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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#ifndef slic3r_GUI_RecenterDialog_hpp_
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#define slic3r_GUI_RecenterDialog_hpp_
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#include "GUI_Utils.hpp"
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#include "slic3r/GUI/wxExtensions.hpp"
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#include <wx/event.h>
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#include <wx/dc.h>
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#include <wx/gdicmn.h>
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#include <wx/statbmp.h>
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#include "Widgets/Button.hpp"
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/toplevel.h>
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namespace Slic3r { namespace GUI {
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class RecenterDialog : public DPIDialog
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{
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private:
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ScalableBitmap m_home_bmp;
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wxString hint1;
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wxString hint2;
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void init_bitmap();
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void OnPaint(wxPaintEvent& event);
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void render(wxDC& dc);
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void on_button_confirm(wxCommandEvent& event);
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void on_button_close(wxCommandEvent& event);
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void on_dpi_changed(const wxRect& suggested_rect) override;
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public:
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RecenterDialog(wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxCLOSE_BOX | wxCAPTION);
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~RecenterDialog();
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};
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}} // namespace Slic3r::GUI
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#endif |