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OrcaSlicer/tests/libnest2d/test_nfp_placer.cpp
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HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00

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C++

#include <catch2/catch_all.hpp>
#include "libnest2d/libnest2d.hpp"
#include <vector>
#include <cstddef>
#include "libnest2d/geometry_traits.hpp"
#include "libnest2d/common.hpp"
#include <catch2/catch_message.hpp>
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include "libnest2d_test_utils.hpp"
#include "libnest2d/backends/libslic3r/geometries.hpp"
#include "libnest2d/nester.hpp"
#include "libnest2d/placers/nfpplacer.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Point.hpp"
using namespace libnest2d;
// NfpPlacer is the No-Fit-Polygon placement engine that Orca's arranger drives
// (via _Nester/FirstFitSelection in Arrange.cpp). These exercise the placer
// directly: pack()/accept() are the core geometric placement primitives.
namespace {
struct NfpPlacerFixture {
using Cfg = NfpPlacer::Config;
Box bin{250000000, 210000000}; // 250 x 210 mm bed at 1e6 scale
NfpPlacer placer_with(Cfg cfg = {}) const {
cfg.parallel = false; // deterministic, single-threaded for tests
NfpPlacer p{bin};
p.configure(cfg);
return p;
}
// pack + accept; returns whether the item was placed.
static bool place(NfpPlacer &p, Item &item) {
auto res = p.pack(item);
if (res) p.accept(res);
return bool(res);
}
// Place every item and REQUIRE each one is packed.
static void place_all(NfpPlacer &p, std::vector<RectangleItem> &items) {
for (size_t i = 0; i < items.size(); ++i) {
INFO("packing item " << i);
REQUIRE(place(p, items[i]));
}
}
// No two items overlap (a shared edge is allowed) and each stays in the bin.
void require_disjoint_in_bin(std::vector<RectangleItem> &items) const {
for (size_t i = 0; i < items.size(); ++i) {
REQUIRE(sl::isInside(items[i].boundingBox(), bin));
for (size_t j = i + 1; j < items.size(); ++j) {
const bool overlaps = Item::intersects(items[i], items[j]) &&
!Item::touches(items[i], items[j]);
INFO("items " << i << " and " << j);
REQUIRE_FALSE(overlaps);
}
}
}
static std::vector<RectangleItem> squares(size_t n, Coord side) {
return std::vector<RectangleItem>(n, RectangleItem{side, side});
}
};
} // namespace
TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer places a single item inside the bin", "[Nesting][Placer]") {
// The placer only keeps references to the items it packs and re-reads them
// from finalAlign() in its destructor, so the item must outlive the placer.
RectangleItem item{100000000, 100000000};
NfpPlacer placer = placer_with();
REQUIRE(place(placer, item));
REQUIRE(placer.getItems().size() == 1u);
REQUIRE(sl::isInside(item.boundingBox(), bin));
}
TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer rejects an item larger than the bin", "[Nesting][Placer]") {
NfpPlacer placer = placer_with();
RectangleItem big{300000000, 300000000}; // wider and taller than the bin
auto res = placer.pack(big);
REQUIRE_FALSE(bool(res));
REQUIRE(placer.getItems().empty());
}
TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer positions the first item for any starting point", "[Nesting][Placer]") {
// setInitialPosition() seeds the first item from the configured starting
// corner; pack() (without accept()) drives that switch for every value.
using A = Cfg::Alignment;
auto start = GENERATE(A::CENTER, A::BOTTOM_LEFT, A::BOTTOM_RIGHT,
A::TOP_LEFT, A::TOP_RIGHT, A::USER_DEFINED, A::DONT_ALIGN);
CAPTURE(int(start));
Cfg cfg;
cfg.starting_point = start;
cfg.best_object_pos = bin.center();
NfpPlacer placer = placer_with(cfg);
RectangleItem item{100000000, 100000000};
auto res = placer.pack(item);
REQUIRE(bool(res));
REQUIRE(sl::isInside(item.boundingBox(), bin));
}
TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer packs many items without overlap", "[Nesting][Placer]") {
// Each item is placed against the no-fit polygon of the growing pile.
auto items = squares(GENERATE(2u, 6u, 9u), 60000000);
NfpPlacer placer = placer_with();
place_all(placer, items);
REQUIRE(placer.getItems().size() == items.size());
require_disjoint_in_bin(items);
}
TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer evaluates the rotation candidates", "[Nesting][Placer]") {
// The placer re-reads its packed items from finalAlign() in its destructor,
// so the items must outlive the placer — declare them first.
std::vector<RectangleItem> rects = {
{180000000, 40000000}, {180000000, 40000000}, {180000000, 40000000}};
Cfg cfg;
cfg.rotations = {0.0, Pi / 2.0}; // exercise the rotation search loop
NfpPlacer placer = placer_with(cfg);
place_all(placer, rects);
require_disjoint_in_bin(rects);
}
TEST_CASE_METHOD(NfpPlacerFixture, "NfpPlacer's final alignment keeps the pile clear of a fixed obstacle", "[Nesting][Placer]") {
// A preloaded fixed item makes finalAlign's recentring keep the pile clear of
// it instead of dropping it straight onto the bin centre. Box{w,h} centres on
// the origin, so the obstacle sits there too; virtual keeps it in place.
RectangleItem obstacle{80000000, 80000000};
obstacle.translation({-40000000, -40000000}); // 80x80 mm centred in the bin (origin)
obstacle.markAsFixedInBin(0);
obstacle.is_virt_object = true;
auto items = squares(4, 30000000);
{
NfpPlacer placer = placer_with();
NfpPlacer::ItemGroup fixed;
fixed.emplace_back(obstacle);
placer.preload(fixed);
place_all(placer, items);
} // the placer's destructor runs finalAlign, translating the packed items
for (size_t i = 0; i < items.size(); ++i) {
INFO("item " << i);
const bool overlaps = Item::intersects(items[i], obstacle) &&
!Item::touches(items[i], obstacle);
REQUIRE_FALSE(overlaps);
}
}