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load_obj emits the second triangle of a quad from corners 0, 2 and 3, but read its texture coordinates from corners 0, 1 and 2, so half of every textured quad sampled the wrong part of the texture. The corner indices are now passed down to where the coordinates are read. A mesh with inward-facing triangles is flipped after loading, which swaps corners 1 and 2 of every face. The texture coordinates were left as they were. They are now swapped along with the corners.
168 lines
6.5 KiB
C++
168 lines
6.5 KiB
C++
#include <catch2/catch_all.hpp>
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/Format/OBJ.hpp"
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#include <boost/nowide/fstream.hpp>
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#include "test_utils.hpp"
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using namespace Slic3r;
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using Catch::Matchers::WithinAbs;
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namespace {
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struct LoadedObj
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{
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bool ok{false};
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TriangleMesh mesh;
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ObjInfo info;
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};
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// Loads an OBJ made of the given lines, with a material library that defines material "a".
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LoadedObj load_textured_obj(const std::string &body)
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{
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ScopedTemporaryFile obj(".obj");
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ScopedTemporaryFile mtl(".mtl");
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{
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boost::nowide::ofstream out(mtl.string());
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out << "newmtl a\nKd 1 0 0\n";
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}
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{
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boost::nowide::ofstream out(obj.string());
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out << "mtllib " << mtl.path().filename().string() << "\n" << body;
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}
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LoadedObj loaded;
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std::string message;
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loaded.ok = load_obj(obj.string().c_str(), &loaded.mesh, loaded.info, message);
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return loaded;
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}
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// A tetrahedron with a material and two texture coordinates, (0.25, 0.5) and (0.75, 1).
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// Only the first face and the vt lines are varied; the other three faces reference vt 1.
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LoadedObj load_textured_tetrahedron(const std::string &first_face, const std::string &vts = "vt 0.25 0.5\nvt 0.75 1\n")
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{
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return load_textured_obj("v 0 0 0\nv 10 0 0\nv 0 10 0\nv 0 0 10\n" + vts + "usemtl a\n" + first_face + "\n" +
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"f 1/1 2/1 4/1\nf 1/1 4/1 3/1\nf 2/1 3/1 4/1\n");
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}
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// Texture coordinate n is (n / 10, n / 20), so a UV identifies the vt it came from.
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void check_uv_is_vt(const Vec2f &uv, int vt)
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{
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CHECK_THAT(uv.x(), WithinAbs(vt / 10., 1e-6));
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CHECK_THAT(uv.y(), WithinAbs(vt / 20., 1e-6));
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}
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} // namespace
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TEST_CASE("An out-of-range texture index falls back to a zero UV and keeps the geometry", "[OBJ][Regression]")
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{
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const LoadedObj loaded = load_textured_tetrahedron("f 1/1000000000 3/1 2/1");
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REQUIRE(loaded.ok);
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CHECK(loaded.mesh.facets_count() == 4);
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REQUIRE(loaded.info.uvs.size() == 4);
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const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
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CHECK_THAT(uv[0].x(), WithinAbs(0., 1e-6));
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CHECK_THAT(uv[0].y(), WithinAbs(0., 1e-6));
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CHECK_THAT(uv[1].x(), WithinAbs(0.25, 1e-6));
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CHECK_THAT(uv[1].y(), WithinAbs(0.5, 1e-6));
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}
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TEST_CASE("A face without texture indices loads among faces that have them", "[OBJ][Regression]")
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{
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const LoadedObj loaded = load_textured_tetrahedron("f 1 3 2");
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REQUIRE(loaded.ok);
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CHECK(loaded.mesh.facets_count() == 4);
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// One UV entry per face, so later faces keep their own coordinates.
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REQUIRE(loaded.info.uvs.size() == 4);
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for (const Vec2f &uv : loaded.info.uvs.front()) {
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CHECK_THAT(uv.x(), WithinAbs(0., 1e-6));
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CHECK_THAT(uv.y(), WithinAbs(0., 1e-6));
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}
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CHECK_THAT(loaded.info.uvs[1][0].x(), WithinAbs(0.25, 1e-6));
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CHECK_THAT(loaded.info.uvs[1][0].y(), WithinAbs(0.5, 1e-6));
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}
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TEST_CASE("A negative texture index counts back from the last texture coordinate", "[OBJ]")
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{
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// -1 is the most recent vt (0.75, 1), -2 the one before it (0.25, 0.5).
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const LoadedObj loaded = load_textured_tetrahedron("f 1/-2 3/-1 2/-1");
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REQUIRE(loaded.ok);
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CHECK(loaded.mesh.facets_count() == 4);
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REQUIRE(loaded.info.uvs.size() == 4);
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const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
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CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
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CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
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CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
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CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
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}
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TEST_CASE("Texture coordinates with a w component are kept", "[OBJ][Regression]")
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{
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const LoadedObj loaded = load_textured_tetrahedron("f 1/1 3/2 2/2", "vt 0.25 0.5 0\nvt 0.75 1 0\n");
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REQUIRE(loaded.ok);
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CHECK(loaded.mesh.facets_count() == 4);
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REQUIRE(loaded.info.uvs.size() == 4);
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const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
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CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
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CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
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CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
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CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
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}
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TEST_CASE("A texture coordinate with w does not shift the indices of the ones after it", "[OBJ][Regression]")
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{
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// The w on the first vt used to drop that line, so vt 2 resolved to the third coordinate.
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const LoadedObj loaded = load_textured_tetrahedron("f 1/2 3/3 2/-1", "vt 0.1 0.2 0\nvt 0.25 0.5\nvt 0.75 1\n");
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REQUIRE(loaded.ok);
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REQUIRE(loaded.info.uvs.size() == 4);
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const std::array<Vec2f, 3> &uv = loaded.info.uvs.front();
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CHECK_THAT(uv[0].x(), WithinAbs(0.25, 1e-6));
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CHECK_THAT(uv[0].y(), WithinAbs(0.5, 1e-6));
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CHECK_THAT(uv[1].x(), WithinAbs(0.75, 1e-6));
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CHECK_THAT(uv[1].y(), WithinAbs(1., 1e-6));
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CHECK_THAT(uv[2].x(), WithinAbs(0.75, 1e-6));
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CHECK_THAT(uv[2].y(), WithinAbs(1., 1e-6));
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}
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TEST_CASE("Both triangles of a quad take the texture coordinates of their own corners", "[OBJ][Regression]")
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{
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const LoadedObj loaded = load_textured_obj("v 0 0 0\nv 10 0 0\nv 10 10 0\nv 0 10 0\n"
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"vt 0.1 0.05\nvt 0.2 0.1\nvt 0.3 0.15\nvt 0.4 0.2\n"
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"usemtl a\n"
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"f 1/1 2/2 3/3 4/4\n");
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REQUIRE(loaded.ok);
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REQUIRE(loaded.mesh.facets_count() == 2);
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REQUIRE(loaded.info.uvs.size() == 2);
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check_uv_is_vt(loaded.info.uvs[0][0], 1);
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check_uv_is_vt(loaded.info.uvs[0][1], 2);
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check_uv_is_vt(loaded.info.uvs[0][2], 3);
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check_uv_is_vt(loaded.info.uvs[1][0], 1);
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check_uv_is_vt(loaded.info.uvs[1][1], 3);
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check_uv_is_vt(loaded.info.uvs[1][2], 4);
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}
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TEST_CASE("Texture coordinates follow the corners of a mesh that is flipped on load", "[OBJ][Regression]")
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{
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// The faces wind inwards, so the loader flips them. Vertex n uses vt n.
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const LoadedObj loaded = load_textured_obj("v 0 0 0\nv 10 0 0\nv 0 10 0\nv 0 0 10\n"
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"vt 0.1 0.05\nvt 0.2 0.1\nvt 0.3 0.15\nvt 0.4 0.2\n"
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"usemtl a\n"
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"f 1/1 2/2 3/3\nf 1/1 4/4 2/2\nf 1/1 3/3 4/4\nf 2/2 4/4 3/3\n");
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REQUIRE(loaded.ok);
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const indexed_triangle_set &its = loaded.mesh.its;
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CHECK(its_volume(its) > 0.f);
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REQUIRE(its.indices.size() == 4);
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REQUIRE(loaded.info.uvs.size() == 4);
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for (size_t face = 0; face < its.indices.size(); ++face)
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for (int corner = 0; corner < 3; ++corner)
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check_uv_is_vt(loaded.info.uvs[face][corner], its.indices[face][corner] + 1);
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}
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