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* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
79 lines
3.0 KiB
C++
79 lines
3.0 KiB
C++
///|/ Copyright (c) Prusa Research 2022 Filip Sykala @Jony01
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#ifndef slic3r_CutSurface_hpp_
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#define slic3r_CutSurface_hpp_
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#include <vector>
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#include <admesh/stl.h> // indexed_triangle_set
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#include "ExPolygon.hpp"
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#include "Emboss.hpp" // IProjection
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namespace Slic3r{
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/// <summary>
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/// Represents cutted surface from object
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/// Extend index triangle set by outlines
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/// </summary>
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struct SurfaceCut : public indexed_triangle_set
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{
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// vertex indices(index to mesh vertices)
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using Index = unsigned int;
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using Contour = std::vector<Index>;
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using Contours = std::vector<Contour>;
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// list of circulated open surface
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Contours contours;
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};
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/// <summary>
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/// Cut surface shape from models.
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/// </summary>
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/// <param name="shapes">Multiple shape to cut from model</param>
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/// <param name="models">Multi mesh to cut, need to be in same coordinate system</param>
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/// <param name="projection">Define transformation 2d shape into 3d</param>
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/// <param name="projection_ratio">Define ideal ratio between front and back projection to cut
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/// 0 .. means use closest to front projection
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/// 1 .. means use closest to back projection
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/// value from <0, 1>
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/// </param>
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/// <returns>Cutted surface from model</returns>
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SurfaceCut cut_surface(const ExPolygons &shapes,
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const std::vector<indexed_triangle_set> &models,
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const Emboss::IProjection &projection,
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float projection_ratio);
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/// <summary>
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/// Create model from surface cuts by projection
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/// </summary>
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/// <param name="cut">Surface from model with outlines</param>
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/// <param name="projection">Way of emboss</param>
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/// <returns>Mesh</returns>
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indexed_triangle_set cut2model(const SurfaceCut &cut,
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const Emboss::IProject3d &projection);
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/// <summary>
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/// Separate (A)rea (o)f (I)nterest .. AoI from model
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/// NOTE: Only 2d filtration, do not filtrate by Z coordinate
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/// </summary>
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/// <param name="its">Input model</param>
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/// <param name="bb">Bounding box to project into space</param>
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/// <param name="projection">Define tranformation of BB into space</param>
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/// <returns>Triangles lay at least partialy inside of projected Bounding box</returns>
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indexed_triangle_set its_cut_AoI(const indexed_triangle_set &its,
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const BoundingBox &bb,
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const Emboss::IProjection &projection);
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/// <summary>
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/// Separate triangles by mask
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/// </summary>
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/// <param name="its">Input model</param>
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/// <param name="mask">Mask - same size as its::indices</param>
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/// <returns>Copy of indices by mask(with their vertices)</returns>
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indexed_triangle_set its_mask(const indexed_triangle_set &its, const std::vector<bool> &mask);
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bool corefine_test(const std::string &model_path, const std::string &shape_path);
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} // namespace Slic3r
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#endif // slic3r_CutSurface_hpp_
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