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* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include <functional>
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#include "slic3r/GUI/Lazy.hpp"
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#include <string>
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#include <wx/event.h>
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#include <wx/timer.h>
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#include "PrebuildQueue.hpp"
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namespace Slic3r { namespace GUI {
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// Runs the queue's units while the user is idle. Once the user has been idle long enough,
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// slices run one per timer message until the work is done or input arrives, so the event
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// loop handles what it has between slices. Main thread only.
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class IdleScheduler
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{
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public:
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// input_idle_ms reports how long ago the user last touched the mouse or keyboard.
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explicit IdleScheduler(std::function<int()> input_idle_ms);
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void add(LazyBase& task) { m_queue.add(task); }
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void clear() { m_queue.clear(); }
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// The task names in queue order, for a log line.
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std::string names() const { return m_queue.names(); }
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// Arms the timer; it stops itself once no task is pending, so call again when a task
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// appears.
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void start();
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void stop();
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private:
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void tick();
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PrebuildQueue m_queue;
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wxTimer m_timer;
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std::function<int()> m_input_idle_ms;
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bool m_in_slice{ false };
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};
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}} // namespace Slic3r::GUI
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