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OrcaSlicer/src/slic3r/GUI/AmsWidgets.hpp
T
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00

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2.3 KiB
C++

#ifndef slic3r_AmsWidgets_hpp_
#define slic3r_AmsWidgets_hpp_
#include <wx/arrstr.h>
#include <wx/notebook.h>
#include <wx/scrolwin.h>
#include <wx/sizer.h>
#include <wx/bmpcbox.h>
#include <wx/bmpbuttn.h>
#include <wx/treectrl.h>
#include <wx/imaglist.h>
#include <wx/artprov.h>
#include <wx/variant.h>
#include <wx/xrc/xmlres.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/sizer.h>
#include <wx/grid.h>
#include <wx/dataview.h>
#include <wx/panel.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/bmpbuttn.h>
#include <wx/button.h>
#include <wx/statbox.h>
#include <wx/tglbtn.h>
#include <wx/popupwin.h>
#include <wx/spinctrl.h>
#include <wx/artprov.h>
#include <map>
#include <vector>
#include <memory>
#include "Event.hpp"
#include "libslic3r/ProjectTask.hpp"
#include "wxExtensions.hpp"
#include "slic3r/GUI/DeviceManager.hpp"
namespace Slic3r {
namespace GUI {
class TrayListModel : public wxDataViewVirtualListModel
{
public:
enum
{
Col_TrayTitle,
Col_TrayColor,
Col_TrayMeterial,
Col_TrayWeight,
Col_TrayDiameter,
Col_TrayTime,
Col_TraySN,
Col_TrayManufacturer,
Col_TraySaturability,
Col_TrayTransmittance,
Col_TraySmooth,
Col_Max,
};
TrayListModel();
virtual unsigned int GetColumnCount() const wxOVERRIDE
{
return Col_Max;
}
virtual wxString GetColumnType(unsigned int col) const wxOVERRIDE
{
return "string";
}
virtual void GetValueByRow(wxVariant& variant,
unsigned int row, unsigned int col) const wxOVERRIDE;
virtual bool GetAttrByRow(unsigned int row, unsigned int col,
wxDataViewItemAttr& attr) const wxOVERRIDE;
virtual bool SetValueByRow(const wxVariant& variant,
unsigned int row, unsigned int col) wxOVERRIDE;
void update(MachineObject* obj);
void clear_data();
private:
wxArrayString m_titleColValues;
wxArrayString m_colorColValues;
wxArrayString m_meterialColValues;
wxArrayString m_weightColValues;
wxArrayString m_diameterColValues;
wxArrayString m_timeColValues;
wxArrayString m_snColValues;
wxArrayString m_manufacturerColValues;
wxArrayString m_saturabilityColValues;
wxArrayString m_transmittanceColValues;
wxArrayString m_smoothColValues;
};
} // GUI
} // Slic3r
#endif /* slic3r_Tab_hpp_ */