic3r {
double
Surface::area() const
{
return this->expolygon.area();
}
bool
Surface::is_solid() const
{
return this->surface_type == stTop
|| this->surface_type == stBottom
|| this->surface_type == stBottomBridge
|| this->surface_type == stInternalSolid;
}
bool
Surface::is_external() const
{
return this->surface_type == stTop
|| this->surface_type == stBottom
|| this->surface_type == stBottomBridge;
}
bool
Surface::is_bottom() const
{
return this->surface_type == stBottom
|| this->surface_type == stBottomBridge;
}
bool
Surface::is_bridge() const
{
return this->surface_type == stBottomBridge
|| this->surface_type == stInternalBridge;
}
#ifdef SLIC3RXS
REGISTER_CLASS(Surface, "Surface");
void
Surface::from_SV_check(SV* surface_sv)
{
if (!sv_isa(surface_sv, perl_class_name(this)) && !sv_isa(surface_sv, perl_class_name_ref(this)))
CONFESS("Not a valid %s object", perl_class_name(this));
// a XS Surface was supplied
*this = *(Surface *)SvIV((SV*)SvRV( surface_sv ));
}
SV*
Surface::to_SV_ref() {
SV* sv = newSV(0);
sv_setref_pv( sv, perl_class_name_ref(this), (void*)this );
return sv;
}
SV*
Surface::to_SV_clone_ref() const {
SV* sv = newSV(0);
sv_setref_pv( sv, perl_class_name(this), new Surface(*this) );
return sv;
}
#endif
}