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OrcaSlicer/src/slic3r/GUI/IdleScheduler.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

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C++

#pragma once
#include <functional>
#include "slic3r/GUI/Lazy.hpp"
#include <string>
#include <wx/event.h>
#include <wx/timer.h>
#include "PrebuildQueue.hpp"
namespace Slic3r { namespace GUI {
// Runs the queue's units while the user is idle. Once the user has been idle long enough,
// slices run one per timer message until the work is done or input arrives, so the event
// loop handles what it has between slices. Main thread only.
class IdleScheduler
{
public:
// input_idle_ms reports how long ago the user last touched the mouse or keyboard.
explicit IdleScheduler(std::function<int()> input_idle_ms);
void add(LazyBase& task) { m_queue.add(task); }
void clear() { m_queue.clear(); }
// The task names in queue order, for a log line.
std::string names() const { return m_queue.names(); }
// Arms the timer; it stops itself once no task is pending, so call again when a task
// appears.
void start();
void stop();
private:
void tick();
PrebuildQueue m_queue;
wxTimer m_timer;
std::function<int()> m_input_idle_ms;
bool m_in_slice{ false };
};
}} // namespace Slic3r::GUI