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12 lines
213 B
C++
12 lines
213 B
C++
#pragma once
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#include <string>
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namespace Slic3r {
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struct TexturedMesh;
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bool load_assimp_textured_model(const std::string& path, TexturedMesh& out, std::string* error_message = nullptr);
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} // namespace Slic3r
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