Files
OrcaSlicer/src/libslic3r/Fill/FillLightning.cpp
Rodrigo Faselli 4046e39ff3 Adjusted density multiline infill for adaptive cubic, support cubic, lightning patterns (prevent crash) and minor GUI correction. (#10967)
* FillAdaptive density adjusted
* Fill lightning multiline density adjust
* Gui corrections by IanAlexis
2025-11-17 17:27:55 +00:00

38 lines
1.2 KiB
C++

#include "../ClipperUtils.hpp"
#include "../Print.hpp"
#include "../ShortestPath.hpp"
#include "FillBase.hpp"
#include "FillLightning.hpp"
#include "Lightning/Generator.hpp"
namespace Slic3r::FillLightning {
void Filler::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon expolygon,
Polylines &polylines_out)
{
const Layer &layer = generator->getTreesForLayer(this->layer_id);
Polylines fill_lines = layer.convertToLines(to_polygons(expolygon), scaled<coord_t>(0.5 * this->spacing - this->overlap));
// Apply multiline offset if needed
multiline_fill(fill_lines, params, spacing);
fill_lines = Slic3r::intersection_pl(std::move(fill_lines), expolygon);
chain_or_connect_infill(std::move(fill_lines), expolygon, polylines_out, this->spacing, params);
}
void GeneratorDeleter::operator()(Generator *p) {
delete p;
}
GeneratorPtr build_generator(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback)
{
return GeneratorPtr(new Generator(print_object, throw_on_cancel_callback));
}
} // namespace Slic3r::FillAdaptive