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OrcaSlicer/src/libslic3r/GCode/PressureEqualizer.hpp
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HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

218 lines
9.0 KiB
C++

#ifndef slic3r_GCode_PressureEqualizer_hpp_
#define slic3r_GCode_PressureEqualizer_hpp_
#include "../ExtrusionEntity.hpp"
#include "../PrintConfig.hpp"
#include <string>
#include <cstddef>
#include <vector>
#include <cmath>
#include <algorithm>
#include <cassert>
#include <queue>
namespace Slic3r {
struct LayerResult;
class GCodeG1Formatter;
//#define PRESSURE_EQUALIZER_STATISTIC
//#define PRESSURE_EQUALIZER_DEBUG
// Processes a G-code. Finds changes in the volumetric extrusion speed and adjusts the transitions
// between these paths to limit fast changes in the volumetric extrusion speed.
class PressureEqualizer
{
public:
PressureEqualizer() = delete;
explicit PressureEqualizer(const Slic3r::GCodeConfig &config);
~PressureEqualizer() = default;
// Process a next batch of G-code lines.
// The last LayerResult must be LayerResult::make_nop_layer_result() because it always returns GCode for the previous layer.
// When process_layer is called for the first layer, then LayerResult::make_nop_layer_result() is returned.
LayerResult process_layer(LayerResult &&input);
private:
void process_layer(const std::string &gcode);
#ifdef PRESSURE_EQUALIZER_STATISTIC
struct Statistics
{
void reset()
{
volumetric_extrusion_rate_min = std::numeric_limits<float>::max();
volumetric_extrusion_rate_max = 0.f;
volumetric_extrusion_rate_avg = 0.f;
extrusion_length = 0.f;
}
void update(float volumetric_extrusion_rate, float length)
{
volumetric_extrusion_rate_min = std::min(volumetric_extrusion_rate_min, volumetric_extrusion_rate);
volumetric_extrusion_rate_max = std::max(volumetric_extrusion_rate_max, volumetric_extrusion_rate);
volumetric_extrusion_rate_avg += volumetric_extrusion_rate * length;
extrusion_length += length;
}
float volumetric_extrusion_rate_min;
float volumetric_extrusion_rate_max;
float volumetric_extrusion_rate_avg;
float extrusion_length;
};
struct Statistics m_stat;
#endif
// Private configuration values
// How fast could the volumetric extrusion rate increase / decrase? mm^3/sec^2
struct ExtrusionRateSlope {
float positive;
float negative;
};
ExtrusionRateSlope m_max_volumetric_extrusion_rate_slopes[size_t(ExtrusionRole::erCount)];
float m_max_volumetric_extrusion_rate_slope_positive;
float m_max_volumetric_extrusion_rate_slope_negative;
// Configuration extracted from config.
// Area of the crossestion of each filament. Necessary to calculate the volumetric flow rate.
std::vector<float> m_filament_crossections;
// Internal data.
// X,Y,Z,E,F
float m_current_pos[5];
size_t m_current_extruder;
ExtrusionRole m_current_extrusion_role;
bool m_retracted;
bool m_use_relative_e_distances;
// Maximum segment length to split a long segment if the initial and the final flow rate differ.
// Smaller value means a smoother transition between two different flow rates.
float m_max_segment_length;
// Apply ERS only on external perimeters and overhangs
bool m_extrusion_rate_smoothing_external_perimeter_only;
// Indicate if extrude set speed block was opened using the tag ";_EXTRUDE_SET_SPEED"
// or not (not opened, or it was closed using the tag ";_EXTRUDE_END").
bool opened_extrude_set_speed_block = false;
enum GCodeLineType {
GCODELINETYPE_INVALID,
GCODELINETYPE_NOOP,
GCODELINETYPE_OTHER,
GCODELINETYPE_RETRACT,
GCODELINETYPE_UNRETRACT,
GCODELINETYPE_TOOL_CHANGE,
GCODELINETYPE_MOVE,
GCODELINETYPE_EXTRUDE,
};
struct GCodeLine
{
GCodeLine() :
type(GCODELINETYPE_INVALID),
raw_length(0),
modified(false),
extruder_id(0),
volumetric_extrusion_rate(0.f),
volumetric_extrusion_rate_start(0.f),
volumetric_extrusion_rate_end(0.f)
{}
bool moving_xy() const { return fabs(pos_end[0] - pos_start[0]) > 0.f || fabs(pos_end[1] - pos_start[1]) > 0.f; }
bool moving_z () const { return fabs(pos_end[2] - pos_start[2]) > 0.f; }
bool extruding() const { return moving_xy() && pos_end[3] > pos_start[3]; }
bool retracting() const { return pos_end[3] < pos_start[3]; }
bool deretracting() const { return ! moving_xy() && pos_end[3] > pos_start[3]; }
float dist_xy2() const { return (pos_end[0] - pos_start[0]) * (pos_end[0] - pos_start[0]) + (pos_end[1] - pos_start[1]) * (pos_end[1] - pos_start[1]); }
float dist_xyz2() const { return (pos_end[0] - pos_start[0]) * (pos_end[0] - pos_start[0]) + (pos_end[1] - pos_start[1]) * (pos_end[1] - pos_start[1]) + (pos_end[2] - pos_start[2]) * (pos_end[2] - pos_start[2]); }
float dist_xy() const { return sqrt(dist_xy2()); }
float dist_xyz() const { return sqrt(dist_xyz2()); }
float dist_e() const { return fabs(pos_end[3] - pos_start[3]); }
float feedrate() const { return pos_end[4]; }
float time() const { return dist_xyz() / feedrate(); }
float time_inv() const { return feedrate() / dist_xyz(); }
float volumetric_correction_avg() const {
// Orca: cap the correction to 0.05 - 1.00000001 to avoid zero feedrate
float avg_correction = std::max(0.05f,0.5f * (volumetric_extrusion_rate_start + volumetric_extrusion_rate_end) / volumetric_extrusion_rate);
assert(avg_correction > 0.f);
assert(avg_correction <= 1.00000001f);
return avg_correction;
}
GCodeLineType type;
// We try to keep the string buffer once it has been allocated, so it will not be reallocated over and over.
std::vector<char> raw;
size_t raw_length;
// If modified, the raw text has to be adapted by the new extrusion rate,
// or maybe the line needs to be split into multiple lines.
bool modified;
// X,Y,Z,E,F. Storing the state of the currently active extruder only.
float pos_start[5];
float pos_end[5];
// Was the axis found on the G-code line? X,Y,Z,E,F
bool pos_provided[5];
// Index of the active extruder.
size_t extruder_id;
// Extrusion role of this segment.
ExtrusionRole extrusion_role;
// Current volumetric extrusion rate.
float volumetric_extrusion_rate;
// Volumetric extrusion rate at the start of this segment.
float volumetric_extrusion_rate_start;
// Volumetric extrusion rate at the end of this segment.
float volumetric_extrusion_rate_end;
// Volumetric extrusion rate slope limiting this segment.
// If set to zero, the slope is unlimited.
float max_volumetric_extrusion_rate_slope_positive;
float max_volumetric_extrusion_rate_slope_negative;
bool adjustable_flow = false;
bool extrude_set_speed_tag = false;
bool extrude_end_tag = false;
};
// Output buffer will only grow. It will not be reallocated over and over.
std::vector<char> output_buffer;
size_t output_buffer_length;
size_t output_buffer_prev_length;
#ifdef PRESSURE_EQUALIZER_DEBUG
// For debugging purposes. Index of the G-code line processed.
size_t line_idx;
#endif
bool process_line(const char *line, const char *line_end, GCodeLine &buf);
long advance_segment_beyond_small_gap(long idx_cur_pos);
void output_gcode_line(size_t line_idx);
// Go back from the current circular_buffer_pos and lower the feedtrate to decrease the slope of the extrusion rate changes.
// Then go forward and adjust the feedrate to decrease the slope of the extrusion rate changes.
void adjust_volumetric_rate(size_t first_line_idx, size_t last_line_idx);
// Push the text to the end of the output_buffer.
inline void push_to_output(GCodeG1Formatter &formatter);
inline void push_to_output(const std::string &text, bool add_eol);
inline void push_to_output(const char *text, size_t len, bool add_eol = true);
// Push a G-code line to the output.
void push_line_to_output(size_t line_idx, float new_feedrate, const char *comment);
public:
std::queue<LayerResult*> m_layer_results;
std::vector<GCodeLine> m_gcode_lines;
};
} // namespace Slic3r
#endif /* slic3r_GCode_PressureEqualizer_hpp_ */