Files
OrcaSlicer/src/slic3r/GUI/Widgets/Button.cpp
T
SoftFever 3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00

556 lines
16 KiB
C++

#include "Button.hpp"
#include "Label.hpp"
#include <wx/dcgraph.h>
#include <wx/tipwin.h>
#ifdef __APPLE__
#include "libslic3r/MacUtils.hpp"
#endif
BEGIN_EVENT_TABLE(Button, StaticBox)
EVT_LEFT_DOWN(Button::mouseDown)
EVT_LEFT_UP(Button::mouseReleased)
EVT_MOUSE_CAPTURE_LOST(Button::mouseCaptureLost)
EVT_KEY_DOWN(Button::keyDownUp)
EVT_KEY_UP(Button::keyDownUp)
// catch paint events
EVT_PAINT(Button::paintEvent)
END_EVENT_TABLE()
/*
* Called by the system of by wxWidgets when the panel needs
* to be redrawn. You can also trigger this call by
* calling Refresh()/Update().
*/
Button::Button()
: paddingSize(10, 8)
{
background_color = StateColor(
std::make_pair(0xF0F0F1, (int) StateColor::Disabled),
std::make_pair(0x52c7b8, (int) StateColor::Hovered | StateColor::Checked),
std::make_pair(0x009688, (int) StateColor::Checked),
std::make_pair(*wxLIGHT_GREY, (int) StateColor::Hovered),
std::make_pair(*wxWHITE, (int) StateColor::Normal));
text_color = StateColor(
std::make_pair(*wxLIGHT_GREY, (int) StateColor::Disabled),
std::make_pair(*wxBLACK, (int) StateColor::Normal));
}
Button::Button(wxWindow* parent, wxString text, wxString icon, long style, int iconSize, wxWindowID btn_id)
: Button()
{
Create(parent, text, icon, style, iconSize, btn_id);
}
bool Button::Create(wxWindow* parent, wxString text, wxString icon, long style, int iconSize, wxWindowID btn_id)
{
StaticBox::Create(parent, btn_id, wxDefaultPosition, wxDefaultSize, style);
state_handler.attach(std::vector<StateColor const*>{&text_color});
state_handler.update_binds();
//BBS set default font
SetFont(Label::Body_14);
wxWindow::SetLabel(text);
if (!icon.IsEmpty()) {
//BBS set button icon default size to 20
this->active_icon = ScalableBitmap(this, icon.ToStdString(), iconSize > 0 ? iconSize : 20);
}
messureSize();
return true;
}
void Button::SetLabel(const wxString& label)
{
if (label != wxWindow::GetLabel()) {
wxWindow::SetLabel(label);
messureSize();
Refresh();
}
}
bool Button::SetFont(const wxFont& font)
{
wxWindow::SetFont(font);
messureSize();
Refresh();
return true;
}
void Button::SetIcon(const wxString& icon)
{
auto tmpBitmap = ScalableBitmap(this, icon.ToStdString(), this->active_icon.px_cnt());
if (!icon.IsEmpty()) {
//BBS set button icon default size to 20
if (!tmpBitmap.bmp().IsSameAs(this->active_icon.bmp())) {
this->active_icon = tmpBitmap;
Refresh();
}
}
else
{
this->active_icon = ScalableBitmap();
Refresh();
}
}
void Button::SetInactiveIcon(const wxString &icon)
{
if (!icon.IsEmpty()) {
// BBS set button icon default size to 20
this->inactive_icon = ScalableBitmap(this, icon.ToStdString(), this->active_icon.px_cnt());
} else {
this->inactive_icon = ScalableBitmap();
}
Refresh();
}
void Button::SetMinSize(const wxSize& size)
{
minSize = size;
messureSize();
}
void Button::SetMaxSize(const wxSize& size)
{
wxWindow::SetMaxSize(size);
messureSize();
}
void Button::SetPaddingSize(const wxSize& size)
{
paddingSize = size;
messureSize();
}
void Button::SetTextColor(StateColor const& color)
{
text_color = color;
state_handler.update_binds();
Refresh();
}
void Button::SetTextColorNormal(wxColor const &color)
{
text_color.setColorForStates(color, 0);
Refresh();
}
bool Button::Enable(bool enable)
{
bool result = wxWindow::Enable(enable);
if (result) {
wxCommandEvent e(EVT_ENABLE_CHANGED);
e.SetEventObject(this);
GetEventHandler()->ProcessEvent(e);
}
return result;
}
void Button::SetCanFocus(bool canFocus) {
StaticBox::SetCanFocus(canFocus);
this->canFocus = canFocus;
}
void Button::SetValue(bool state)
{
if (GetValue() == state) return;
state_handler.set_state(state ? StateHandler::Checked : 0, StateHandler::Checked);
}
bool Button::GetValue() const { return state_handler.states() & StateHandler::Checked; }
void Button::SetCenter(bool isCenter)
{
this->isCenter = isCenter; }
void Button::SetVertical(bool vertical)
{
this->vertical = vertical;
messureSize();
}
// Background Foreground Border on focus
// Button Colors 0-Disabled 1-Pressed 2-Hover 3-Normal 4-Enabled 5-Disabled 6-Normal 7-Hover 8-Dark 9-Light
wxString btn_regular[10] = {"#DFDFDF", "#DFDFDF", "#D4D4D4", "#DFDFDF", "#DFDFDF", "#6B6A6A", "#262E30", "#262E30", "#009688", "#009688"};
wxString btn_confirm[10] = {"#DFDFDF", "#009688", "#26A69A", "#009688", "#009688", "#6B6A6A", "#FEFEFE", "#FEFEFE", "#22bfb0", "#00FFD4"};
wxString btn_alert[10] = {"#DFDFDF", "#DFDFDF", "#E14747", "#DFDFDF", "#DFDFDF", "#6B6A6A", "#262E30", "#FFFFFD", "#009688", "#009688"};
wxString btn_disabled[10] = {"#DFDFDF", "#DFDFDF", "#DFDFDF", "#DFDFDF", "#DFDFDF", "#6B6A6A", "#6B6A6A", "#262E30", "#DFDFDF", "#DFDFDF"};
void Button::SetStyle(const ButtonStyle style, const ButtonType type)
{
if (type == ButtonType::Compact) {
this->SetPaddingSize(FromDIP(wxSize(8,3)));
this->SetCornerRadius(this->FromDIP(8));
this->SetFont(Label::Body_10);
}
else if (type == ButtonType::Window) {
this->SetSize(FromDIP(wxSize(58,24)));
this->SetMinSize(FromDIP(wxSize(58,24)));
this->SetCornerRadius(this->FromDIP(12));
this->SetFont(Label::Body_12);
}
else if (type == ButtonType::Choice) {
this->SetMinSize(FromDIP(wxSize(100,32)));
this->SetPaddingSize(FromDIP(wxSize(12,8)));
this->SetCornerRadius(this->FromDIP(4));
this->SetFont(Label::Body_14);
}
else if (type == ButtonType::Parameter) {
this->SetMinSize(FromDIP(wxSize(120,26)));
this->SetSize(FromDIP(wxSize(120,26)));
this->SetCornerRadius(this->FromDIP(4));
this->SetFont(Label::Body_14);
}
else if (type == ButtonType::Expanded) {
this->SetMinSize(FromDIP(wxSize(-1,32)));
this->SetPaddingSize(FromDIP(wxSize(12,8)));
this->SetCornerRadius(this->FromDIP(4));
this->SetFont(Label::Body_14);
}
this->SetBorderWidth(this->FromDIP(1));
bool is_dark = StateColor::darkModeColorFor("#FFFFFF") != wxColour("#FFFFFF");
auto clr_arr = style == ButtonStyle::Regular ? btn_regular :
style == ButtonStyle::Confirm ? btn_confirm :
style == ButtonStyle::Alert ? btn_alert :
style == ButtonStyle::Disabled ? btn_disabled :
btn_regular ;
auto bg_color = StateColor(
std::pair(wxColour(clr_arr[0]), (int)StateColor::Disabled),
std::pair(wxColour(clr_arr[1]), (int)StateColor::Pressed),
std::pair(wxColour(clr_arr[2]), (int)StateColor::Hovered),
std::pair(wxColour(clr_arr[3]), (int)StateColor::Normal),
std::pair(wxColour(clr_arr[4]), (int)StateColor::Enabled)
);
bg_color.setTakeFocusedAsHovered(false);
this->SetBackgroundColor(bg_color);
wxColour focus_clr = clr_arr[is_dark ? 8 : 9];
auto border_color = StateColor(
std::pair(wxColour(clr_arr[0]), (int)StateColor::Disabled),
std::pair(wxColour(clr_arr[2]), (int)(StateColor::Hovered | ~StateColor::Focused)),
std::pair(wxColour(focus_clr ), (int)StateColor::Focused),
std::pair(wxColour(clr_arr[3]), (int)StateColor::Normal)
);
border_color.setTakeFocusedAsHovered(false);
this->SetBorderColor(border_color);
this->SetTextColor(StateColor(
std::pair(wxColour(clr_arr[5]), (int)StateColor::Disabled),
std::pair(wxColour(clr_arr[7]), (int)StateColor::Hovered),
std::pair(wxColour(clr_arr[6]), (int)StateColor::Normal)
));
m_has_style = true;
m_style = style;
m_type = type;
}
void Button::Rescale()
{
if (this->active_icon.bmp().IsOk())
this->active_icon.msw_rescale();
if (this->inactive_icon.bmp().IsOk())
this->inactive_icon.msw_rescale();
messureSize();
if(m_has_style)
SetStyle(m_style, m_type);
Refresh();
}
void Button::paintEvent(wxPaintEvent& evt)
{
// depending on your system you may need to look at double-buffered dcs
wxPaintDC dc(this);
render(dc);
}
/*
* Here we do the actual rendering. I put it in a separate
* method so that it can work no matter what type of DC
* (e.g. wxPaintDC or wxClientDC) is used.
*/
void Button::render(wxDC& dc)
{
StaticBox::render(dc);
int states = state_handler.states();
wxSize size = GetSize();
dc.SetBrush(*wxTRANSPARENT_BRUSH);
// calc content size
wxSize szIcon;
wxSize textSize = this->textSize.GetSize();
ScalableBitmap icon;
if (m_selected || ((states & (int)StateColor::State::Hovered) != 0))
icon = active_icon;
else
icon = inactive_icon;
wxSize padding = this->paddingSize;
int spacing = 5;
// Wrap text
auto text = GetLabel();
if (vertical && textSize.x + padding.x * 2 > size.x) {
Label::split_lines(dc, size.x - padding.x * 2, text, text, 2);
textSize = dc.GetMultiLineTextExtent(text);
if (padding.x * 2 + textSize.x > size.x) {
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END, size.x - padding.x * 2);
textSize = dc.GetMultiLineTextExtent(text);
}
}
auto szContent = textSize;
if (icon.bmp().IsOk()) {
if (szContent.y > 0) {
//BBS norrow size between text and icon
if (vertical)
szContent.y += spacing;
else
szContent.x += spacing;
}
szIcon = icon.GetBmpSize();
if (vertical) {
szContent.y += szIcon.y;
if (szIcon.x > szContent.x) szContent.x = szIcon.x;
} else {
szContent.x += szIcon.x;
if (szIcon.y > szContent.y) szContent.y = szIcon.y;
}
if (szContent.x > size.x) {
int d = std::min(padding.x, (szContent.x - size.x) / 2);
padding.x -= d;
szContent.x -= d;
}
}
// move to center
wxRect rcContent = { {0, 0}, size };
if (isCenter) {
wxSize offset = (size - szContent) / 2;
if (offset.x < 0) offset.x = 0;
rcContent.Deflate(offset.x, offset.y);
}
// start draw
wxPoint pt = rcContent.GetLeftTop();
if (icon.bmp().IsOk()) {
if (vertical)
pt.x += (rcContent.width - szIcon.x) / 2;
else
pt.y += (rcContent.height - szIcon.y) / 2;
dc.DrawBitmap(icon.bmp(), pt);
//BBS norrow size between text and icon
if (vertical) {
pt.y += szIcon.y + spacing;
pt.x = rcContent.x;
} else {
pt.x += szIcon.x + spacing;
pt.y = rcContent.y;
}
}
if (!text.IsEmpty()) {
if (vertical) {
pt.x += (rcContent.width - textSize.x) / 2;
} else {
if (pt.x + textSize.x > size.x)
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END, size.x - pt.x);
pt.y += (rcContent.height - textSize.y) / 2;
}
dc.SetTextForeground(text_color.colorForStates(states));
#if 0
dc.SetBrush(*wxLIGHT_GREY);
dc.SetPen(wxPen(*wxLIGHT_GREY));
dc.DrawRectangle(pt, textSize.GetSize());
#endif
dc.DrawText(text, pt);
}
}
void Button::messureSize()
{
wxClientDC dc(this);
dc.GetTextExtent(GetLabel(), &textSize.width, &textSize.height, &textSize.x, &textSize.y);
wxSize szContent = textSize.GetSize();
if (this->active_icon.bmp().IsOk()) {
if (szContent.y > 0) {
//BBS norrow size between text and icon
if (vertical)
szContent.y += 5;
else
szContent.x += 5;
}
wxSize szIcon = this->active_icon.GetBmpSize();
if (vertical) {
szContent.y += szIcon.y;
if (szIcon.x > szContent.x) szContent.x = szIcon.x;
} else {
szContent.x += szIcon.x;
if (szIcon.y > szContent.y) szContent.y = szIcon.y;
}
}
wxSize size = szContent + paddingSize * 2;
if (minSize.GetHeight() > 0)
size.SetHeight(minSize.GetHeight());
if (auto w = GetMaxWidth(); w > 0 && size.GetWidth() > w) {
size.SetWidth(GetMaxWidth());
const wxString& tip_str = GetToolTipText();
if (tip_str.IsEmpty()) {
SetToolTip(GetLabel());
}
}
if (minSize.GetWidth() > size.GetWidth())
wxWindow::SetMinSize(minSize);
else
wxWindow::SetMinSize(size);
}
void Button::mouseDown(wxMouseEvent& event)
{
event.Skip();
pressedDown = true;
if (canFocus)
SetFocus();
if (!HasCapture())
CaptureMouse();
}
void Button::mouseReleased(wxMouseEvent& event)
{
event.Skip();
if (pressedDown) {
pressedDown = false;
if (HasCapture())
ReleaseMouse();
if (wxRect({0, 0}, GetSize()).Contains(event.GetPosition()))
sendButtonEvent();
}
}
void Button::mouseCaptureLost(wxMouseCaptureLostEvent &event)
{
wxMouseEvent evt;
mouseReleased(evt);
}
void Button::keyDownUp(wxKeyEvent &event)
{
if (event.GetKeyCode() == WXK_SPACE || event.GetKeyCode() == WXK_RETURN) {
wxMouseEvent evt(event.GetEventType() == wxEVT_KEY_UP ? wxEVT_LEFT_UP : wxEVT_LEFT_DOWN);
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(evt);
return;
}
if (event.GetEventType() == wxEVT_KEY_DOWN &&
(event.GetKeyCode() == WXK_TAB || event.GetKeyCode() == WXK_LEFT || event.GetKeyCode() == WXK_RIGHT
|| event.GetKeyCode() == WXK_UP || event.GetKeyCode() == WXK_DOWN))
HandleAsNavigationKey(event);
else
event.Skip();
}
void Button::sendButtonEvent()
{
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
#ifdef __WIN32__
WXLRESULT Button::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
if (nMsg == WM_GETDLGCODE) { return DLGC_WANTMESSAGE; }
if (nMsg == WM_KEYDOWN) {
wxKeyEvent event(CreateKeyEvent(wxEVT_KEY_DOWN, wParam, lParam));
switch (wParam) {
case WXK_RETURN: { // WXK_RETURN key is handled by default button
GetEventHandler()->ProcessEvent(event);
return 0;
}
}
}
return wxWindow::MSWWindowProc(nMsg, wParam, lParam);
}
#endif
bool Button::AcceptsFocus() const { return canFocus; }
void Button::EnableTooltipEvenDisabled()
{
#if defined(_MSC_VER) || defined(_WIN32)
auto parent = this->GetParent();
if (parent)
{
parent->Bind(wxEVT_MOTION, &Button::OnParentMotion, this);
parent->Bind(wxEVT_LEAVE_WINDOW, &Button::OnParentLeave, this);
};
#endif
};
void Button::OnParentMotion(wxMouseEvent& event)
{
auto parent = this->GetParent();
if (!parent) return event.Skip();
wxPoint pos = parent->ClientToScreen(event.GetPosition());
wxRect screen_rect = this->GetScreenRect();
wxString tip = this->GetToolTipText();
if (!tip.IsEmpty() && !this->IsEnabled() && screen_rect.Contains(pos))
{
if (!tipWindow)
{
tipWindow = new wxTipWindow(this, tip);
tipWindow->Bind(wxEVT_DESTROY, [this](wxEvent& event) { this->tipWindow = nullptr;});
tipWindow->Enable(false);
}
if (tipWindow->GetLabel() != tip)
{
tipWindow->SetLabel(tip);
}
// Position tooltip relative to the button widget itself rather than
// using wxGetMousePosition() which returns (0,0) on Wayland.
tipWindow->Position(this->ClientToScreen(wxPoint(0, 0)), this->GetSize());
tipWindow->Popup();
}
else
{
if (tipWindow)
{
delete tipWindow;
tipWindow = nullptr;
}
}
event.Skip();
}
void Button::OnParentLeave(wxMouseEvent& event)
{
auto parent = this->GetParent();
if (!parent) return event.Skip();
if (tipWindow)
{
wxPoint pos = parent->ClientToScreen(event.GetPosition());
wxRect screen_rect = this->GetScreenRect();
wxString tip = this->GetToolTipText();
if (!screen_rect.Contains(pos))
{
tipWindow->Dismiss();
delete tipWindow;
tipWindow = nullptr;
}
}
event.Skip();
}